aseprite/cmake/Toolchain-psp-gcc.cmake
David Capello ed6090bc36 Convert all newline to LF style and remove all tabs.
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2012-01-05 19:45:03 -03:00

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8.4 KiB
CMake

# Use this command to build the PSP port of Allegro:
#
# cmake -DWANT_TESTS=off -DWANT_TOOLS=off -DWANT_LOGG=off -DWANT_ALLEGROGL=off -DCMAKE_TOOLCHAIN_FILE=cmake/Toolchain-psp-gcc.cmake .
#
# or for out of source:
#
# cmake -DWANT_TESTS=off -DWANT_TOOLS=off -DWANT_LOGG=off -DWANT_ALLEGROGL=off -DCMAKE_TOOLCHAIN_FILE=../cmake/Toolchain-psp-gcc.cmake ..
#
# You will need at least CMake 2.6.0.
#
# Adjust the following paths to suit your environment.
#
# This file was based on http://www.cmake.org/Wiki/CmakeMingw
# The name of the target operating system.
set(CMAKE_SYSTEM_NAME Generic)
# Location of target environment.
find_program(psp-config_SCRIPT psp-config)
if (psp-config_SCRIPT)
execute_process(COMMAND ${psp-config_SCRIPT}
ARGS --psp-prefix
OUTPUT_VARIABLE PSP_PREFIX
OUTPUT_STRIP_TRAILING_WHITESPACE)
execute_process(COMMAND ${psp-config_SCRIPT}
ARGS --pspsdk-path
OUTPUT_VARIABLE PSPSDK_PATH
OUTPUT_STRIP_TRAILING_WHITESPACE)
else (psp-config_SCRIPT)
message(FATAL_ERROR "psp-config was not found.\nInstall the PSPDEV toolchain or update the $PATH environment variable.")
endif (psp-config_SCRIPT)
set(CMAKE_SYSTEM_INCLUDE_PATH "${PSP_PREFIX}/include")
set(CMAKE_SYSTEM_LIBRARY_PATH "${PSP_PREFIX}/lib")
set(CMAKE_SYSTEM_PROGRAM_PATH "${PSP_PREFIX}/bin")
# Which compilers to use for C and C++.
set(CMAKE_C_COMPILER psp-gcc)
set(CMAKE_CXX_COMPILER psp-g++)
# Needed to pass the compiler tests.
set(LINK_DIRECTORIES ${PSPSDK_PATH}/lib)
set(LINK_LIBRARIES -lc -lpspuser -lpspkernel -lc)
# Adjust the default behaviour of the FIND_XXX() commands:
# search headers and libraries in the target environment, search
# programs in the host environment.
set(CMAKE_FIND_ROOT_PATH ${PSP_PREFIX})
set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
# After building the ELF binary build the PSP executable.
function(add_psp_executable nm)
get_target_property(PSP_EXECUTABLE_OUTPUT_NAME ${nm} OUTPUT_NAME)
if (NOT PSP_EXECUTABLE_OUTPUT_NAME)
set(PSP_EXECUTABLE_OUTPUT_NAME ${nm})
endif(NOT PSP_EXECUTABLE_OUTPUT_NAME)
set_target_properties(
${nm}
PROPERTIES LINK_FLAGS "-specs=${PSPSDK_PATH}/lib/prxspecs -Wl,-q,-T${PSPSDK_PATH}/lib/linkfile.prx ${PSPSDK_PATH}/lib/prxexports.o"
)
add_custom_command(
TARGET ${nm}
POST_BUILD
COMMAND psp-fixup-imports ${PSP_EXECUTABLE_OUTPUT_NAME}
COMMAND mksfo '${PSP_EXECUTABLE_OUTPUT_NAME}' PARAM.SFO
COMMAND psp-prxgen ${PSP_EXECUTABLE_OUTPUT_NAME} ${PSP_EXECUTABLE_OUTPUT_NAME}.prx
COMMAND pack-pbp EBOOT.PBP PARAM.SFO NULL NULL NULL NULL NULL ${PSP_EXECUTABLE_OUTPUT_NAME}.prx NULL
)
endfunction()
set(PSP 1)
# Use this command to build the PSP port of Allegro:
#
# cmake -DWANT_TESTS=off -DWANT_TOOLS=off -DWANT_LOGG=off -DWANT_ALLEGROGL=off -DCMAKE_TOOLCHAIN_FILE=cmake/Toolchain-psp-gcc.cmake .
