Animated sprite editor & pixel art tool (Windows, macOS, Linux)
Go to file
2017-06-09 18:56:39 -03:00
cmake
data Add Amstrad CPC color palette 2017-06-06 15:08:43 -03:00
desktop
docs Fix slices' user data serialization on .ase format 2017-04-12 08:57:02 -03:00
laf@b97886c18e Update laf version 2017-03-15 23:40:17 -03:00
src Include the complete opaque c0 and c1 color in the dithered gradient (two more steps) 2017-06-09 18:56:39 -03:00
third_party Fix linking on gcc/Linux: harfbuzz depends on freetype 2017-03-15 15:47:48 -03:00
.gitignore Ignore .DS_Store files 2017-03-10 18:50:48 -03:00
.gitmodules Use HarfBuzz to render combining characters correctly 2017-02-20 17:14:41 -03:00
.travis.yml Remove travis build with shared libraries 2017-03-15 16:53:52 -03:00
CMakeLists.txt Merge branch 'cmark' of https://github.com/winterheart/aseprite into winterheart-cmark 2017-03-14 08:55:34 -03:00
CODE_OF_CONDUCT.md
CONTRIBUTING.md
EULA.txt
INSTALL.md
ISSUE_TEMPLATE.md Minor changes in the issue template 2016-12-27 11:09:39 -03:00
README.md Update README with new palettes 2017-06-02 12:49:59 -03:00

Aseprite

Copyright (C) 2001-2017 David Capello

Build Status Gitter

Introduction

Aseprite is a program to create animated sprites. Its main features are:

  • Sprites are composed by layers & frames (as separated concepts).
  • Supported color modes: RGBA, Indexed (palettes up to 256 colors), and Grayscale.
  • Load/save sequence of PNG files and GIF animations (and FLC, FLI, JPG, BMP, PCX, TGA).
  • Export/import animations to/from Sprite Sheets.
  • Tiled drawing mode, useful to draw patterns and textures.
  • Undo/Redo for every operation.
  • Real-time animation preview.
  • Multiple editors support.
  • Pixel-art specific tools like filled Contour, Polygon, Shading mode, etc.
  • Onion skinning

Issues

There is a list of Known Issues (things to be fixed or that aren't yet implemented).

If you found a bug or have a new idea/feature for the program, you can report them.

Support

You can ask for help in:

Authors

Thanks to all the people who have contributed ideas, patches, bugs report, feature requests, donations, and help me developing Aseprite.

Credits

Aseprite includes color palettes created by:

It tries to replicate some pixel-art algorithms:

Aseprite uses several third-party open source projects.

License

This program is distributed under three different licenses:

  1. Source code and official releases/binaries are distributed under our End-User License Agreement for Aseprite (EULA). Please check that there are modules/libraries in the source code that are distributed under the MIT license (e.g. laf, clip, she, gfx, ui, etc.).
  2. You can request a special educational license in case you are a teacher in an educational institution and want to use Aseprite in your classroom (in-situ).
  3. Steam releases are distributed under the terms of the Steam Subscriber Agreement.

You can get more information about Aseprite license in the FAQ.