aseprite/src/render/render.h
David Capello db80c2a07e Real-time preview when editing tilemaps in Manual mode
In this way we can see the changes to all instances of the same tile
in the tilemap in real-time. The preview is done through a new
"preview tileset" that is used in the render concept (instead of the
preview image, a preview tileset is used as a temporal tileset to be
used for preview purposes only).
2020-11-04 16:54:12 -03:00

249 lines
6.3 KiB
C++

// Aseprite Render Library
// Copyright (c) 2019-2020 Igara Studio S.A.
// Copyright (c) 2001-2018 David Capello
//
// This file is released under the terms of the MIT license.
// Read LICENSE.txt for more information.
#ifndef RENDER_RENDER_H_INCLUDED
#define RENDER_RENDER_H_INCLUDED
#pragma once
#include "doc/doc.h"
#include "doc/anidir.h"
#include "doc/blend_mode.h"
#include "doc/color.h"
#include "doc/frame.h"
#include "doc/pixel_format.h"
#include "gfx/clip.h"
#include "gfx/point.h"
#include "gfx/size.h"
#include "render/bg_type.h"
#include "render/extra_type.h"
#include "render/onionskin_options.h"
#include "render/projection.h"
namespace doc {
class Cel;
class Image;
class Layer;
class Palette;
class Sprite;
class Tileset;
}
namespace render {
using namespace doc;
typedef void (*CompositeImageFunc)(
Image* dst,
const Image* src,
const Palette* pal,
const gfx::ClipF& area,
const int opacity,
const BlendMode blendMode,
const double sx,
const double sy,
const bool newBlend);
class Render {
enum Flags {
ShowRefLayers = 1,
};
public:
Render();
void setRefLayersVisiblity(const bool visible);
void setNonactiveLayersOpacity(const int opacity);
void setNewBlend(const bool newBlend);
// Viewport configuration
void setProjection(const Projection& projection);
// Background configuration
void setBgType(BgType type);
void setBgZoom(bool state);
void setBgColor1(color_t color);
void setBgColor2(color_t color);
void setBgCheckedSize(const gfx::Size& size);
void setSelectedLayer(const Layer* layer);
// Sets the preview image. This preview image is an alternative
// image to be used for the given layer/frame.
void setPreviewImage(const Layer* layer,
const frame_t frame,
const Image* image,
const Tileset* tileset,
const gfx::Point& pos,
const BlendMode blendMode);
void removePreviewImage();
// Sets an extra cel/image to be drawn after the current
// layer/frame.
void setExtraImage(
ExtraType type,
const Cel* cel, const Image* image, BlendMode blendMode,
const Layer* currentLayer,
frame_t currentFrame);
void removeExtraImage();
void setOnionskin(const OnionskinOptions& options);
void disableOnionskin();
void renderSprite(
Image* dstImage,
const Sprite* sprite,
frame_t frame);
void renderLayer(
Image* dstImage,
const Layer* layer,
frame_t frame);
void renderLayer(
Image* dstImage,
const Layer* layer,
frame_t frame,
const gfx::Clip& area,
BlendMode blendMode = BlendMode::UNSPECIFIED);
// Main function used to render the sprite. Draws the given sprite
// frame in a new image and return it. Note: zoomedRect must have
// the zoom applied (zoomedRect = zoom.apply(spriteRect)).
void renderSprite(
Image* dstImage,
const Sprite* sprite,
frame_t frame,
const gfx::ClipF& area);
// Extra functions
void renderCheckedBackground(
Image* image,
const gfx::Clip& area);
void renderImage(
Image* dst_image,
const Image* src_image,
const Palette* pal,
const int x,
const int y,
const int opacity,
const BlendMode blendMode);
void renderCel(
Image* dst_image,
const Cel* cel,
const Sprite* sprite,
const Image* cel_image,
const Layer* cel_layer,
const Palette* pal,
const gfx::RectF& celBounds,
const gfx::Clip& area,
const int opacity,
const BlendMode blendMode);
private:
void renderSpriteLayers(
Image* dstImage,
const gfx::ClipF& area,
frame_t frame,
CompositeImageFunc compositeImage);
void renderBackground(
Image* image,
const Layer* bgLayer,
const color_t bg_color,
const gfx::ClipF& area);
bool isSolidBackground(
const Layer* bgLayer,
const color_t bg_color) const;
void renderOnionskin(
Image* image,
const gfx::Clip& area,
const frame_t frame,
const CompositeImageFunc compositeImage);
void renderLayer(
const Layer* layer,
Image* image,
const gfx::Clip& area,
const frame_t frame,
const CompositeImageFunc compositeImage,
const bool render_background,
const bool render_transparent,
const BlendMode blendMode,
bool isSelected);
void renderCel(
Image* dst_image,
const Cel* cel,
const Image* cel_image,
const Layer* cel_layer,
const Palette* pal,
const gfx::RectF& celBounds,
const gfx::Clip& area,
const CompositeImageFunc compositeImage,
const int opacity,
const BlendMode blendMode);
void renderImage(
Image* dst_image,
const Image* cel_image,
const Palette* pal,
const gfx::RectF& celBounds,
const gfx::Clip& area,
const CompositeImageFunc compositeImage,
const int opacity,
const BlendMode blendMode);
CompositeImageFunc getImageComposition(
const PixelFormat dstFormat,
const PixelFormat srcFormat,
const Layer* layer);
bool checkIfWeShouldUsePreview(const Cel* cel) const;
int m_flags;
int m_nonactiveLayersOpacity;
const Sprite* m_sprite;
const Layer* m_currentLayer;
frame_t m_currentFrame;
Projection m_proj;
ExtraType m_extraType;
const Cel* m_extraCel;
const Image* m_extraImage;
BlendMode m_extraBlendMode;
bool m_newBlendMethod;
BgType m_bgType;
bool m_bgZoom;
color_t m_bgColor1;
color_t m_bgColor2;
gfx::Size m_bgCheckedSize;
int m_globalOpacity;
const Layer* m_selectedLayerForOpacity;
const Layer* m_selectedLayer;
frame_t m_selectedFrame;
const Image* m_previewImage;
const Tileset* m_previewTileset;
gfx::Point m_previewPos;
BlendMode m_previewBlendMode;
OnionskinOptions m_onionskin;
ImageBufferPtr m_tmpBuf;
};
void composite_image(Image* dst,
const Image* src,
const Palette* pal,
const int x,
const int y,
const int opacity,
const BlendMode blendMode);
} // namespace render
#endif