mirror of
https://github.com/aseprite/aseprite.git
synced 2025-04-01 10:21:04 +00:00
Added a new option (enabled by default) to set the mouse cursor when a pen/pointer message is received. This fixes a couple of issues: 1) When we zoom in/out with keys or scrolling the trackpad, the last known position will be used (the pen position if we are using the pen). 2) If we are recording the stream/live streaming with a software like OBS Studio, the cursor position will correctly be in the pen position if we're painting with the pen.
921 lines
22 KiB
C++
921 lines
22 KiB
C++
// Aseprite
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// Copyright (C) 2018-2024 Igara Studio S.A.
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// Copyright (C) 2001-2018 David Capello
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//
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// This program is distributed under the terms of
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// the End-User License Agreement for Aseprite.
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "app/app.h"
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#include "app/app_mod.h"
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#include "app/check_update.h"
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#include "app/cli/app_options.h"
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#include "app/cli/cli_processor.h"
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#include "app/cli/default_cli_delegate.h"
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#include "app/cli/preview_cli_delegate.h"
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#include "app/color_spaces.h"
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#include "app/color_utils.h"
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#include "app/commands/commands.h"
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#include "app/console.h"
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#include "app/crash/data_recovery.h"
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#include "app/drm.h"
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#include "app/extensions.h"
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#include "app/file/file.h"
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#include "app/file/file_formats_manager.h"
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#include "app/file_system.h"
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#include "app/gui_xml.h"
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#include "app/i18n/strings.h"
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#include "app/ini_file.h"
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#include "app/log.h"
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#include "app/modules.h"
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#include "app/modules/gfx.h"
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#include "app/modules/gui.h"
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#include "app/modules/palettes.h"
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#include "app/pref/preferences.h"
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#include "app/recent_files.h"
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#include "app/resource_finder.h"
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#include "app/send_crash.h"
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#include "app/site.h"
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#include "app/tools/active_tool.h"
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#include "app/tools/tool_box.h"
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#include "app/ui/backup_indicator.h"
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#include "app/ui/color_bar.h"
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#include "app/ui/doc_view.h"
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#include "app/ui/editor/editor.h"
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#include "app/ui/editor/editor_view.h"
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#include "app/ui/input_chain.h"
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#include "app/ui/keyboard_shortcuts.h"
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#include "app/ui/main_window.h"
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#include "app/ui/status_bar.h"
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#include "app/ui/toolbar.h"
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#include "app/ui/workspace.h"
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#include "app/ui_context.h"
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#include "app/util/clipboard.h"
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#include "base/exception.h"
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#include "base/fs.h"
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#include "base/platform.h"
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#include "base/replace_string.h"
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#include "base/split_string.h"
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#include "doc/sprite.h"
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#include "fmt/format.h"
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#include "os/error.h"
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#include "os/surface.h"
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#include "os/system.h"
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#include "os/window.h"
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#include "render/render.h"
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#include "ui/intern.h"
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#include "ui/ui.h"
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#include "updater/user_agent.h"
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#include "ver/info.h"
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#if LAF_MACOS
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#include "os/osx/system.h"
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#elif LAF_LINUX
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#include "os/x11/system.h"
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#endif
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#include <iostream>
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#include <memory>
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#ifdef ENABLE_SCRIPTING
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#include "app/script/engine.h"
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#include "app/shell.h"
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#endif
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#ifdef ENABLE_STEAM
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#include "steam/steam.h"
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#endif
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#include <memory>
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#include <optional>
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namespace app {
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using namespace ui;
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#ifdef ENABLE_SCRIPTING
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namespace {
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class ConsoleEngineDelegate : public script::EngineDelegate {
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public:
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ConsoleEngineDelegate(Console& console) : m_console(console) { }
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void onConsoleError(const char* text) override {
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onConsolePrint(text);
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}
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void onConsolePrint(const char* text) override {
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m_console.printf("%s\n", text);
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}
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private:
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Console& m_console;
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};
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} // anonymous namespace
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#endif // ENABLER_SCRIPTING
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class App::CoreModules {
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public:
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#ifdef ENABLE_UI
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typedef app::UIContext ContextT;
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#else
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typedef app::Context ContextT;
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#endif
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ConfigModule m_configModule;
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ContextT m_context;
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};
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class App::LoadLanguage {
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public:
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LoadLanguage(Preferences& pref,
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Extensions& exts) {
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Strings::createInstance(pref, exts);
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}
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};
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class App::Modules {
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public:
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LoggerModule m_loggerModule;
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FileSystemModule m_file_system_module;
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Extensions m_extensions;
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// Load main language (after loading the extensions)
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LoadLanguage m_loadLanguage;
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tools::ToolBox m_toolbox;
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tools::ActiveToolManager m_activeToolManager;
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Commands m_commands;
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#ifdef ENABLE_UI
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RecentFiles m_recent_files;
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InputChain m_inputChain;
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Clipboard m_clipboard;
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#endif
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#ifdef ENABLE_DATA_RECOVERY
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// This is a raw pointer because we want to delete it explicitly.
