mirror of
https://github.com/aseprite/aseprite.git
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Changes: * Create render library (move util/render.cpp to render/render.cpp) * Move app::Zoom class to render::Zoom * Remove doc::Image::merge() member function * Add gfx::Clip helper class (to clip dst/src rectangles before a blit) * Move doc::composite_image() to render::composite_image() * Remove doc::Sprite::render() * Replace Sprite::getPixel() with render::get_sprite_pixel() * Remove doc::layer_render() function * Convert DitheringMethod to a enum class * Add AppRender to configure a render::Render with the app configuration * Move checked background preferences as document-specific configuration * Add doc::Sprite::layer() and palette() member functions * Add doc::Layer::cel() member function * Add doc::Palette::entry() member function() * Add doc::frame_t type * Move create_palette_from_rgb/convert_pixel_format to render library * ExportSpriteSheet doesn't need a temporary image now that we can specify the source rectangle in the render routine
284 lines
8.0 KiB
C++
284 lines
8.0 KiB
C++
/* Aseprite
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* Copyright (C) 2001-2013 David Capello
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "app/document.h"
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#include "app/file/file.h"
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#include "app/file/file_format.h"
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#include "app/file/fli/fli.h"
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#include "app/file/format_options.h"
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#include "app/modules/palettes.h"
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#include "base/file_handle.h"
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#include "doc/doc.h"
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#include "render/render.h"
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#include <cstdio>
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namespace app {
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using namespace base;
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static int get_time_precision(Sprite *sprite);
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class FliFormat : public FileFormat {
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const char* onGetName() const { return "flc"; }
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const char* onGetExtensions() const { return "flc,fli"; }
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int onGetFlags() const {
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return
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FILE_SUPPORT_LOAD |
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FILE_SUPPORT_SAVE |
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FILE_SUPPORT_INDEXED |
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FILE_SUPPORT_FRAMES |
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FILE_SUPPORT_PALETTES;
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}
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bool onLoad(FileOp* fop) override;
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#ifdef ENABLE_SAVE
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bool onSave(FileOp* fop) override;
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#endif
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};
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FileFormat* CreateFliFormat()
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{
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return new FliFormat;
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}
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bool FliFormat::onLoad(FileOp* fop)
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{
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#define SETPAL() \
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do { \
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for (c=0; c<256; c++) { \
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pal->setEntry(c, rgba(cmap[c*3], \
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cmap[c*3+1], \
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cmap[c*3+2], 255)); \
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} \
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pal->setFrame(frpos_out); \
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sprite->setPalette(pal, true); \
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} while (0)
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unsigned char cmap[768];
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unsigned char omap[768];
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s_fli_header fli_header;
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int c, w, h;
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FrameNumber frpos_in;
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FrameNumber frpos_out;
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int index = 0;
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// Open the file to read in binary mode
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FileHandle f(open_file_with_exception(fop->filename, "rb"));
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fli_read_header(f, &fli_header);
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fseek(f, 128, SEEK_SET);
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if (fli_header.magic == NO_HEADER) {
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fop_error(fop, "The file doesn't have a FLIC header\n");
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return false;
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}
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/* size by frame */
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w = fli_header.width;
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h = fli_header.height;
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// Create the bitmaps
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base::UniquePtr<Image> bmp(Image::create(IMAGE_INDEXED, w, h));
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base::UniquePtr<Image> old(Image::create(IMAGE_INDEXED, w, h));
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base::UniquePtr<Palette> pal(new Palette(FrameNumber(0), 256));
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// Create the image
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Sprite* sprite = new Sprite(IMAGE_INDEXED, w, h, 256);
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LayerImage* layer = new LayerImage(sprite);
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sprite->folder()->addLayer(layer);
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layer->configureAsBackground();
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// Set frames and speed
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sprite->setTotalFrames(FrameNumber(fli_header.frames));
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sprite->setDurationForAllFrames(fli_header.speed);
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/* write frame by frame */
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for (frpos_in = frpos_out = FrameNumber(0);
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frpos_in < sprite->totalFrames();
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++frpos_in) {
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/* read the frame */
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fli_read_frame(f, &fli_header,
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(unsigned char *)old->getPixelAddress(0, 0), omap,
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(unsigned char *)bmp->getPixelAddress(0, 0), cmap);
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/* first frame, or the frames changes, or the palette changes */
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if ((frpos_in == 0) ||
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(count_diff_between_images(old, bmp))
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#ifndef USE_LINK /* TODO this should be configurable through a check-box */
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|| (memcmp(omap, cmap, 768) != 0)
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#endif
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) {
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/* the image changes? */
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if (frpos_in != 0)
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++frpos_out;
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// Add the new frame
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Image* image = Image::createCopy(bmp);
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index = sprite->stock()->addImage(image);
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Cel* cel = new Cel(frpos_out, index);
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layer->addCel(cel);
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/* first frame or the palette changes */
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if ((frpos_in == 0) || (memcmp(omap, cmap, 768) != 0))
