Animated sprite editor & pixel art tool (Windows, macOS, Linux)
Go to file
2021-09-30 13:13:43 +07:00
.github Fix cloning tests/beta when testing aseprite/beta 2021-09-23 08:42:01 -03:00
cmake Add CCache discovery to CMake 2021-04-15 11:51:42 +02:00
data Minor fix in share crash data tooltip 2021-09-23 19:41:40 -03:00
docs Add Sentry license 2021-09-23 19:47:21 -03:00
laf@f58ece8248 Update laf module 2021-09-16 18:50:06 -03:00
src Add IXWEbSocket library 2021-09-30 13:13:43 +07:00
third_party Add IXWEbSocket library 2021-09-30 13:13:43 +07:00
.clang-format Add initial .clang-format 2021-08-27 19:17:27 -03:00
.clang-tidy
.gitignore Git-ignore .vs directory 2021-07-16 11:24:37 -03:00
.gitmodules Add IXWEbSocket library 2021-09-30 13:13:43 +07:00
CMakeLists.txt Add Sentry as an alternative to handling minidumps manually (#2857) 2021-09-21 11:29:48 -03:00
CODE_OF_CONDUCT.md
CODEOWNERS
CONTRIBUTING.md Update main branch 2021-03-05 18:39:36 -03:00
EULA.txt
INSTALL.md Don't name any specific Windows SDK version (fix #2886) 2021-08-14 12:02:59 -03:00
README.md We support the 'í' char in our pixel-art font 2021-05-20 18:38:03 -03:00

Aseprite

build Discourse Community Discord Server

Introduction

Aseprite is a program to create animated sprites. Its main features are:

Issues

There is a list of Known Issues (things to be fixed or that aren't yet implemented).

If you found a bug or have a new idea/feature for the program, you can report them.

Support

You can ask for help in:

Authors

Aseprite is being developed by Igara Studio:

Credits

The default Aseprite theme was introduced in v0.8, created by:

Aseprite includes color palettes created by:

It tries to replicate some pixel-art algorithms:

Thanks to third-party open source projects, to contributors, and all the people who have contributed ideas, patches, bugs report, feature requests, donations, and help me to develop Aseprite.

License

This program is distributed under three different licenses:

  1. Source code and official releases/binaries are distributed under our End-User License Agreement for Aseprite (EULA). Please check that there are modules/libraries in the source code that are distributed under the MIT license (e.g. laf, clip, undo, observable, ui, etc.).
  2. You can request a special educational license in case you are a teacher in an educational institution and want to use Aseprite in your classroom (in-situ).
  3. Steam releases are distributed under the terms of the Steam Subscriber Agreement.

You can get more information about Aseprite license in the FAQ.