aseprite/src/steam
David Capello 0d5075ff93 Add -noinapp option to disable Steam "in game" visibility (fix #4314)
Some minor changes in this commit includes the usage of
std::unique_ptr for the Pimpl-idiom in steam::SteamAPI class and
renaming the SteamAPI::initialized() to SteamAPI::isInitialized() to
avoid confusion reading the code.

Forum post:
https://steamcommunity.com/app/431730/discussions/2/7260435303111061192/
2024-02-21 12:47:27 -03:00
..
CMakeLists.txt Move base module to laf library 2016-11-01 12:47:48 -03:00
LICENSE.txt [steam] Add possibility to take screenshots and add them to the Steam library 2020-06-11 14:18:13 -03:00
README.md Add initial support to Steam API (just inform to Steam that we're running) 2016-02-24 13:21:37 -03:00
steam.cpp Add -noinapp option to disable Steam "in game" visibility (fix #4314) 2024-02-21 12:47:27 -03:00
steam.h Add -noinapp option to disable Steam "in game" visibility (fix #4314) 2024-02-21 12:47:27 -03:00

Aseprite Steam Wrapper

Copyright (C) 2016 David Capello

Distributed under MIT license

This is a way to use the Steam API without linking to the static .lib, so we can avoid including the official steam_api.dll in our own packages (e.g. when we distribute our game outside the Steam store).