Animated sprite editor & pixel art tool (Windows, macOS, Linux)
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David Capello f2f1c1008b Add support to move/copy non-adjacent layers/frames
Changes:
* With this patch we finally removed the LayerIndex class and member
  functions to access layers by index (like Sprite::firstLayer/layerLayer
  /layer/indexToLayer/layerToIndex() etc.). As layer groups can be
  expanded/collapsed, it doesn't make sense to use layer index to
  access layers directly from sprite.
* Now we use a layer_t (int) to access a list of browsable layers each
  time we want to iterate visible layers in the timeline.
* Replaced CelsRange() and Sprite::uniqueCels() param with
  SelectedFrames to iterate non-adjacent cels.
* Updated clipboard operations (copy/paste) in timeline to support
  layer groups.
* Updated Timeline control to support selecting multiple layer/frame
  ranges with Ctrl+ or Alt+click (fix #1157)
* Added more test units for DocumentRange operations (mainly for
  non-adjacent ranges).
2016-08-25 12:31:00 -03:00
cmake Minor change in FindTests.cmake 2016-06-22 18:20:59 -03:00
data Replace document.site.layer preference with a layer_t 2016-08-11 15:04:15 -03:00
desktop Adhere to the FreeDesktop Categories specification 2016-07-10 09:36:31 +02:00
docs New flag in .aseprite files 2016-06-09 14:31:30 -03:00
src Add support to move/copy non-adjacent layers/frames 2016-08-25 12:31:00 -03:00
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Aseprite

Copyright (C) 2001-2016 David Capello

Build Status Gitter

THIS PROGRAM IS DISTRIBUTED WITHOUT ANY WARRANTY
See the license section for more information.

Introduction

Aseprite is an open source program to create animated sprites. Its main features are:

  • Sprites are composed by layers & frames (as separated concepts).
  • Supported color modes: RGBA, Indexed (palettes up to 256 colors), and Grayscale.
  • Load/save sequence of PNG files and GIF animations (and FLC, FLI, JPG, BMP, PCX, TGA).
  • Export/import animations to/from Sprite Sheets.
  • Tiled drawing mode, useful to draw patterns and textures.
  • Undo/Redo for every operation.
  • Real-time animation preview.
  • Multiple editors support.
  • Pixel-art specific tools like filled Contour, Polygon, Shading mode, etc.
  • Onion skinning

Issues

There is a list of Known Issues (things to be fixed or that aren't yet implemented).

If you found a bug or have a new idea/feature for the program, you can report them.

Support

You can ask for help in:

Authors

Thanks to all the people who have contributed ideas, patches, bugs report, feature requests, donations, and help me developing Aseprite.

Credits

Aseprite includes color palettes created by:

It tries to replicate some pixel-art algorithms:

And it uses the following third-party libraries:

License

This program is distributed under three different licenses:

  1. Source code is distributed under GNU General Public License version 2, which means that compiled versions can be generated under GPL terms. (Useful for Linux distributions.)
  2. Official releases are distributed under a commercial EULA or a special educational license.
  3. And Steam releases are distributed under the terms of the Steam Subscriber Agreement.

As a side note, to distribute Aseprite under these licenses we don't use third party GPL libraries.