aseprite/src/commands/cmd_sprite_editor.cpp
David Capello 4b2f341af1 Refactored Command class to contain extensions points (virtual methods) as protected members (except clone() method).
+ Renamed Command::load_params -> onLoadParams
+ Renamed Command::enabled -> onEnabled
+ Renamed Command::checked -> onChecked
+ Renamed Command::execute -> onExecute
+ Added public (non-virtual methods) Command::execute/loadParams/isChecked/isEnabled.
2010-07-31 12:23:45 -03:00

146 lines
3.7 KiB
C++

/* ASE - Allegro Sprite Editor
* Copyright (C) 2001-2010 David Capello
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "config.h"
#include "commands/command.h"
#include "modules/editors.h"
//////////////////////////////////////////////////////////////////////
// close_editor
class CloseEditorCommand : public Command
{
public:
CloseEditorCommand();
Command* clone() { return new CloseEditorCommand(*this); }
protected:
void onExecute(Context* context);
};
CloseEditorCommand::CloseEditorCommand()
: Command("close_editor",
"Close Editor",
CmdUIOnlyFlag)
{
}
void CloseEditorCommand::onExecute(Context* context)
{
close_editor(current_editor);
}
//////////////////////////////////////////////////////////////////////
// make_unique_editor
class MakeUniqueEditorCommand : public Command
{
public:
MakeUniqueEditorCommand();
Command* clone() { return new MakeUniqueEditorCommand(*this); }
protected:
void onExecute(Context* context);
};
MakeUniqueEditorCommand::MakeUniqueEditorCommand()
: Command("make_unique_editor",
"Make Unique Editor",
CmdUIOnlyFlag)
{
}
void MakeUniqueEditorCommand::onExecute(Context* context)
{
make_unique_editor(current_editor);
}
//////////////////////////////////////////////////////////////////////
// split_editor_horizontally
class SplitEditorHorizontallyCommand : public Command
{
public:
SplitEditorHorizontallyCommand();
Command* clone() { return new SplitEditorHorizontallyCommand(*this); }
protected:
void onExecute(Context* context);
};
SplitEditorHorizontallyCommand::SplitEditorHorizontallyCommand()
: Command("split_editor_horizontally",
"Split Editor Horizontally",
CmdUIOnlyFlag)
{
}
void SplitEditorHorizontallyCommand::onExecute(Context* context)
{
split_editor(current_editor, JI_HORIZONTAL);
}
//////////////////////////////////////////////////////////////////////
// split_editor_vertically
class SplitEditorVerticallyCommand : public Command
{
public:
SplitEditorVerticallyCommand();
Command* clone() { return new SplitEditorVerticallyCommand(*this); }
protected:
void onExecute(Context* context);
};
SplitEditorVerticallyCommand::SplitEditorVerticallyCommand()
: Command("split_editor_vertically",
"Split Editor Vertically",
CmdUIOnlyFlag)
{
}
void SplitEditorVerticallyCommand::onExecute(Context* context)
{
split_editor(current_editor, JI_VERTICAL);
}
//////////////////////////////////////////////////////////////////////
// CommandFactory
Command* CommandFactory::create_close_editor_command()
{
return new CloseEditorCommand;
}
Command* CommandFactory::create_make_unique_editor_command()
{
return new MakeUniqueEditorCommand;
}
Command* CommandFactory::create_split_editor_horizontally_command()
{
return new SplitEditorHorizontallyCommand;
}
Command* CommandFactory::create_split_editor_vertically_command()
{
return new SplitEditorVerticallyCommand;
}