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Animated sprite editor & pixel art tool (Windows, macOS, Linux)
animated-spritesanimationasepritec-plus-pluscppdrawgifgraphicspixel-artpixel-editorsprite-editorspritesspritesheettile-editortilemap-editor
e9d0a9798f
If we use the [NSSavePanel savePanel] singleton, after the file is selected, we can Cmd+Tab to switch to another app and go back to our app and the NSSavePanel will be visible again. With this patch we ensure 1) we create our own panel, and 2) after selecting the filename, the panel is destroyed/freed (so it will not be shown again when we switch between apps). |
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laf@55330fa743 | ||
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third_party | ||
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.gitmodules | ||
.travis.yml | ||
CMakeLists.txt | ||
CODE_OF_CONDUCT.md | ||
CONTRIBUTING.md | ||
EULA.txt | ||
INSTALL.md | ||
ISSUE_TEMPLATE.md | ||
README.md |
Aseprite
Copyright (C) 2001-2017 David Capello
Introduction
Aseprite is a program to create animated sprites. Its main features are:
- Sprites are composed by layers & frames (as separated concepts).
- Supported color modes: RGBA, Indexed (palettes up to 256 colors), and Grayscale.
- Load/save sequence of PNG files and GIF animations (and FLC, FLI, JPG, BMP, PCX, TGA).
- Export/import animations to/from Sprite Sheets.
- Tiled drawing mode, useful to draw patterns and textures.
- Undo/Redo for every operation.
- Real-time animation preview.
- Multiple editors support.
- Pixel-art specific tools like filled Contour, Polygon, Shading mode, etc.
- Onion skinning
Issues
There is a list of Known Issues (things to be fixed or that aren't yet implemented).
If you found a bug or have a new idea/feature for the program, you can report them.
Support
You can ask for help in:
- Aseprite Community
- Aseprite Discord Server
- Official support: support@aseprite.org
- Social networks and community-driven places: Twitter, Facebook, YouTube, Google+, IRC, DeviantArt.
Authors
- David Capello davidcapello@gmail.com
Programmer, designer, and maintainer.
http://davidcapello.com/ - Ilija Melentijevic
New GUI skin for Aseprite v0.8. A lot of good ideas.
http://ilkke.blogspot.com/
http://www.pixeljoint.com/p/9270.htm - Contributors
http://www.aseprite.org/contributors/
Thanks to all the people who have contributed ideas, patches, bugs report, feature requests, donations, and help me developing Aseprite.
Credits
Aseprite includes color palettes created by:
- Richard "DawnBringer" Fhager, 16 colors, 32 colors.
- Arne Niklas Jansson, 16 colors, 32 colors.
- ENDESGA Studios, EDG16 and EDG32, and other palettes
- Hyohnoo Games, mail24 palette.
- Davit Masia, matriax8c palette.
- Javier Guerrero, nyx8 palette.
It tries to replicate some pixel-art algorithms:
- RotSprite by Xenowhirl.
- Pixel perfect drawing algorithm by Sébastien Bénard and Carduus.
Aseprite uses several third-party open source projects.
License
This program is distributed under three different licenses:
- Source code and official releases/binaries are distributed under our End-User License Agreement for Aseprite (EULA). Please check that there are modules/libraries in the source code that are distributed under the MIT license (e.g. laf, clip, she, gfx, ui, etc.).
- You can request a special educational license in case you are a teacher in an educational institution and want to use Aseprite in your classroom (in-situ).
- Steam releases are distributed under the terms of the Steam Subscriber Agreement.
You can get more information about Aseprite license in the FAQ.