aseprite/src/flatten.cpp
2012-07-08 21:09:09 -03:00

92 lines
3.0 KiB
C++

/* ASEPRITE
* Copyright (C) 2001-2012 David Capello
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "config.h"
#include "base/unique_ptr.h"
#include "gfx/rect.h"
#include "raster/cel.h"
#include "raster/frame_number.h"
#include "raster/image.h"
#include "raster/layer.h"
#include "raster/sprite.h"
#include "raster/stock.h"
static bool has_cels(const Layer* layer, FrameNumber frame);
LayerImage* create_flatten_layer_copy(Sprite* dstSprite, const Layer* srcLayer,
const gfx::Rect& bounds,
FrameNumber frmin, FrameNumber frmax)
{
UniquePtr<LayerImage> flatLayer(new LayerImage(dstSprite));
for (FrameNumber frame=frmin; frame<=frmax; ++frame) {
// Does this frame have cels to render?
if (has_cels(srcLayer, frame)) {
// Create a new image to render each frame.
UniquePtr<Image> imageWrap(Image::create(flatLayer->getSprite()->getPixelFormat(), bounds.w, bounds.h));
// Add the image into the sprite's stock too.
int imageIndex = flatLayer->getSprite()->getStock()->addImage(imageWrap);
Image* image = imageWrap.release();
// Create the new cel for the output layer.
UniquePtr<Cel> cel(new Cel(frame, imageIndex));
cel->setPosition(bounds.x, bounds.y);
// Clear the image and render this frame.
image->clear(0);
layer_render(srcLayer, image, -bounds.x, -bounds.y, frame);
// Add the cel (and release the UniquePtr).
flatLayer->addCel(cel);
cel.release();
}
}
return flatLayer.release();
}
// Returns true if the "layer" or its children have any cel to render
// in the given "frame".
static bool has_cels(const Layer* layer, FrameNumber frame)
{
if (!layer->is_readable())
return false;
switch (layer->getType()) {
case GFXOBJ_LAYER_IMAGE:
return static_cast<const LayerImage*>(layer)->getCel(frame) ? true: false;
case GFXOBJ_LAYER_FOLDER: {
LayerConstIterator it = static_cast<const LayerFolder*>(layer)->get_layer_begin();
LayerConstIterator end = static_cast<const LayerFolder*>(layer)->get_layer_end();
for (; it != end; ++it) {
if (has_cels(*it, frame))
return true;
}
break;
}
}
return false;
}