Animated sprite editor & pixel art tool (Windows, macOS, Linux)
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David Capello ddc1b76214 Convert SaveFileBaseCommand to CommandWithNewParams
With this patch we fixed some use cases:
* We can show the ui with a default filename { filename=..., ui=true }
* We can specify fromFrame/toFrame for SaveFileCopyAs
2022-06-13 17:04:12 -03:00
.github [osx] Compile for macOS 10.9 in GitHub Actions 2022-06-09 19:10:31 -03:00
cmake Rename src/tests/test.h -> src/tests/app_test.h to avoid confusion with observable tests/test.h 2021-12-23 21:38:17 -03:00
data Add experimental option to disable shaders for color selectors (#960) 2022-05-30 19:35:01 -03:00
docs [osx] We cannot use std::optional::value() if we want to support macOS 10.9 2022-06-09 19:07:08 -03:00
laf@395a74c990 Replace base::clamp -> std::clamp as now we use C++17 2022-06-09 19:05:48 -03:00
src Convert SaveFileBaseCommand to CommandWithNewParams 2022-06-13 17:04:12 -03:00
third_party Don't use expat for libarchive (we don't need support for xar files) 2022-05-31 16:51:00 -03:00
.clang-format Add initial .clang-format 2021-08-27 19:17:27 -03:00
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CMakeLists.txt Update laf module 2022-05-26 15:06:00 -03:00
CODE_OF_CONDUCT.md
CODEOWNERS
CONTRIBUTING.md
EULA.txt
INSTALL.md Add libcxx-devel as required package for Fedora in INSTALL.md (#3353) 2022-06-02 12:05:11 -03:00
README.md We support the 'í' char in our pixel-art font 2021-05-20 18:38:03 -03:00

Aseprite

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Introduction

Aseprite is a program to create animated sprites. Its main features are:

Issues

There is a list of Known Issues (things to be fixed or that aren't yet implemented).

If you found a bug or have a new idea/feature for the program, you can report them.

Support

You can ask for help in:

Authors

Aseprite is being developed by Igara Studio:

Credits

The default Aseprite theme was introduced in v0.8, created by:

Aseprite includes color palettes created by:

It tries to replicate some pixel-art algorithms:

Thanks to third-party open source projects, to contributors, and all the people who have contributed ideas, patches, bugs report, feature requests, donations, and help me to develop Aseprite.

License

This program is distributed under three different licenses:

  1. Source code and official releases/binaries are distributed under our End-User License Agreement for Aseprite (EULA). Please check that there are modules/libraries in the source code that are distributed under the MIT license (e.g. laf, clip, undo, observable, ui, etc.).
  2. You can request a special educational license in case you are a teacher in an educational institution and want to use Aseprite in your classroom (in-situ).
  3. Steam releases are distributed under the terms of the Steam Subscriber Agreement.

You can get more information about Aseprite license in the FAQ.