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33854fed54
Fixed a problem compiling MutexImpl for win32.
261 lines
7.6 KiB
C++
261 lines
7.6 KiB
C++
// Vaca - Visual Application Components Abstraction
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// Copyright (c) 2005-2009 David Capello
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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//
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in
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// the documentation and/or other materials provided with the
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// distribution.
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// * Neither the name of the author nor the names of its contributors
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// may be used to endorse or promote products derived from this
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// software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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// COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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// HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
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// STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
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// OF THE POSSIBILITY OF SUCH DAMAGE.
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#ifndef VACA_SLOT_H
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#define VACA_SLOT_H
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#include "Vaca/base.h"
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namespace Vaca {
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/**
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@defgroup slot_group Slot Classes
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@{
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*/
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// ======================================================================
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// Slot0
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template<typename R>
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class Slot0
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{
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public:
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Slot0() { }
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Slot0(const Slot0& s) { (void)s; }
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virtual ~Slot0() { }
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virtual R operator()() = 0;
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virtual Slot0* clone() const = 0;
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};
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// ======================================================================
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// Slot0_fun - hold a F instance and use the function call operator
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template<typename R, typename F>
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class Slot0_fun : public Slot0<R>
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{
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F f;
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public:
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Slot0_fun(const F& f) : f(f) { }
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Slot0_fun(const Slot0_fun& s) : Slot0<R>(s), f(s.f) { }
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~Slot0_fun() { }
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R operator()() { return f(); }
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Slot0_fun* clone() const { return new Slot0_fun(*this); }
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};
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template<typename F>
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class Slot0_fun<void, F> : public Slot0<void>
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{
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F f;
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public:
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Slot0_fun(const F& f) : f(f) { }
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Slot0_fun(const Slot0_fun& s) : Slot0<void>(s), f(s.f) { }
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~Slot0_fun() { }
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void operator()() { f(); }
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Slot0_fun* clone() const { return new Slot0_fun(*this); }
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};
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// ======================================================================
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// Slot0_mem - pointer to a member function of the T class
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template<typename R, class T>
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class Slot0_mem : public Slot0<R>
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{
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R (T::*m)();
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T* t;
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public:
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Slot0_mem(R (T::*m)(), T* t) : m(m), t(t) { }
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Slot0_mem(const Slot0_mem& s) : Slot0<R>(s), m(s.m), t(s.t) { }
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~Slot0_mem() { }
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R operator()() { return (t->*m)(); }
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Slot0_mem* clone() const { return new Slot0_mem(*this); }
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};
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template<class T>
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class Slot0_mem<void, T> : public Slot0<void>
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{
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void (T::*m)();
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T* t;
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public:
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Slot0_mem(void (T::*m)(), T* t) : m(m), t(t) { }
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Slot0_mem(const Slot0_mem& s) : Slot0<void>(s), m(s.m), t(s.t) { }
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~Slot0_mem() { }
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void operator()() { (t->*m)(); }
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Slot0_mem* clone() const { return new Slot0_mem(*this); }
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};
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// ======================================================================
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// Slot1
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template<typename R, typename A1>
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class Slot1
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{
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public:
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Slot1() { }
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Slot1(const Slot1& s) { (void)s; }
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virtual ~Slot1() { }
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virtual R operator()(A1 a1) = 0;
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virtual Slot1* clone() const = 0;
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};
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// ======================================================================
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// Slot1_fun - hold a F instance and use the function call operator
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template<typename R, typename F, typename A1>
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class Slot1_fun : public Slot1<R, A1>
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{
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F f;
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public:
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Slot1_fun(const F& f) : f(f) { }
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Slot1_fun(const Slot1_fun& s) : Slot1<R, A1>(s), f(s.f) { }
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~Slot1_fun() { }
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R operator()(A1 a1) { return f(a1); }
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Slot1_fun* clone() const { return new Slot1_fun(*this); }
