aseprite/src
2015-07-26 19:07:51 -03:00
..
allegro Do not link with QuickTime and audio frameworks on OS X 2015-06-01 14:39:30 -03:00
app Add custom clipboard format on Win32 to copy/paste image+mask+palette 2015-07-26 19:07:51 -03:00
base Add target_link_libraries() for sublibraries 2015-07-13 12:16:55 -03:00
cfg Add target_link_libraries() for sublibraries 2015-07-13 12:16:55 -03:00
css
doc Add opaque/transparent mode in context bar for transformations (fix #546) 2015-07-23 22:42:14 -03:00
filters Add support for alpha channel in RgbMap and Palette::findBestfit() 2015-07-01 21:33:30 -03:00
fixmath
gen Add target_link_libraries() for sublibraries 2015-07-13 12:16:55 -03:00
gfx Add opaque/transparent mode in context bar for transformations (fix #546) 2015-07-23 22:42:14 -03:00
iff
main
net Add target_link_libraries() for sublibraries 2015-07-13 12:16:55 -03:00
render Fix compilation error resolving doc::color_t type in gcc and clang 2015-07-23 22:52:49 -03:00
scripting Add basic scripting support to eval expression in --shell and DevConsole 2015-06-19 20:01:30 -03:00
she Add target_link_libraries() for sublibraries 2015-07-13 12:16:55 -03:00
tests
ui Add target_link_libraries() for sublibraries 2015-07-13 12:16:55 -03:00
undo Fix deleting UndoCommand instances from stack in undo_tests 2015-05-29 10:03:20 -03:00
updater Add target_link_libraries() for sublibraries 2015-07-13 12:16:55 -03:00
webserver Add target_link_libraries() for sublibraries 2015-07-13 12:16:55 -03:00
CMakeLists.txt Fix order of target_link_libraries() for tests 2015-07-13 13:01:48 -03:00
config.h
README.md

Aseprite Source Code

If you are here is because you want to learn about Aseprite source code. We'll try to write in these README.md files a summary of each module/library.

Modules & Libraries

Aseprite is separated in the following layers/modules:

Level 0: Completely independent modules

These libraries are easy to be used and embedded in other software because they don't depend on any other component.

  • allegro: Modified version of Allegro library, used for keyboard/mouse input, and drawing 2D graphics on screen.
  • base: Core/basic stuff, multithreading, utf8, sha1, file system, memory, etc.
  • css: Pseudo-style sheet library.
  • gfx: Abstract graphics structures like point, size, rectangle, region, color, etc.
  • scripting: JavaScript engine (V8).
  • undo: Generic library to manage a history of undoable commands.

Level 1

  • cfg (base): Library to load/save .ini files.
  • doc (base, gfx): Document model library.
  • gen (base): Helper utility to generate C++ files from different XMLs.
  • net (base): Networking library to send HTTP requests.
  • she (base, gfx, allegro): A wrapper for the Allegro library.
  • webserver (base): HTTP web server (based on mongoose)

Level 2

  • filters (base, doc, gfx): Effects for images.
  • render (base, gfx, doc): Library to render documents.
  • ui (base, gfx, she): Portable UI library (buttons, windows, text fields, etc.)
  • updater (base, net): Component to check for updates.

Level 3

  • iff (base, doc, render): Image File Formats library (load/save documents).

Level 4

  • app (allegro, base, doc, filters, gfx, iff, render, scripting, she, ui, undo, updater, webserver)

Level 5

  • main (app, base, she, ui)

Debugging Tricks

On Windows, you can use F5 to show the amount of used memory. Also Ctrl+Shift+Q crashes the application in case that you want to test the anticrash feature or your need a memory dump file.