#
# or for out of source:
#
# cmake -DWANT_TESTS=off -DWANT_TOOLS=off -DWANT_LOGG=off -DWANT_ALLEGROGL=off -DCMAKE_TOOLCHAIN_FILE=../cmake/Toolchain-psp-gcc.cmake ..
#
# You will need at least CMake 2.6.0.
#
# Adjust the following paths to suit your environment.
#
# This file was based on http://www.cmake.org/Wiki/CmakeMingw
# The name of the target operating system.
set(CMAKE_SYSTEM_NAME Generic)
# Location of target environment.
find_program(psp-config_SCRIPT psp-config)
if (psp-config_SCRIPT)
execute_process(COMMAND ${psp-config_SCRIPT}
ARGS --psp-prefix
OUTPUT_VARIABLE PSP_PREFIX
OUTPUT_STRIP_TRAILING_WHITESPACE)
execute_process(COMMAND ${psp-config_SCRIPT}
ARGS --pspsdk-path
OUTPUT_VARIABLE PSPSDK_PATH
OUTPUT_STRIP_TRAILING_WHITESPACE)
else (psp-config_SCRIPT)
message(FATAL_ERROR "psp-config was not found.\nInstall the PSPDEV toolchain or update the $PATH environment variable.")
endif (psp-config_SCRIPT)
set(CMAKE_SYSTEM_INCLUDE_PATH "${PSP_PREFIX}/include")
set(CMAKE_SYSTEM_LIBRARY_PATH "${PSP_PREFIX}/lib")
set(CMAKE_SYSTEM_PROGRAM_PATH "${PSP_PREFIX}/bin")
# Which compilers to use for C and C++.
set(CMAKE_C_COMPILER psp-gcc)
set(CMAKE_CXX_COMPILER psp-g++)
# Needed to pass the compiler tests.
set(LINK_DIRECTORIES ${PSPSDK_PATH}/lib)
set(LINK_LIBRARIES -lc -lpspuser -lpspkernel -lc)
# Adjust the default behaviour of the FIND_XXX() commands:
# search headers and libraries in the target environment, search
# programs in the host environment.
set(CMAKE_FIND_ROOT_PATH ${PSP_PREFIX})
set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
# After building the ELF binary build the PSP executable.
function(add_psp_executable nm)
get_target_property(PSP_EXECUTABLE_OUTPUT_NAME ${nm} OUTPUT_NAME)
if (NOT PSP_EXECUTABLE_OUTPUT_NAME)
set(PSP_EXECUTABLE_OUTPUT_NAME ${nm})
endif(NOT PSP_EXECUTABLE_OUTPUT_NAME)
set_target_properties(
${nm}
PROPERTIES LINK_FLAGS "-specs=${PSPSDK_PATH}/lib/prxspecs -Wl,-q,-T${PSPSDK_PATH}/lib/linkfile.prx ${PSPSDK_PATH}/lib/prxexports.o"
)
add_custom_command(
TARGET ${nm}
POST_BUILD
COMMAND psp-fixup-imports ${PSP_EXECUTABLE_OUTPUT_NAME}
COMMAND mksfo '${PSP_EXECUTABLE_OUTPUT_NAME}' PARAM.SFO
COMMAND psp-prxgen ${PSP_EXECUTABLE_OUTPUT_NAME} ${PSP_EXECUTABLE_OUTPUT_NAME}.prx
COMMAND pack-pbp EBOOT.PBP PARAM.SFO NULL NULL NULL NULL NULL ${PSP_EXECUTABLE_OUTPUT_NAME}.prx NULL
)
endfunction()
set(PSP 1)
# Use this command to build the PSP port of Allegro:
#
# cmake -DWANT_TESTS=off -DWANT_TOOLS=off -DWANT_LOGG=off -DWANT_ALLEGROGL=off -DCMAKE_TOOLCHAIN_FILE=cmake/Toolchain-psp-gcc.cmake .
