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Prior to this fix, the 'Dialog:show()' function overrode bounds when they were defined before the 'show' command.
33 lines
930 B
Lua
33 lines
930 B
Lua
-- Copyright (C) 2023 Igara Studio S.A.
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--
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-- This file is released under the terms of the MIT license.
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-- Read LICENSE.txt for more information.
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if app.isUIAvailable then
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dofile('./test_utils.lua')
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-- Test dialog bounds
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do
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local dlg = Dialog("Bounds test")
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local screenSize = Size(app.window.width, app.window.height)
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local bounds = dlg.bounds
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assert(bounds.x == (math.floor(screenSize.width / 2) - math.floor(bounds.width / 2)))
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assert(bounds.y == (math.floor(screenSize.height / 2) - math.floor(bounds.height / 2)))
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local bounds2 = bounds
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dlg:show { wait=false }
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bounds = dlg.bounds
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assert(bounds == bounds2)
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print(bounds)
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dlg:close()
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end
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do
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local rect = Rectangle(10, 20, 200, 50)
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local dlg2 = Dialog("Bounds test 2")
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dlg2.bounds = rect
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assert(dlg2.bounds == rect)
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dlg2:show { wait=false }
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assert(dlg2.bounds == rect)
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dlg2:close()
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end
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end |