mirror of
https://github.com/aseprite/aseprite.git
synced 2025-04-21 02:42:20 +00:00
- Removed ImageMethods (the C vtable for old "Image" structure); - Added ImageImpl and ImageTraits; - Added "Sprite Size" command (feature #2671468); - Added "Canvas Size" command;
334 lines
7.8 KiB
C++
334 lines
7.8 KiB
C++
/* ASE - Allegro Sprite Editor
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* Copyright (C) 2001-2009 David Capello
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "config.h"
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#include <allegro.h>
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#include <assert.h>
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#include <string.h>
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#include "jinete/jlist.h"
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#include "jinete/jmanager.h"
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#include "jinete/jsystem.h"
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#include "jinete/jwidget.h"
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#include "core/app.h"
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#include "core/cfg.h"
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#include "core/color.h"
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#include "core/dirs.h"
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#include "modules/editors.h"
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#include "modules/gui.h"
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#include "modules/palettes.h"
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#include "modules/sprites.h"
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#include "raster/raster.h"
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#include "util/functions.h"
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#include "util/misc.h"
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#include "widgets/editor.h"
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#include "widgets/statebar.h"
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Image *GetImage(Sprite *sprite)
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{
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Image *image = NULL;
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if (sprite && sprite->layer && layer_is_image(sprite->layer)) {
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Cel *cel = layer_get_cel(sprite->layer, sprite->frame);
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if (cel) {
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if ((cel->image >= 0) &&
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(cel->image < sprite->stock->nimage))
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image = sprite->stock->image[cel->image];
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}
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}
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return image;
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}
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Image* GetImage2(Sprite* sprite, int* x, int* y, int* opacity)
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{
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Image* image = NULL;
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if (sprite != NULL &&
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sprite->layer != NULL &&
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layer_is_image(sprite->layer)) {
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Cel *cel = layer_get_cel(sprite->layer, sprite->frame);
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if (cel) {
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if ((cel->image >= 0) &&
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(cel->image < sprite->stock->nimage))
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image = sprite->stock->image[cel->image];
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if (x) *x = cel->x;
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if (y) *y = cel->y;
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if (opacity) *opacity = MID(0, cel->opacity, 255);
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}
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}
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return image;
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}
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void LoadPalette(const char *filename)
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{
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if (current_sprite) {
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DIRS *dir, *dirs;
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char buf[512];
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dirs = dirs_new();
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dirs_add_path(dirs, filename);
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usprintf(buf, "palettes/%s", filename);
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dirs_cat_dirs(dirs, filename_in_datadir (buf));
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for (dir=dirs; dir; dir=dir->next) {
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if (exists(dir->path)) {
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Palette *pal = palette_load(dir->path);
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if (pal != NULL) {
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/* set the palette calling the hooks */
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set_current_palette(pal, FALSE);
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/* just one palette */
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sprite_reset_palettes(current_sprite);
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sprite_set_palette(current_sprite, pal, 0);
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/* redraw the entire screen */
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jmanager_refresh_screen();
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}
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break;
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}
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}
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dirs_free(dirs);
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}
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}
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/* returns a new layer created from the current mask in the current
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sprite, the layer isn't added to the sprite */
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Layer *NewLayerFromMask(Sprite *src_sprite, Sprite *dst_sprite)
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{
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ase_uint8 *address;
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int x, y, u, v, getx, gety;
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Image *dst, *src = GetImage2(src_sprite, &x, &y, NULL);
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Layer *layer;
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Cel *cel;
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div_t d;
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if (!src_sprite || !src_sprite->mask || !src_sprite->mask->bitmap || !src)
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return NULL;
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dst = image_new(dst_sprite->imgtype,
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src_sprite->mask->w,
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src_sprite->mask->h);
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if (!dst)
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return NULL;
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/* clear the new image */
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image_clear(dst, 0);
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/* copy the masked zones */
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for (v=0; v<src_sprite->mask->h; v++) {
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d = div(0, 8);
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address = ((ase_uint8 **)src_sprite->mask->bitmap->line)[v]+d.quot;
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for (u=0; u<src_sprite->mask->w; u++) {
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if ((*address & (1<<d.rem))) {
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getx = u+src_sprite->mask->x-x;
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gety = v+src_sprite->mask->y-y;
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if ((getx >= 0) && (getx < src->w) &&
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(gety >= 0) && (gety < src->h))
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dst->putpixel(u, v, src->getpixel(getx, gety));
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}
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_image_bitmap_next_bit(d, address);
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}
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}
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layer = layer_new(dst_sprite);
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if (!layer) {
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image_free(dst);
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return NULL;
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}
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layer_set_blend_mode(layer, BLEND_MODE_NORMAL);
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cel = cel_new(dst_sprite->frame, stock_add_image(dst_sprite->stock, dst));
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cel_set_position(cel, dst_sprite->mask->x, dst_sprite->mask->y);
