mirror of
https://github.com/aseprite/aseprite.git
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- Added support to detect eraser tip on Linux (#610) - Related to #139 - Still needs works for gradients and better brush interpolations between stroke points - Requested several times, e.g. https://community.aseprite.org/t/1077 https://community.aseprite.org/t/1881, steam forum, etc.
203 lines
6.6 KiB
C++
203 lines
6.6 KiB
C++
// Aseprite UI Library
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// Copyright (C) 2018-2020 Igara Studio S.A.
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// Copyright (C) 2001-2018 David Capello
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//
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// This file is released under the terms of the MIT license.
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// Read LICENSE.txt for more information.
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#ifndef UI_MESSAGE_H_INCLUDED
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#define UI_MESSAGE_H_INCLUDED
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#pragma once
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#include "base/paths.h"
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#include "gfx/point.h"
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#include "gfx/rect.h"
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#include "ui/base.h"
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#include "ui/keys.h"
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#include "ui/message_type.h"
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#include "ui/mouse_button.h"
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#include "ui/pointer_type.h"
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namespace ui {
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class Timer;
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class Widget;
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class Message {
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enum Flags {
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FromFilter = 1, // Sent from pre-filter
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PropagateToChildren = 2,
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PropagateToParent = 4,
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};
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public:
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Message(MessageType type,
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KeyModifiers modifiers = kKeyUninitializedModifier);
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virtual ~Message();
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MessageType type() const { return m_type; }
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Widget* recipient() const { return m_recipient; }
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bool fromFilter() const { return hasFlag(FromFilter); }
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void setFromFilter(const bool state) { setFlag(FromFilter, state); }
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KeyModifiers modifiers() const { return m_modifiers; }
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bool shiftPressed() const { return (m_modifiers & kKeyShiftModifier) == kKeyShiftModifier; }
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bool ctrlPressed() const { return (m_modifiers & kKeyCtrlModifier) == kKeyCtrlModifier; }
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bool altPressed() const { return (m_modifiers & kKeyAltModifier) == kKeyAltModifier; }
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bool cmdPressed() const { return (m_modifiers & kKeyCmdModifier) == kKeyCmdModifier; }
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bool winPressed() const { return (m_modifiers & kKeyWinModifier) == kKeyWinModifier; }
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bool onlyShiftPressed() const { return m_modifiers == kKeyShiftModifier; }
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bool onlyCtrlPressed() const { return m_modifiers == kKeyCtrlModifier; }
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bool onlyAltPressed() const { return m_modifiers == kKeyAltModifier; }
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bool onlyCmdPressed() const { return m_modifiers == kKeyCmdModifier; }
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bool onlyWinPressed() const { return m_modifiers == kKeyWinModifier; }
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void setRecipient(Widget* widget);
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void removeRecipient(Widget* widget);
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bool propagateToChildren() const { return hasFlag(PropagateToChildren); }
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bool propagateToParent() const { return hasFlag(PropagateToParent); }
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void setPropagateToChildren(const bool state) { setFlag(PropagateToChildren, state); }
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void setPropagateToParent(const bool state) { setFlag(PropagateToParent, state); }
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Widget* commonAncestor() { return m_commonAncestor; }
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void setCommonAncestor(Widget* widget) { m_commonAncestor = widget; }
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private:
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bool hasFlag(const Flags flag) const {
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return (m_flags & flag) == flag;
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}
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void setFlag(const Flags flag, const bool state) {
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m_flags = (state ? (m_flags | flag):
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(m_flags & ~flag));
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}
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MessageType m_type; // Type of message
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int m_flags; // Special flags for this message
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Widget* m_recipient; // Recipient of this message
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Widget* m_commonAncestor; // Common ancestor between the Leave <-> Enter messages
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KeyModifiers m_modifiers; // Key modifiers pressed when message was created
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};
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class KeyMessage : public Message {
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public:
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KeyMessage(MessageType type,
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KeyScancode scancode,
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KeyModifiers modifiers,
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int unicodeChar,
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int repeat);
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KeyScancode scancode() const { return m_scancode; }
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int unicodeChar() const { return m_unicodeChar; }
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int repeat() const { return m_repeat; }
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bool isDeadKey() const { return m_isDead; }
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void setDeadKey(bool state) { m_isDead = state; }
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private:
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KeyScancode m_scancode;
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int m_unicodeChar;
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int m_repeat; // repeat=0 means the first time the key is pressed
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bool m_isDead;
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};
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class PaintMessage : public Message {
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public:
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PaintMessage(int count, const gfx::Rect& rect)
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: Message(kPaintMessage), m_count(count), m_rect(rect) {
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}
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int count() const { return m_count; }
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const gfx::Rect& rect() const { return m_rect; }
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private:
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int m_count; // Cound=0 if it's last msg of draw-chain
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gfx::Rect m_rect; // Area to draw
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};
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class MouseMessage : public Message {
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public:
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MouseMessage(MessageType type,
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PointerType pointerType,
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MouseButton button,
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KeyModifiers modifiers,
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const gfx::Point& pos,
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const gfx::Point& wheelDelta = gfx::Point(0, 0),
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bool preciseWheel = false,
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float pressure = 0.0f)
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: Message(type, modifiers),
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m_pointerType(pointerType),
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m_button(button),
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m_pos(pos),
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m_wheelDelta(wheelDelta),
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m_preciseWheel(preciseWheel),
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m_pressure(pressure) {
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}
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PointerType pointerType() const { return m_pointerType; }
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MouseButton button() const { return m_button; }
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bool left() const { return (m_button == kButtonLeft); }
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bool right() const { return (m_button == kButtonRight); }
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bool middle() const { return (m_button == kButtonMiddle); }
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gfx::Point wheelDelta() const { return m_wheelDelta; }
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bool preciseWheel() const { return m_preciseWheel; }
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float pressure() const { return m_pressure; }
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const gfx::Point& position() const { return m_pos; }
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private:
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PointerType m_pointerType;
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MouseButton m_button; // Pressed button
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gfx::Point m_pos; // Mouse position
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gfx::Point m_wheelDelta; // Wheel axis variation
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bool m_preciseWheel;
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float m_pressure;
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};
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class TouchMessage : public Message {
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public:
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TouchMessage(MessageType type,
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KeyModifiers modifiers,
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const gfx::Point& pos,
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double magnification)
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: Message(type, modifiers),
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m_pos(pos),
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m_magnification(magnification) {
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}
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const gfx::Point& position() const { return m_pos; }
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double magnification() const { return m_magnification; }
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private:
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gfx::Point m_pos; // Mouse position
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double m_magnification;
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};
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class TimerMessage : public Message {
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public:
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TimerMessage(int count, Timer* timer)
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: Message(kTimerMessage), m_count(count), m_timer(timer) {
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}
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int count() const { return m_count; }
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Timer* timer() { return m_timer; }
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private:
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int m_count; // Accumulated calls
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Timer* m_timer; // Timer handle
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};
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class DropFilesMessage : public Message {
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public:
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DropFilesMessage(const base::paths& files)
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: Message(kDropFilesMessage)
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, m_files(files) {
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}
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const base::paths& files() const { return m_files; }
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private:
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base::paths m_files;
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};
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} // namespace ui
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#endif
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