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// (e.g. if an exception occurs, the ~Modules() doesn't have to
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// delete m_recovery)
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std::unique_ptr<app::crash::DataRecovery> m_recovery;
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#endif
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Modules(const bool createLogInDesktop,
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Preferences& pref)
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: m_loggerModule(createLogInDesktop)
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, m_loadLanguage(pref, m_extensions)
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, m_activeToolManager(&m_toolbox)
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#ifdef ENABLE_UI
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, m_recent_files(pref.general.recentItems())
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#endif
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#ifdef ENABLE_DATA_RECOVERY
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, m_recovery(nullptr)
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#endif
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{
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}
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~Modules() {
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#ifdef ENABLE_DATA_RECOVERY
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ASSERT(m_recovery == nullptr ||
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ui::get_app_state() == ui::AppState::kClosingWithException);
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#endif
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}
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app::crash::DataRecovery* recovery() {
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#ifdef ENABLE_DATA_RECOVERY
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return m_recovery.get();
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#else
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return nullptr;
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#endif
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}
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void createDataRecovery(Context* ctx) {
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#ifdef ENABLE_DATA_RECOVERY
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#ifdef ENABLE_TRIAL_MODE
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DRM_INVALID{
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return;
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}
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#endif
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m_recovery = std::make_unique<app::crash::DataRecovery>(ctx);
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m_recovery->SessionsListIsReady.connect(
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[] {
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ui::assert_ui_thread();
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auto app = App::instance();
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if (app && app->mainWindow()) {
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// Notify that the list of sessions is ready.
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app->mainWindow()->dataRecoverySessionsAreReady();
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}
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});
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#endif
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}
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void searchDataRecoverySessions() {
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#ifdef ENABLE_DATA_RECOVERY
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#ifdef ENABLE_TRIAL_MODE
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DRM_INVALID{
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return;
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}
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#endif
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ASSERT(m_recovery);
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if (m_recovery)
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m_recovery->launchSearch();
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#endif
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}
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void deleteDataRecovery() {
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#ifdef ENABLE_DATA_RECOVERY
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#ifdef ENABLE_TRIAL_MODE
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DRM_INVALID{
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return;
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}
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#endif
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m_recovery.reset();
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#endif
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}
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};
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App* App::m_instance = nullptr;
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App::App(AppMod* mod)
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: m_mod(mod)
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, m_coreModules(nullptr)
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, m_modules(nullptr)
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, m_legacy(nullptr)
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, m_isGui(false)
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, m_isShell(false)
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#ifdef ENABLE_UI
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, m_backupIndicator(nullptr)
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#endif
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#ifdef ENABLE_SCRIPTING
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, m_engine(new script::Engine)
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#endif
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{
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ASSERT(m_instance == nullptr);
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m_instance = this;
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}
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int App::initialize(const AppOptions& options)
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{
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os::System* system = os::instance();
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#ifdef ENABLE_UI
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m_isGui = options.startUI() && !options.previewCLI();
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// Notify the scripting engine that we're going to enter to GUI
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// mode, this is useful so we can mark the stdin file handle as
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// closed so no script can hang the program if it tries to read from
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// stdin when the GUI is running.
