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We've added a new shade to show the focused cel (active layer/frame) inside the selected range of the timeline when multiple cels are selected.
Aseprite Source Code
If you are here is because you want to learn about Aseprite source
code. We'll try to write in these README.md
files a summary of each
module/library.
Modules & Libraries
Aseprite is separated in the following layers/modules:
Level 0: Completely independent modules
These libraries are easy to be used and embedded in other software because they don't depend on any other component.
- allegro: Modified version of Allegro library, used for keyboard/mouse input, and drawing 2D graphics on screen.
- clip: Clipboard library.
- fixmath: Fixed point operations (original code from Allegro code by Shawn Hargreaves).
- flic: Library to load/save FLI/FLC files.
- gfx: Abstract graphics structures like point, size, rectangle, region, color, etc.
- laf: Core/basic stuff, multithreading, utf8, sha1, file system, memory, etc.
- observable: Signal/slot functions.
- scripting: JavaScript engine.
- steam: Steam API wrapper to avoid static linking to the .lib file.
- undo: Generic library to manage a history of undoable commands.
- wacom: Wacom definitions to use Wintab API.
Level 1
- cfg (base): Library to load/save .ini files.
- gen (base): Helper utility to generate C++ files from different XMLs.
- net (base): Networking library to send HTTP requests.
- webserver (base): HTTP web server
Level 2
- doc (base, fixmath, gfx): Document model library.
- she (allegro, base, gfx, wacom): A wrapper for the Allegro library.
Level 3
- filters (base, doc, gfx): Effects for images.
- render (base, doc, gfx): Library to render documents.
- ui (base, gfx, she): Portable UI library (buttons, windows, text fields, etc.)
- updater (base, cfg, net): Component to check for updates.
Level 4
- dio (base, doc, fixmath, flic): Load/save sprites/documents.
Level 5
- app (base, doc, dio, filters, fixmath, flic, gfx, pen, render, scripting, she, ui, undo, updater, webserver)
Level 6
- main (app, base, she, ui)
- desktop (base, doc, dio, render): Integration with the desktop (Windows Explorer, Finder, GNOME, KDE, etc.)
Debugging Tricks
When Aseprite is compiled with ENABLE_DEVMODE
, you have the
following extra commands available:
F5
: On Windows shows the amount of used memory.F1
: Switch/test Screen/UI Scaling values.Ctrl+Alt+Shift+Q
: crashes the application in case that you want to test the anticrash feature or your need a memory dump file.Ctrl+Alt+Shift+R
: recover the active document from the data recovery store.
Detect Platform
You can check the platform using the following checks:
#ifdef _WIN32
#ifdef _WIN64
// Windows x64
#else
// Windows x86
#endif
#elif defined(__APPLE__)
// macOS
#else
// Linux
#endif