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We cannot delete a tileset yet from Aseprite UI, but now an extension can do it through Sprite:deleteTileset(). Deleting the non-last tileset will create an Tilesets array with an empty (nullptr) slot on it (so tileset indexes are not changed, and for the future, if some external file is referencing that tileset index, the reference will be kept). Related to https://github.com/aseprite/Attachment-System/issues/19