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#ifdef ENABLE_SCRIPTING
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if (m_isGui)
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m_engine->notifyRunningGui();
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#endif
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#else
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m_isGui = false;
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#endif
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m_isShell = options.startShell();
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m_coreModules = std::make_unique<CoreModules>();
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auto& pref = preferences();
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#if LAF_WINDOWS
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os::TabletOptions tabletOptions;
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if (options.disableWintab() ||
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!pref.experimental.loadWintabDriver() ||
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pref.tablet.api() == "pointer") {
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tabletOptions.api = os::TabletAPI::WindowsPointerInput;
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}
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else if (pref.tablet.api() == "wintab_packets") {
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tabletOptions.api = os::TabletAPI::WintabPackets;
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}
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else { // pref.tablet.api() == "wintab"
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tabletOptions.api = os::TabletAPI::Wintab;
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}
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tabletOptions.setCursorFix = pref.tablet.setCursorFix();
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system->setTabletOptions(tabletOptions);
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#elif LAF_MACOS
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if (!pref.general.osxAsyncView())
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os::osx_set_async_view(false);
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#elif LAF_LINUX
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{
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const std::string& stylusId = pref.general.x11StylusId();
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if (!stylusId.empty())
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os::x11_set_user_defined_string_to_detect_stylus(stylusId);
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}
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#endif
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system->setAppName(get_app_name());
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system->setAppMode(m_isGui ? os::AppMode::GUI:
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os::AppMode::CLI);
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if (m_isGui)
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m_uiSystem.reset(new ui::UISystem);
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bool createLogInDesktop = false;
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switch (options.verboseLevel()) {
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case AppOptions::kNoVerbose:
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base::set_log_level(ERROR);
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break;
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case AppOptions::kVerbose:
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base::set_log_level(INFO);
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break;
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case AppOptions::kHighlyVerbose:
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base::set_log_level(VERBOSE);
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createLogInDesktop = true;
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break;
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}
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initialize_color_spaces(pref);
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#ifdef ENABLE_DRM
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LOG("APP: Initializing DRM...\n");
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app_configure_drm();
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#endif
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#ifdef ENABLE_STEAM
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if (options.noInApp())
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m_inAppSteam = false;
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#endif
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// Load modules
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m_modules = std::make_unique<Modules>(createLogInDesktop, pref);
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m_legacy = std::make_unique<LegacyModules>(isGui() ? REQUIRE_INTERFACE: 0);
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#ifdef ENABLE_UI
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m_brushes = std::make_unique<AppBrushes>();
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#endif
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// Data recovery is enabled only in GUI mode
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if (isGui() && pref.general.dataRecovery())
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m_modules->createDataRecovery(context());
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if (isPortable())
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LOG("APP: Running in portable mode\n");
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// Load or create the default palette, or migrate the default
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// palette from an old format palette to the new one, etc.
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load_default_palette();
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#ifdef ENABLE_UI
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// Initialize GUI interface
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if (isGui()) {
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LOG("APP: GUI mode\n");
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// Set the ClipboardDelegate impl to copy/paste text in the native
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// clipboard from the ui::Entry control.
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m_uiSystem->setClipboardDelegate(&m_modules->m_clipboard);
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// Setup the GUI cursor and redraw screen
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ui::set_use_native_cursors(pref.cursor.useNativeCursor());
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ui::set_mouse_cursor_scale(pref.cursor.cursorScale());
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ui::set_mouse_cursor(kArrowCursor);
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auto manager = ui::Manager::getDefault();
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manager->invalidate();
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// Create the main window.
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m_mainWindow.reset(new MainWindow);
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m_mainWindow->initialize();
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if (m_mod)
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m_mod->modMainWindow(m_mainWindow.get());
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// Data recovery is enabled only in GUI mode
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if (pref.general.dataRecovery())
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m_modules->searchDataRecoverySessions();
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// Default status of the main window.
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app_rebuild_documents_tabs();
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m_mainWindow->statusBar()->showDefaultText();
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// Show the main window (this is not modal, the code continues)
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m_mainWindow->openWindow();
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#if LAF_LINUX // TODO check why this is required and we cannot call
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// updateAllDisplays() on Linux/X11
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// Redraw the whole screen.
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manager->invalidate();
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#else
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// To know the initial manager size we call to
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// Manager::updateAllDisplays(...) so we receive a
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// Manager::onNewDisplayConfiguration() (which will update the
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// bounds of the manager for first time). This is required so if
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// the OpenFileCommand (called when we're processing the CLI with
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// OpenBatchOfFiles) shows a dialog to open a sequence of files,
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// the dialog is centered correctly to the manager bounds.
