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2015-08-27 11:58:50 -03:00

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C++

// Aseprite
// Copyright (C) 2001-2015 David Capello
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License version 2 as
// published by the Free Software Foundation.
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "app/scripting/app_scripting.h"
#include "app/document.h"
#include "app/document_api.h"
#include "app/transaction.h"
#include "app/ui/document_view.h"
#include "app/ui_context.h"
#include "doc/color.h"
#include "doc/image.h"
#include "doc/site.h"
namespace app {
#include "app/scripting/raw_color.h"
#include "app/scripting/sprite.h"
AppScripting::AppScripting(scripting::EngineDelegate* delegate)
: scripting::Engine(delegate)
{
registerFunction("rgba", rgba, 4);
registerFunction("rgbaR", rgbaR, 1);
registerFunction("rgbaG", rgbaG, 1);
registerFunction("rgbaB", rgbaB, 1);
registerFunction("rgbaA", rgbaA, 1);
registerClass("Sprite", Sprite_ctor, 3, Sprite_methods, Sprite_props);
registerGlobal("activeSprite", activeSprite_getter, activeSprite_setter);
}
}