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SETPAL();
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}
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#ifdef USE_LINK
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/* the palette changes */
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else if (memcmp(omap, cmap, 768) != 0) {
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++frpos_out;
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SETPAL();
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// Add link
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Cel* cel = new Cel(frpos_out, index);
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layer_add_cel(layer, cel);
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}
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#endif
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// The palette and the image don't change: add duration to the last added frame
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else {
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sprite->setFrameDuration(frpos_out,
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sprite->getFrameDuration(frpos_out)+fli_header.speed);
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}
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/* update the old image and color-map to the new ones to compare later */
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copy_image(old, bmp);
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memcpy(omap, cmap, 768);
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/* update progress */
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fop_progress(fop, (float)(frpos_in+1) / (float)(sprite->totalFrames()));
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if (fop_is_stop(fop))
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break;
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/* just one frame? */
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if (fop->oneframe)
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break;
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}
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// Update number of frames
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sprite->setTotalFrames(frpos_out.next());
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fop->createDocument(sprite);
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return true;
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}
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#ifdef ENABLE_SAVE
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bool FliFormat::onSave(FileOp* fop)
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{
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Sprite* sprite = fop->document->sprite();
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unsigned char cmap[768];
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unsigned char omap[768];
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s_fli_header fli_header;
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int c, times;
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Palette *pal;
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/* prepare fli header */
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fli_header.filesize = 0;
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fli_header.frames = 0;
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fli_header.width = sprite->width();
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fli_header.height = sprite->height();
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if ((fli_header.width == 320) && (fli_header.height == 200))
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fli_header.magic = HEADER_FLI;
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else
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fli_header.magic = HEADER_FLC;
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fli_header.depth = 8;
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fli_header.flags = 3;
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fli_header.speed = get_time_precision(sprite);
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fli_header.created = 0;
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fli_header.updated = 0;
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fli_header.aspect_x = 1;
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fli_header.aspect_y = 1;
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fli_header.oframe1 = fli_header.oframe2 = 0;
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/* open the file to write in binary mode */
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FileHandle f(open_file_with_exception(fop->filename, "wb"));
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fseek(f, 128, SEEK_SET);
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// Create the bitmaps
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base::UniquePtr<Image> bmp(Image::create(IMAGE_INDEXED, sprite->width(), sprite->height()));
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base::UniquePtr<Image> old(Image::create(IMAGE_INDEXED, sprite->width(), sprite->height()));
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render::Render render;
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// Write frame by frame
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for (FrameNumber frpos(0);
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frpos < sprite->totalFrames();
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++frpos) {
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/* get color map */
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pal = sprite->getPalette(frpos);
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for (c=0; c<256; c++) {
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cmap[3*c ] = rgba_getr(pal->getEntry(c));
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cmap[3*c+1] = rgba_getg(pal->getEntry(c));
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cmap[3*c+2] = rgba_getb(pal->getEntry(c));
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}
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/* render the frame in the bitmap */
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render.renderSprite(bmp, sprite, frpos);
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/* how many times this frame should be written to get the same
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time that it has in the sprite */
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times = sprite->getFrameDuration(frpos) / fli_header.speed;
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for (c=0; c<times; c++) {
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/* write this frame */
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if (frpos == 0 && c == 0)
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fli_write_frame(f, &fli_header, NULL, NULL,
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(unsigned char *)bmp->getPixelAddress(0, 0), cmap, W_ALL);
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else
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fli_write_frame(f, &fli_header,
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(unsigned char *)old->getPixelAddress(0, 0), omap,
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(unsigned char *)bmp->getPixelAddress(0, 0), cmap, W_ALL);
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/* update the old image and color-map to the new ones to compare later */
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copy_image(old, bmp);
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memcpy(omap, cmap, 768);
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}
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/* update progress */
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fop_progress(fop, (float)(frpos.next()) / (float)(sprite->totalFrames()));
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}
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// Write the header and close the file
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fli_write_header(f, &fli_header);
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return true;
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}
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#endif
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static int get_time_precision(Sprite *sprite)
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{
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int precision = 1000;
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for (FrameNumber c(0); c < sprite->totalFrames() && precision > 1; ++c) {
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int len = sprite->getFrameDuration(c);
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while (len / precision == 0)
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precision /= 10;
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}
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return precision;
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}
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} // namespace app
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