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const int scale = Preferences::instance().general.screenScale();
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const bool gpu = Preferences::instance().general.gpuAcceleration();
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manager->updateAllDisplays(scale, gpu);
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#endif
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}
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#endif // ENABLE_UI
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#ifdef ENABLE_SCRIPTING
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// Call the init() function from all plugins
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LOG("APP: Initializing scripts...\n");
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extensions().executeInitActions();
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#endif
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// Process options
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LOG("APP: Processing options...\n");
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int code;
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{
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std::unique_ptr<CliDelegate> delegate;
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if (options.previewCLI())
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delegate.reset(new PreviewCliDelegate);
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else
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delegate.reset(new DefaultCliDelegate);
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CliProcessor cli(delegate.get(), options);
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code = cli.process(context());
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}
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LOG("APP: Finish launching...\n");
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system->finishLaunching();
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return code;
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}
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namespace {
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#ifdef ENABLE_UI
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struct CloseMainWindow {
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std::unique_ptr<MainWindow>& m_win;
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CloseMainWindow(std::unique_ptr<MainWindow>& win) : m_win(win) { }
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~CloseMainWindow() { m_win.reset(nullptr); }
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};
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#endif
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struct CloseAllDocs {
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Context* m_ctx;
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CloseAllDocs(Context* ctx) : m_ctx(ctx) { }
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~CloseAllDocs() {
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std::vector<Doc*> docs;
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#ifdef ENABLE_UI
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for (Doc* doc : static_cast<UIContext*>(m_ctx)->getAndRemoveAllClosedDocs())
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docs.push_back(doc);
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#endif
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for (Doc* doc : m_ctx->documents())
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docs.push_back(doc);
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for (Doc* doc : docs) {
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// First we close the document. In this way we receive recent
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// notifications related to the document as a app::Doc. If
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// we delete the document directly, we destroy the app::Doc
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// too early, and then doc::~Document() call
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// DocsObserver::onRemoveDocument(). In this way, observers
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// could think that they have a fully created app::Doc when
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// in reality it's a doc::Document (in the middle of a
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// destruction process).
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//
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// TODO: This problem is because we're extending doc::Document,
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// in the future, we should remove app::Doc.
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doc->close();
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delete doc;
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}
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}
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};
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} // anonymous namespace
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void App::run()
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{
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#ifdef ENABLE_UI
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CloseMainWindow closeMainWindow(m_mainWindow);
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#endif
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CloseAllDocs closeAllDocsAtExit(context());
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#ifdef ENABLE_UI
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// Run the GUI
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if (isGui()) {
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auto manager = ui::Manager::getDefault();
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#if LAF_WINDOWS
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// How to interpret one finger on Windows tablets.
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manager->display()->nativeWindow()
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->setInterpretOneFingerGestureAsMouseMovement(
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preferences().experimental.oneFingerAsMouseMovement());
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#endif
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#if LAF_LINUX
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// Setup app icon for Linux window managers
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try {
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os::Window* window = os::instance()->defaultWindow();
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os::SurfaceList icons;
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for (const int size : { 32, 64, 128 }) {
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ResourceFinder rf;
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rf.includeDataDir(fmt::format("icons/ase{0}.png", size).c_str());
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if (rf.findFirst()) {
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os::SurfaceRef surf = os::instance()->loadRgbaSurface(rf.filename().c_str());
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if (surf) {
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surf->setImmutable();
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icons.push_back(surf);
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}
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}
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}
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window->setIcons(icons);
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}
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catch (const std::exception&) {
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// Just ignore the exception, we couldn't change the app icon, no
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// big deal.
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}
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#endif
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// Initialize Steam API
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#ifdef ENABLE_STEAM
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std::unique_ptr<steam::SteamAPI> steam;
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if (m_inAppSteam) {
|
|
steam = std::make_unique<steam::SteamAPI>();
|
|
if (steam->isInitialized())
|
|
os::instance()->activateApp();
|
|
}
|
|
else {
|
|
// We tried to load the Steam SDK without calling
|
|
// SteamAPI_InitSafe() to check if we could run the program
|
|
// without "in game" indication but still capturing screenshots
|
|
// on Steam, and that wasn't the case.