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layer_add_cel(layer, cel);
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return layer;
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}
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Image* NewImageFromMask(Sprite* src_sprite)
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{
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ase_uint8 *address;
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int x, y, u, v, getx, gety;
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Image *dst, *src = GetImage2(src_sprite, &x, &y, NULL);
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div_t d;
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assert(src_sprite);
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assert(src_sprite->mask);
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assert(src_sprite->mask->bitmap);
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assert(src);
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dst = image_new(src_sprite->imgtype,
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src_sprite->mask->w,
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src_sprite->mask->h);
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if (!dst)
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return NULL;
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/* clear the new image */
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image_clear(dst, 0);
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/* copy the masked zones */
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for (v=0; v<src_sprite->mask->h; v++) {
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d = div(0, 8);
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address = ((ase_uint8 **)src_sprite->mask->bitmap->line)[v]+d.quot;
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for (u=0; u<src_sprite->mask->w; u++) {
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if ((*address & (1<<d.rem))) {
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getx = u+src_sprite->mask->x-x;
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gety = v+src_sprite->mask->y-y;
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if ((getx >= 0) && (getx < src->w) &&
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(gety >= 0) && (gety < src->h))
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dst->putpixel(u, v, src->getpixel(getx, gety));
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}
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_image_bitmap_next_bit(d, address);
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}
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}
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return dst;
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}
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Image *GetLayerImage(Layer *layer, int *x, int *y, int frame)
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{
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Image *image = NULL;
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if (layer_is_image (layer)) {
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Cel *cel = layer_get_cel(layer, frame);
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if (cel) {
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if ((cel->image >= 0) &&
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(cel->image < layer->sprite->stock->nimage))
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image = layer->sprite->stock->image[cel->image];
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if (x) *x = cel->x;
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if (y) *y = cel->y;
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}
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}
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return image;
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}
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/* Gives to the user the possibility to move the sprite's layer in the
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current editor, returns TRUE if the position was changed. */
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int interactive_move_layer(int mode, bool use_undo, int (*callback)())
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{
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JWidget editor = current_editor;
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Sprite *sprite = editor_get_sprite (editor);
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Layer *layer = sprite->layer;
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Cel *cel = layer_get_cel(layer, sprite->frame);
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int start_x, new_x;
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int start_y, new_y;
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int start_b;
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int ret;
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int update = FALSE;
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int quiet_clock = -1;
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int first_time = TRUE;
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int begin_x;
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int begin_y;
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if (!cel)
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return FALSE;
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begin_x = cel->x;
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begin_y = cel->y;
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hide_drawing_cursor(editor);
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jmouse_set_cursor(JI_CURSOR_MOVE);
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editor_click_start(editor, mode, &start_x, &start_y, &start_b);
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do {
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if (update) {
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cel->x = begin_x - start_x + new_x;
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cel->y = begin_y - start_y + new_y;
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/* update layer-bounds */
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jwidget_dirty(editor);
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/* update status bar */
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statusbar_set_text
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(app_get_statusbar(), 0,
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"Pos %3d %3d Offset %3d %3d",
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(int)cel->x,
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(int)cel->y,
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(int)(cel->x - begin_x),
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(int)(cel->y - begin_y));
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/* update clock */
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quiet_clock = ji_clock;
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first_time = FALSE;
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}
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/* call the user's routine */
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if (callback)
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(*callback)();
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/* redraw dirty widgets */
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jwidget_flush_redraw(ji_get_default_manager());
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jmanager_dispatch_messages(ji_get_default_manager());
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gui_feedback();
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} while (editor_click(editor, &new_x, &new_y, &update, NULL));
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new_x = cel->x;
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new_y = cel->y;
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cel_set_position(cel, begin_x, begin_y);
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/* the position was changed */
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if (!editor_click_cancel(editor)) {
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if (use_undo && undo_is_enabled(sprite->undo)) {
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undo_set_label(sprite->undo, "Cel Movement");
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undo_open(sprite->undo);
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undo_int(sprite->undo, (GfxObj *)cel, &cel->x);
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undo_int(sprite->undo, (GfxObj *)cel, &cel->y);
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undo_close(sprite->undo);
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}
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cel_set_position(cel, new_x, new_y);
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ret = TRUE;
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}
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/* the position wasn't changed */
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else {
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ret = FALSE;
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}
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/* redraw the sprite in all editors */
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update_screen_for_sprite(sprite);
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/* restore the cursor */
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show_drawing_cursor(editor);
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editor_click_done(editor);
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return ret;
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}
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