aseprite/data/scripts/examples/terrain.lua
2007-11-16 18:25:45 +00:00

60 lines
1.5 KiB
Lua

-- ASE - Allegro Sprite Editor
-- Copyright (C) 2001-2005, 2007 by David A. Capello
local function MakeTerrain()
local sprite, layer, frame, image, frpos, first_image
local w, h = 256, 256
sprite = sprite_new(IMAGE_INDEXED, w, h)
sprite_mount(sprite)
set_current_sprite(sprite)
-- disable undo
undo_disable(sprite.undo)
sprite_set_filename(sprite, "terrain")
sprite_set_frames(sprite, 64)
sprite_set_speed(sprite, 100)
layer = layer_new(sprite.imgtype)
layer_set_name(layer, _("Background"))
layer_set_blend_mode(layer, BLEND_MODE_NORMAL)
layer_add_layer(sprite.set, layer)
sprite_set_layer(sprite, layer)
-- draw the graphics
local lastpos = sprite.frames-1
add_progress(sprite.frames)
for frpos = 0, lastpos do
image = image_new(sprite.imgtype, w, h)
stock_add_image(layer.stock, image)
frame = frame_new(frpos, stock_add_image(layer.stock, image))
layer_add_frame(layer, frame)
if frpos == 0 then
mapgen(image, 3, sqrt(2))
first_image = image
else
image_copy(image, first_image, 0, 0)
ColorCurveIndex({ 0,0,
128,MID(0, 128+128*sin(2*PI*frpos/lastpos), 255),
255,255 })
end
sprite_set_frpos(sprite, frpos)
do_progress(frpos)
end
sprite_set_frpos(sprite, 0)
del_progress()
LoadPalette("terrain1.col")
-- enable undo
undo_enable(sprite.undo)
return sprite
end
local sprite = MakeTerrain()
sprite_show(sprite)