mirror of
https://github.com/aseprite/aseprite.git
synced 2024-10-05 06:20:10 +00:00
4b2f341af1
+ Renamed Command::load_params -> onLoadParams + Renamed Command::enabled -> onEnabled + Renamed Command::checked -> onChecked + Renamed Command::execute -> onExecute + Added public (non-virtual methods) Command::execute/loadParams/isChecked/isEnabled.
146 lines
3.7 KiB
C++
146 lines
3.7 KiB
C++
/* ASE - Allegro Sprite Editor
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* Copyright (C) 2001-2010 David Capello
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "config.h"
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#include "commands/command.h"
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#include "modules/editors.h"
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//////////////////////////////////////////////////////////////////////
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// close_editor
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class CloseEditorCommand : public Command
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{
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public:
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CloseEditorCommand();
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Command* clone() { return new CloseEditorCommand(*this); }
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protected:
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void onExecute(Context* context);
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};
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CloseEditorCommand::CloseEditorCommand()
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: Command("close_editor",
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"Close Editor",
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CmdUIOnlyFlag)
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{
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}
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void CloseEditorCommand::onExecute(Context* context)
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{
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close_editor(current_editor);
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}
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//////////////////////////////////////////////////////////////////////
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// make_unique_editor
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class MakeUniqueEditorCommand : public Command
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{
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public:
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MakeUniqueEditorCommand();
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Command* clone() { return new MakeUniqueEditorCommand(*this); }
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protected:
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void onExecute(Context* context);
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};
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MakeUniqueEditorCommand::MakeUniqueEditorCommand()
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: Command("make_unique_editor",
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"Make Unique Editor",
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CmdUIOnlyFlag)
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{
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}
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void MakeUniqueEditorCommand::onExecute(Context* context)
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{
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make_unique_editor(current_editor);
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}
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//////////////////////////////////////////////////////////////////////
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// split_editor_horizontally
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class SplitEditorHorizontallyCommand : public Command
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{
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public:
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SplitEditorHorizontallyCommand();
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Command* clone() { return new SplitEditorHorizontallyCommand(*this); }
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protected:
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void onExecute(Context* context);
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};
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SplitEditorHorizontallyCommand::SplitEditorHorizontallyCommand()
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: Command("split_editor_horizontally",
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"Split Editor Horizontally",
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CmdUIOnlyFlag)
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{
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}
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void SplitEditorHorizontallyCommand::onExecute(Context* context)
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{
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split_editor(current_editor, JI_HORIZONTAL);
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}
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//////////////////////////////////////////////////////////////////////
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// split_editor_vertically
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class SplitEditorVerticallyCommand : public Command
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{
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public:
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SplitEditorVerticallyCommand();
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Command* clone() { return new SplitEditorVerticallyCommand(*this); }
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protected:
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void onExecute(Context* context);
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};
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SplitEditorVerticallyCommand::SplitEditorVerticallyCommand()
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: Command("split_editor_vertically",
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"Split Editor Vertically",
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CmdUIOnlyFlag)
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{
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}
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void SplitEditorVerticallyCommand::onExecute(Context* context)
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{
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split_editor(current_editor, JI_VERTICAL);
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}
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//////////////////////////////////////////////////////////////////////
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// CommandFactory
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Command* CommandFactory::create_close_editor_command()
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{
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return new CloseEditorCommand;
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}
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Command* CommandFactory::create_make_unique_editor_command()
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{
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return new MakeUniqueEditorCommand;
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}
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Command* CommandFactory::create_split_editor_horizontally_command()
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{
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return new SplitEditorHorizontallyCommand;
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}
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Command* CommandFactory::create_split_editor_vertically_command()
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{
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return new SplitEditorVerticallyCommand;
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}
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