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};
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template<typename F, typename A1>
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class Slot1_fun<void, F, A1> : public Slot1<void, A1>
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{
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F f;
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public:
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Slot1_fun(const F& f) : f(f) { }
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Slot1_fun(const Slot1_fun& s) : Slot1<void, A1>(s), f(s.f) { }
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~Slot1_fun() { }
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void operator()(A1 a1) { f(a1); }
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Slot1_fun* clone() const { return new Slot1_fun(*this); }
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};
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// ======================================================================
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// Slot1_mem - pointer to a member function of the T class
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template<typename R, class T, typename A1>
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class Slot1_mem : public Slot1<R, A1>
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{
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R (T::*m)(A1);
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T* t;
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public:
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Slot1_mem(R (T::*m)(A1), T* t) : m(m), t(t) { }
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Slot1_mem(const Slot1_mem& s) : Slot1<R, A1>(s), m(s.m), t(s.t) { }
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~Slot1_mem() { }
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R operator()(A1 a1) { return (t->*m)(a1); }
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Slot1_mem* clone() const { return new Slot1_mem(*this); }
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};
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template<class T, typename A1>
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class Slot1_mem<void, T, A1> : public Slot1<void, A1>
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{
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void (T::*m)(A1);
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T* t;
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public:
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Slot1_mem(void (T::*m)(A1), T* t) : m(m), t(t) { }
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Slot1_mem(const Slot1_mem& s) : Slot1<void, A1>(s), m(s.m), t(s.t) { }
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~Slot1_mem() { }
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void operator()(A1 a1) { (t->*m)(a1); }
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Slot1_mem* clone() const { return new Slot1_mem(*this); }
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};
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// ======================================================================
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// Slot2
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template<typename R, typename A1, typename A2>
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class Slot2
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{
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public:
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Slot2() { }
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Slot2(const Slot2& s) { (void)s; }
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virtual ~Slot2() { }
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virtual R operator()(A1 a1, A2 a2) = 0;
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virtual Slot2* clone() const = 0;
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};
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// ======================================================================
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// Slot2_fun - hold a F instance and use the function call operator
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template<typename R, typename F, typename A1, typename A2>
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class Slot2_fun : public Slot2<R, A1, A2>
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{
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F f;
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public:
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Slot2_fun(const F& f) : f(f) { }
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Slot2_fun(const Slot2_fun& s) : Slot2<R, A1, A2>(s), f(s.f) { }
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~Slot2_fun() { }
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R operator()(A1 a1, A2 a2) { return f(a1, a2); }
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Slot2_fun* clone() const { return new Slot2_fun(*this); }
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};
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template<typename F, typename A1, typename A2>
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class Slot2_fun<void, F, A1, A2> : public Slot2<void, A1, A2>
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{
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F f;
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public:
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Slot2_fun(const F& f) : f(f) { }
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Slot2_fun(const Slot2_fun& s) : Slot2<void, A1, A2>(s), f(s.f) { }
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~Slot2_fun() { }
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void operator()(A1 a1, A2 a2) { f(a1, a2); }
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Slot2_fun* clone() const { return new Slot2_fun(*this); }
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};
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// ======================================================================
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// Slot2_mem - pointer to a member function of the T class
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template<typename R, class T, typename A1, typename A2>
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class Slot2_mem : public Slot2<R, A1, A2>
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{
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R (T::*m)(A1, A2);
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T* t;
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public:
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Slot2_mem(R (T::*m)(A1, A2), T* t) : m(m), t(t) { }
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Slot2_mem(const Slot2_mem& s) : Slot2<R, A1, A2>(s), m(s.m), t(s.t) { }
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~Slot2_mem() { }
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R operator()(A1 a1, A2 a2) { return (t->*m)(a1, a2); }
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Slot2_mem* clone() const { return new Slot2_mem(*this); }
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};
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template<class T, typename A1, typename A2>
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class Slot2_mem<void, T, A1, A2> : public Slot2<void, A1, A2>
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{
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void (T::*m)(A1, A2);
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T* t;
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public:
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Slot2_mem(void (T::*m)(A1, A2), T* t) : m(m), t(t) { }
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Slot2_mem(const Slot2_mem& s) : Slot2<void, A1, A2>(s), m(s.m), t(s.t) { }
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~Slot2_mem() { }
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void operator()(A1 a1, A2 a2) { return (t->*m)(a1, a2); }
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Slot2_mem* clone() const { return new Slot2_mem(*this); }
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};
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// ======================================================================
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/** @} */
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} // namespace Vaca
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#endif // VACA_SLOT_H
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