|
|
}
|
|
#endif
|
|
|
|
#if defined(_DEBUG) || defined(ENABLE_DEVMODE)
|
|
// On OS X, when we compile Aseprite on devmode, we're using it
|
|
// outside an app bundle, so we must active the app explicitly.
|
|
if (isGui())
|
|
os::instance()->activateApp();
|
|
#endif
|
|
|
|
#ifdef ENABLE_UPDATER
|
|
// Launch the thread to check for updates.
|
|
app::CheckUpdateThreadLauncher checkUpdate(
|
|
m_mainWindow->getCheckUpdateDelegate());
|
|
checkUpdate.launch();
|
|
#endif
|
|
|
|
#if !ENABLE_SENTRY
|
|
app::SendCrash sendCrash;
|
|
sendCrash.search();
|
|
#endif
|
|
|
|
// Keep the console alive the whole program execute (just in case
|
|
// we've to print errors).
|
|
Console console;
|
|
#ifdef ENABLE_SCRIPTING
|
|
// Use the app::Console() for script errors
|
|
ConsoleEngineDelegate delegate(console);
|
|
script::ScopedEngineDelegate setEngineDelegate(m_engine.get(), &delegate);
|
|
#endif
|
|
|
|
// Run the GUI main message loop
|
|
try {
|
|
manager->run();
|
|
set_app_state(AppState::kClosing);
|
|
}
|
|
catch (...) {
|
|
set_app_state(AppState::kClosingWithException);
|
|
throw;
|
|
}
|
|
}
|
|
#endif // ENABLE_UI
|
|
|
|
#ifdef ENABLE_SCRIPTING
|
|
// Start shell to execute scripts.
|
|
if (m_isShell) {
|
|
m_engine->printLastResult(); // TODO is this needed?
|
|
Shell shell;
|
|
shell.run(*m_engine);
|
|
}
|
|
#endif // ENABLE_SCRIPTING
|
|
|
|
// ----------------------------------------------------------------------
|
|
|
|
#ifdef ENABLE_SCRIPTING
|
|
// Call the exit() function from all plugins
|
|
extensions().executeExitActions();
|
|
#endif
|
|
|
|
close();
|
|
}
|
|
|
|
void App::close()
|
|
{
|
|
#ifdef ENABLE_UI
|
|
if (isGui()) {
|
|
ExitGui();
|
|
|
|
// Select no document
|
|
static_cast<UIContext*>(context())->setActiveView(nullptr);
|
|
|
|
// Delete backups (this is a normal shutdown, we are not handling
|
|
// exceptions, and we are not in a destructor).
|
|
m_modules->deleteDataRecovery();
|
|
}
|
|
#endif
|
|
}
|
|
|
|
// Finishes the Aseprite application.
|
|
App::~App()
|
|
{
|
|
try {
|
|
LOG("APP: Exit\n");
|
|
ASSERT(m_instance == this);
|
|
|
|
#ifdef ENABLE_SCRIPTING
|
|
// Destroy scripting engine calling a method (instead of using
|
|
// reset()) because we need to keep the "m_engine" pointer valid
|
|
// until the very end, just in case that some Lua error happens
|
|
// now and we have to print that error using
|
|
// App::instance()->scriptEngine() in some way. E.g. if a Dialog
|
|
// onclose event handler fails with a Lua error when we are
|
|
// closing the app, a Lua error must be printed, and we need a
|
|
// valid m_engine pointer.
|
|
m_engine->destroy();
|
|
m_engine.reset();
|
|
#endif
|
|
|
|
// Delete file formats.
|
|
FileFormatsManager::destroyInstance();
|
|
|
|
// Fire App Exit signal.
|
|
App::instance()->Exit();
|
|
|
|
#ifdef ENABLE_UI
|
|
// Finalize modules, configuration and core.
|
|
Editor::destroyEditorSharedInternals();
|
|
|
|
m_backupIndicator.reset();
|
|
|
|
// Save brushes
|
|
m_brushes.reset();
|
|
#endif
|
|
|
|
m_legacy.reset();
|
|
m_modules.reset();
|
|
|
|
// Save preferences only if we are running in GUI mode. when we
|
|
// run in batch mode we might want to reset some preferences so
|
|
// the scripts have a reproducible behavior. Those reset
|
|
// preferences must not be saved.
