David Capello ed6c0f986d ColorSelector: Add WarningIcon to add colors to the palette
Simplified the color selector UI. Now RGB/HSV colors are shown correctly
and a new warning icon/button is visible when the color is not part of
the current palette. This button can be used to quickly add the new entry
to the palette.
2014-06-01 18:15:11 -03:00

265 lines
6.5 KiB
C++

/* Aseprite
* Copyright (C) 2001-2013 David Capello
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <allegro.h>
#include <allegro/internal/aintern.h>
#include "ui/color.h"
#include "ui/intern.h"
#include "ui/system.h"
#include "ui/theme.h"
#include "app/app.h"
#include "app/color_utils.h"
#include "app/ui/editor/editor.h"
#include "app/console.h"
#include "gfx/point.h"
#include "gfx/rect.h"
#include "app/ini_file.h"
#include "app/modules/gfx.h"
#include "app/modules/gui.h"
#include "app/modules/palettes.h"
#include "raster/blend.h"
#include "raster/image.h"
#include "raster/palette.h"
#include "app/ui/skin/skin_theme.h"
namespace app {
using namespace app::skin;
using namespace gfx;
void dotted_mode(int offset)
{
/* these pattern were taken from The GIMP:
gimp-1.3.11/app/display/gimpdisplayshell-marching-ants.h */
static int pattern_data[8][8] = {
{
0xF0, /* ####---- */
0xE1, /* ###----# */
0xC3, /* ##----## */
0x87, /* #----### */
0x0F, /* ----#### */
0x1E, /* ---####- */
0x3C, /* --####-- */
0x78, /* -####--- */
},
{
0xE1, /* ###----# */
0xC3, /* ##----## */
0x87, /* #----### */
0x0F, /* ----#### */
0x1E, /* ---####- */
0x3C, /* --####-- */
0x78, /* -####--- */
0xF0, /* ####---- */
},
{
0xC3, /* ##----## */
0x87, /* #----### */
0x0F, /* ----#### */
0x1E, /* ---####- */
0x3C, /* --####-- */
0x78, /* -####--- */
0xF0, /* ####---- */
0xE1, /* ###----# */
},
{
0x87, /* #----### */
0x0F, /* ----#### */
0x1E, /* ---####- */
0x3C, /* --####-- */
0x78, /* -####--- */
0xF0, /* ####---- */
0xE1, /* ###----# */
0xC3, /* ##----## */
},
{
0x0F, /* ----#### */
0x1E, /* ---####- */
0x3C, /* --####-- */
0x78, /* -####--- */
0xF0, /* ####---- */
0xE1, /* ###----# */
0xC3, /* ##----## */
0x87, /* #----### */
},
{
0x1E, /* ---####- */
0x3C, /* --####-- */
0x78, /* -####--- */
0xF0, /* ####---- */
0xE1, /* ###----# */
0xC3, /* ##----## */
0x87, /* #----### */
0x0F, /* ----#### */
},
{
0x3C, /* --####-- */
0x78, /* -####--- */
0xF0, /* ####---- */
0xE1, /* ###----# */
0xC3, /* ##----## */
0x87, /* #----### */
0x0F, /* ----#### */
0x1E, /* ---####- */
},
{
0x78, /* -####--- */
0xF0, /* ####---- */
0xE1, /* ###----# */
0xC3, /* ##----## */
0x87, /* #----### */
0x0F, /* ----#### */
0x1E, /* ---####- */
0x3C, /* --####-- */
},
};
static BITMAP* pattern = NULL;
int x, y, fg, bg;
if (offset < 0) {
if (pattern) {
destroy_bitmap(pattern);
pattern = NULL;
}
drawing_mode(DRAW_MODE_SOLID, NULL, 0, 0);
return;
}
if (!pattern)
pattern = create_bitmap(8, 8);
offset = 7 - (offset & 7);
bg = makecol(0, 0, 0);
fg = makecol(255, 255, 255);
clear_bitmap(pattern);
for (y=0; y<8; y++)
for (x=0; x<8; x++)
putpixel(pattern, x, y,
(pattern_data[offset][y] & (1<<(7-x)))? fg: bg);
drawing_mode(DRAW_MODE_COPY_PATTERN, pattern, 0, 0);
}
static void rectgrid(ui::Graphics* g, const gfx::Rect& rc, const gfx::Size& tile)
{
if (tile.w < 1 || tile.h < 1)
return;
int x, y, u, v;
ui::Color c1 = ui::rgba(128, 128, 128);
ui::Color c2 = ui::rgba(192, 192, 192);
u = 0;
v = 0;
for (y=rc.y; y<rc.y2()-tile.h; y+=tile.h) {
for (x=rc.x; x<rc.x2()-tile.w; x+=tile.w)
g->fillRect(((u++)&1)? c1: c2, gfx::Rect(x, y, tile.w, tile.h));
if (x < rc.x2())
g->fillRect(((u++)&1)? c1: c2, gfx::Rect(x, y, rc.x2()-x, tile.h));
u = (++v);
}
if (y < rc.y2()) {
for (x=rc.x; x<rc.x2()-tile.w; x+=tile.w)
g->fillRect(((u++)&1)? c1: c2, gfx::Rect(x, y, tile.w, rc.y2()-y));
if (x < rc.x2())
g->fillRect(((u++)&1)? c1: c2, gfx::Rect(x, y, rc.x2()-x, rc.y2()-y));
}
}
static void draw_color(ui::Graphics* g, const Rect& rc, const app::Color& color)
{
if (rc.w < 1 || rc.h < 1)
return;
app::Color::Type type = color.getType();
if (type == app::Color::MaskType) {
rectgrid(g, rc, gfx::Size(rc.w/4, rc.h/2));
return;
}
else if (type == app::Color::IndexType) {
int index = color.getIndex();
if (index >= 0 && index < get_current_palette()->size()) {
g->fillRect(color_utils::color_for_ui(color), rc);
}
else {
g->fillRect(ui::rgba(0, 0, 0), rc);
g->drawLine(ui::rgba(255, 255, 255),
gfx::Point(rc.x+rc.w-2, rc.y+1),
gfx::Point(rc.x+1, rc.y+rc.h-2));
}
return;
}
g->fillRect(color_utils::color_for_ui(color), rc);
}
void draw_color_button(ui::Graphics* g,
const Rect& rc, const app::Color& color,
bool hot, bool drag)
{
SkinTheme* theme = (SkinTheme*)ui::CurrentTheme::get();
int scale = ui::jguiscale();
// Draw background (the color)
draw_color(g,
Rect(rc.x+1*scale,
rc.y+1*scale,
rc.w-2*scale,
rc.h-2*scale), color);
// Draw opaque border
{
int parts[8] = {
PART_COLORBAR_0_NW,
PART_COLORBAR_0_N,
PART_COLORBAR_1_NE,
PART_COLORBAR_1_E,
PART_COLORBAR_3_SE,
PART_COLORBAR_2_S,
PART_COLORBAR_2_SW,
PART_COLORBAR_0_W
};
theme->draw_bounds_array(g, rc, parts);
}
// Draw hot
if (hot) {
theme->draw_bounds_nw(g,
gfx::Rect(rc.x, rc.y, rc.w, rc.h-1 - 1*scale),
PART_COLORBAR_BORDER_HOTFG_NW);
}
}
} // namespace app