Animated sprite editor & pixel art tool (Windows, macOS, Linux)
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David Capello ec4e82bdc0 Fix crashes with SpriteJob(s) that weren't locking the doc correctly (fix #4315)
This was mainly found in SpriteSizeJob crash reports. In these reports
deleted image buffers were still used to paint the Editor canvas
because the doc was write-locked in the main thread (same thread where
the canvas is painted). This produced a re-entrant lock in the
Editor::onPaint() as we can still read-lock from the same thread where
we write-locked the doc.

With this change we write-lock the doc from the SpriteJob background
thread (not the main thread) only if it's necessary (i.e. when the doc
is not already locked in the main thread, e.g. when running a script).
This makes that the main thread (Editor::onPaint) cannot read the doc
until we finish the whole SpriteJob transaction/Tx.
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data [win] Add 20x20 and 28x28 versions of Aseprite icon (fix #3034) 2024-02-29 23:20:44 -03:00
docs Don't write color2 chunk for files with more than 256 colors (fix #4322) 2024-02-22 19:46:34 -03:00
laf@c0c88e397a Update laf (fix #4368) 2024-03-15 11:26:27 -03:00
src Fix crashes with SpriteJob(s) that weren't locking the doc correctly (fix #4315) 2024-03-25 18:53:12 -03:00
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third_party Update json11 module 2024-02-28 08:30:23 -03:00
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Aseprite

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Introduction

Aseprite is a program to create animated sprites. Its main features are:

Issues

There is a list of Known Issues (things to be fixed or that aren't yet implemented).

If you found a bug or have a new idea/feature for the program, you can report them.

Support

You can ask for help in:

Authors

Aseprite is being developed by Igara Studio:

Credits

The default Aseprite theme was introduced in v0.8, created by:

A modified dark version of this theme introduced in v1.3-beta1 was created by:

Aseprite includes color palettes created by:

It tries to replicate some pixel-art algorithms:

Thanks to third-party open source projects, to contributors, and all the people who have contributed ideas, patches, bugs report, feature requests, donations, and help us to develop Aseprite.

License

This program is distributed under three different licenses:

  1. Source code and official releases/binaries are distributed under our End-User License Agreement for Aseprite (EULA). Please check that there are modules/libraries in the source code that are distributed under the MIT license (e.g. laf, clip, undo, observable, ui, etc.).
  2. You can request a special educational license in case you are a teacher in an educational institution and want to use Aseprite in your classroom (in-situ).
  3. Steam releases are distributed under the terms of the Steam Subscriber Agreement.

You can get more information about Aseprite license in the FAQ.