mirror of
https://github.com/aseprite/aseprite.git
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53 lines
1.6 KiB
C++
53 lines
1.6 KiB
C++
/* ASE - Allegro Sprite Editor
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* Copyright (C) 2001-2011 David Capello
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef CONTEXT_FLAGS_H_INCLUDED
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#define CONTEXT_FLAGS_H_INCLUDED
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class Context;
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class ContextFlags
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{
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public:
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enum {
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HasActiveDocument = 1 << 0,
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HasActiveSprite = 1 << 1,
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HasVisibleMask = 1 << 2,
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HasActiveLayer = 1 << 3,
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HasActiveCel = 1 << 4,
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HasActiveImage = 1 << 5,
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HasBackgroundLayer = 1 << 6,
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ActiveDocumentIsReadable = 1 << 7,
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ActiveDocumentIsWritable = 1 << 8,
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ActiveLayerIsImage = 1 << 9,
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ActiveLayerIsBackground = 1 << 10,
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ActiveLayerIsReadable = 1 << 11,
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ActiveLayerIsWritable = 1 << 12,
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};
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ContextFlags();
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bool check(uint32_t flags) const { return (m_flags & flags) == flags; }
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void update(Context* context);
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private:
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uint32_t m_flags;
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};
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#endif
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