|
|
if (isGui())
|
|
preferences().save();
|
|
|
|
m_coreModules.reset();
|
|
|
|
#ifdef ENABLE_UI
|
|
// Destroy the loaded gui.xml data.
|
|
KeyboardShortcuts::destroyInstance();
|
|
GuiXml::destroyInstance();
|
|
#endif
|
|
}
|
|
catch (const std::exception& e) {
|
|
LOG(ERROR, "APP: Error: %s\n", e.what());
|
|
os::error_message(e.what());
|
|
|
|
// no re-throw
|
|
}
|
|
catch (...) {
|
|
os::error_message("Error closing the program.\n(uncaught exception)");
|
|
|
|
// no re-throw
|
|
}
|
|
|
|
m_instance = nullptr;
|
|
}
|
|
|
|
Context* App::context()
|
|
{
|
|
return &m_coreModules->m_context;
|
|
}
|
|
|
|
bool App::isPortable()
|
|
{
|
|
static std::optional<bool> is_portable;
|
|
if (!is_portable) {
|
|
is_portable =
|
|
base::is_file(base::join_path(
|
|
base::get_file_path(base::get_app_path()),
|
|
"aseprite.ini"));
|
|
}
|
|
return *is_portable;
|
|
}
|
|
|
|
tools::ToolBox* App::toolBox() const
|
|
{
|
|
ASSERT(m_modules != NULL);
|
|
return &m_modules->m_toolbox;
|
|
}
|
|
|
|
tools::Tool* App::activeTool() const
|
|
{
|
|
return m_modules->m_activeToolManager.activeTool();
|
|
}
|
|
|
|
tools::ActiveToolManager* App::activeToolManager() const
|
|
{
|
|
return &m_modules->m_activeToolManager;
|
|
}
|
|
|
|
RecentFiles* App::recentFiles() const
|
|
{
|
|
#ifdef ENABLE_UI
|
|
ASSERT(m_modules != NULL);
|
|
return &m_modules->m_recent_files;
|
|
#else
|
|
return nullptr;
|
|
#endif
|
|
}
|
|
|
|
Workspace* App::workspace() const
|
|
{
|
|
if (m_mainWindow)
|
|
return m_mainWindow->getWorkspace();
|
|
return nullptr;
|
|
}
|
|
|
|
ContextBar* App::contextBar() const
|
|
{
|
|
if (m_mainWindow)
|
|
return m_mainWindow->getContextBar();
|
|
return nullptr;
|
|
}
|
|
|
|
Timeline* App::timeline() const
|
|
{
|
|
if (m_mainWindow)
|
|
return m_mainWindow->getTimeline();
|
|
return nullptr;
|
|
}
|
|
|
|
Preferences& App::preferences() const
|
|
{
|
|
return m_coreModules->m_context.preferences();
|
|
}
|
|
|
|
Extensions& App::extensions() const
|
|
{
|
|
return m_modules->m_extensions;
|
|
}
|
|
|
|
crash::DataRecovery* App::dataRecovery() const
|
|
{
|
|
return m_modules->recovery();
|
|
}
|
|
|
|
#ifdef ENABLE_UI
|
|
void App::showNotification(INotificationDelegate* del)
|
|
{
|
|
if (m_mainWindow)
|
|
m_mainWindow->showNotification(del);
|
|
}
|
|
|
|
void App::showBackupNotification(bool state)
|
|
{
|
|
assert_ui_thread();
|
|
if (state) {
|
|
if (!m_backupIndicator)
|
|
m_backupIndicator = std::make_unique<BackupIndicator>();
|
|
m_backupIndicator->start();
|
|
}
|
|
else {
|
|
if (m_backupIndicator)
|
|
m_backupIndicator->stop();
|
|
}
|
|
}
|
|
|
|
void App::updateDisplayTitleBar()
|
|
{
|
|
static std::string defaultTitle;
|
|
std::string title;
|
|
|
|
if (defaultTitle.empty()) {
|
|
defaultTitle = fmt::format("{} v{}", get_app_name(), get_app_version());
|
|
|
|
#if LAF_MACOS
|
|
// On macOS we remove the "-arm64" suffix for Apple Silicon as it
|
|
// will be the most common platform from now on.