#
# or for out of source:
#
# cmake -DWANT_TESTS=off -DWANT_TOOLS=off -DWANT_LOGG=off -DWANT_ALLEGROGL=off -DCMAKE_TOOLCHAIN_FILE=../cmake/Toolchain-psp-gcc.cmake ..
#
# You will need at least CMake 2.6.0.
#
# Adjust the following paths to suit your environment.
#
# This file was based on http://www.cmake.org/Wiki/CmakeMingw
# The name of the target operating system.
set(CMAKE_SYSTEM_NAME Generic)
# Location of target environment.
find_program(psp-config_SCRIPT psp-config)
if (psp-config_SCRIPT)
execute_process(COMMAND ${psp-config_SCRIPT}
ARGS --psp-prefix
OUTPUT_VARIABLE PSP_PREFIX
OUTPUT_STRIP_TRAILING_WHITESPACE)
execute_process(COMMAND ${psp-config_SCRIPT}
ARGS --pspsdk-path
OUTPUT_VARIABLE PSPSDK_PATH
OUTPUT_STRIP_TRAILING_WHITESPACE)
else (psp-config_SCRIPT)
message(FATAL_ERROR "psp-config was not found.\nInstall the PSPDEV toolchain or update the $PATH environment variable.")
endif (psp-config_SCRIPT)
set(CMAKE_SYSTEM_INCLUDE_PATH "${PSP_PREFIX}/include")
set(CMAKE_SYSTEM_LIBRARY_PATH "${PSP_PREFIX}/lib")
set(CMAKE_SYSTEM_PROGRAM_PATH "${PSP_PREFIX}/bin")
# Which compilers to use for C and C++.
set(CMAKE_C_COMPILER psp-gcc)
set(CMAKE_CXX_COMPILER psp-g++)
# Needed to pass the compiler tests.
set(LINK_DIRECTORIES ${PSPSDK_PATH}/lib)
set(LINK_LIBRARIES -lc -lpspuser -lpspkernel -lc)
# Adjust the default behaviour of the FIND_XXX() commands:
# search headers and libraries in the target environment, search
# programs in the host environment.
set(CMAKE_FIND_ROOT_PATH ${PSP_PREFIX})
set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
# After building the ELF binary build the PSP executable.
function(add_psp_executable nm)
get_target_property(PSP_EXECUTABLE_OUTPUT_NAME ${nm} OUTPUT_NAME)
if (NOT PSP_EXECUTABLE_OUTPUT_NAME)
set(PSP_EXECUTABLE_OUTPUT_NAME ${nm})
endif(NOT PSP_EXECUTABLE_OUTPUT_NAME)
set_target_properties(
${nm}
PROPERTIES LINK_FLAGS "-specs=${PSPSDK_PATH}/lib/prxspecs -Wl,-q,-T${PSPSDK_PATH}/lib/linkfile.prx ${PSPSDK_PATH}/lib/prxexports.o"
)
add_custom_command(
TARGET ${nm}
POST_BUILD
COMMAND psp-fixup-imports ${PSP_EXECUTABLE_OUTPUT_NAME}
COMMAND mksfo '${PSP_EXECUTABLE_OUTPUT_NAME}' PARAM.SFO
COMMAND psp-prxgen ${PSP_EXECUTABLE_OUTPUT_NAME} ${PSP_EXECUTABLE_OUTPUT_NAME}.prx
COMMAND pack-pbp EBOOT.PBP PARAM.SFO NULL NULL NULL NULL NULL ${PSP_EXECUTABLE_OUTPUT_NAME}.prx NULL
)
endfunction()
set(PSP 1)