aseprite/data/tips/tips.en
David Capello ef28731b5a Renamed exchange_colors to switch_colors
Removed the bugreport address
"color" is now in the core (isn't a module anymore)
Refactored palette_editor -> paledit
Added test_intmult.c
Completed test_jlist.c
Added test_init, test_init_gui & test_exit routines
Added test_jgrid.c
2008-03-15 01:54:45 +00:00

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# Allegro Sprite Editor tips
# Copyright (C) 2001, 2002, 2003, 2004, 2005, 2007, 2008 David A. Capello
**********************************************************************
\palette ase.pcx
\image ase.pcx
Welcome to ASE 0.6
READ THIS!
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
Website: http://www.aseprite.org/
**********************************************************************
Use the <1>, <2>, <3>, <4>, <5> and <6> keys to set the zoom in the
current editor's viewport.
\image zoom.pcx
**********************************************************************
You can get a color from the sprite using the <9> or <0> keys to
set the left or right color respectively.
**********************************************************************
\image sprprop.pcx
You can modify the quantity of sprite's animation frames using the
"Sprite/Properties" menu or pressing <Ctrl+P>.
**********************************************************************
Move through the frames with the arrows keys
\split
Left = go to previous frame
Down = go to first frame
\next
Right = go to next frame
Up = go to last frame
\done
Enter = play animation
**********************************************************************
You can add new animation frames pressing <Ctrl+Shift+N> or using
"Frame/New" menu.
**********************************************************************
Do you want edit layers, frames and cels? Use the film editor:
\image filmedit.pcx
Go to "Tools/Film Editor" menu or press TAB when you are
editing a sprite.
**********************************************************************
You can use the onionskin feature to edit animations (press <C> key to
see the "Tools Setup" window):
\image onion.pcx
Remember that only the current layer is used as onionskin, also, it's
useful only when this layer has the mask color as background.
**********************************************************************
When you apply some effect (like Convolution Matrix, or Color Curves),
you can choose the target channels:
\split
\image tar_rgb.pcx
* R: Red channel
* G: Green channel
* B: Blue channel
* A: Alpha channel
\next
\image tar_gray.pcx
* K: Black channel
* A: Alpha channel
\next
\image tar_indx.pcx
* R: Red channel
* G: Green channel
* B: Blue channel
* Index: Use directly the index
\done
Also you will be able to specify to what images apply the effect:
\split
\image tar_1.pcx
Current frame in current layer
\next
\image tar_2.pcx
All frames of current layer
\next
\image tar_3.pcx
Current frames of all layers
\next
\image tar_4.pcx
All frames in all layers
\done
**********************************************************************
\image colcurv.pcx
In the "Color Curve" window, you can use the <Ins> and <Del> keys to
insert or remove vertices respectively. Also, if you press in a
vertex with the right mouse button, the "Point Properties" window (to
change the coordinates manually) will be appears.
**********************************************************************
\image minipal.pcx
Select a color in the color-bar using the <Ctrl> key will show you
this mini-palette.
**********************************************************************
\split
\image nodither.pcx
A RGB image without dithering.
\next
\image dither.pcx
Ordered dithering method.
\done
See "Tool/Options" menu or press <Ctrl+Shift+O>.
**********************************************************************
\image lua.pcx
Do you want to write Lua scripts to generate images or create
repetitive tasks? You can find the documentation in
"docs/scripts/README.txt". Also you can look for "data/scripts/gens/"
directory for some examples.
**********************************************************************
\palette sprite.pcx
\image sprite.pcx
And remember look for updates in:
http://www.aseprite.org/
Copyright (C) 2001-2008 by David A. Capello