|
|
if constexpr (base::Platform::arch == base::Platform::Arch::arm64) {
|
|
base::replace_string(defaultTitle, "-arm64", "");
|
|
}
|
|
else if constexpr (base::Platform::arch == base::Platform::Arch::x64) {
|
|
base::replace_string(defaultTitle, "-x64", "");
|
|
defaultTitle += " (x64)";
|
|
}
|
|
#else
|
|
// On PC (Windows/Linux) we try to remove "-x64" suffix as it's
|
|
// the most common platform.
|
|
if constexpr (base::Platform::arch == base::Platform::Arch::x64) {
|
|
base::replace_string(defaultTitle, "-x64", "");
|
|
}
|
|
else if constexpr (base::Platform::arch == base::Platform::Arch::x86) {
|
|
base::replace_string(defaultTitle, "-x86", "");
|
|
defaultTitle += " (x86)";
|
|
}
|
|
#endif
|
|
}
|
|
|
|
DocView* docView = UIContext::instance()->activeView();
|
|
if (docView) {
|
|
// Prepend the document's filename.
|
|
title += docView->document()->name();
|
|
if (docView->document()->isReadOnly()) {
|
|
title += " [Read-Only]";
|
|
}
|
|
title += " - ";
|
|
}
|
|
|
|
title += defaultTitle;
|
|
os::instance()->defaultWindow()->setTitle(title);
|
|
}
|
|
|
|
InputChain& App::inputChain()
|
|
{
|
|
return m_modules->m_inputChain;
|
|
}
|
|
#endif
|
|
|
|
// Updates palette and redraw the screen.
|
|
void app_refresh_screen()
|
|
{
|
|
#ifdef ENABLE_UI
|
|
Context* ctx = UIContext::instance();
|
|
ASSERT(ctx != NULL);
|
|
|
|
Site site = ctx->activeSite();
|
|
if (Palette* pal = site.palette())
|
|
set_current_palette(pal, false);
|
|
else
|
|
set_current_palette(nullptr, false);
|
|
|
|
// Invalidate the whole screen.
|
|
ui::Manager::getDefault()->invalidate();
|
|
#endif // ENABLE_UI
|
|
}
|
|
|
|
// TODO remove app_rebuild_documents_tabs() and replace it by
|
|
// observable events in the document (so a tab can observe if the
|
|
// document is modified).
|
|
void app_rebuild_documents_tabs()
|
|
{
|
|
#ifdef ENABLE_UI
|
|
if (App::instance()->isGui()) {
|
|
App::instance()->workspace()->updateTabs();
|
|
App::instance()->updateDisplayTitleBar();
|
|
}
|
|
#endif // ENABLE_UI
|
|
}
|
|
|
|
PixelFormat app_get_current_pixel_format()
|
|
{
|
|
Context* ctx = App::instance()->context();
|
|
ASSERT(ctx);
|
|
|
|
Doc* doc = ctx->activeDocument();
|
|
if (doc)
|
|
return doc->sprite()->pixelFormat();
|
|
return IMAGE_RGB;
|
|
}
|
|
|
|
int app_get_color_to_clear_layer(Layer* layer)
|
|
{
|
|
ASSERT(layer != NULL);
|
|
|
|
app::Color color;
|
|
|
|
// The `Background' is erased with the `Background Color'
|
|
if (layer->isBackground()) {
|
|
#ifdef ENABLE_UI
|
|
if (ColorBar::instance())
|
|
color = ColorBar::instance()->getBgColor();
|
|
else
|
|
#endif
|
|
color = app::Color::fromRgb(0, 0, 0); // TODO get background color color from doc::Settings
|
|
}
|
|
else // All transparent layers are cleared with the mask color
|
|
color = app::Color::fromMask();
|
|
|
|
return color_utils::color_for_layer(color, layer);
|
|
}
|
|
|
|
#ifdef ENABLE_DRM
|
|
void app_configure_drm() {
|
|
ResourceFinder userDirRf, dataDirRf;
|
|
userDirRf.includeUserDir("");
|
|
dataDirRf.includeDataDir("");
|
|
std::map<std::string, std::string> config = {
|
|
{"data", dataDirRf.getFirstOrCreateDefault()}
|
|
};
|
|
DRM_CONFIGURE(get_app_url(), get_app_name(), get_app_version(), userDirRf.getFirstOrCreateDefault(), updater::getUserAgent(), config);
|
|
}
|
|
#endif
|
|
|
|
} // namespace app
|