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Added a new "weak lock" concept to RWLock/Document class. The background thread that saves data recovery information can obtain this "weak lock" which can be unlocked by the UI thread in any moment (i.e. when the user needs the document immediately for UI.)
Aseprite
Copyright (C) 2001-2016 David Capello
Introduction
Aseprite is a program to create animated sprites. Its main features are:
- Sprites are composed by layers & frames (as separated concepts).
- Supported color modes: RGBA, Indexed (palettes up to 256 colors), and Grayscale.
- Load/save sequence of PNG files and GIF animations (and FLC, FLI, JPG, BMP, PCX, TGA).
- Export/import animations to/from Sprite Sheets.
- Tiled drawing mode, useful to draw patterns and textures.
- Undo/Redo for every operation.
- Real-time animation preview.
- Multiple editors support.
- Pixel-art specific tools like filled Contour, Polygon, Shading mode, etc.
- Onion skinning
Issues
There is a list of Known Issues (things to be fixed or that aren't yet implemented).
If you found a bug or have a new idea/feature for the program, you can report them.
Support
You can ask for help in:
- Our official support email address: support@aseprite.org
- Aseprite Steam Community
- Aseprite mailing list (subscribe)
- Social networks and community-driven places: Twitter, Facebook, YouTube, Google+, IRC, DeviantArt.
Authors
- David Capello davidcapello@gmail.com
Programmer, designer, and maintainer.
http://davidcapello.com/ - Ilija Melentijevic
New GUI skin for Aseprite v0.8. A lot of good ideas.
http://ilkke.blogspot.com/
http://www.pixeljoint.com/p/9270.htm - Contributors
http://www.aseprite.org/contributors/
Thanks to all the people who have contributed ideas, patches, bugs report, feature requests, donations, and help me developing Aseprite.
Credits
Aseprite includes color palettes created by:
- Richard "DawnBringer" Fhager palettes, 16 colors, 32 colors.
- Arne Niklas Jansson palettes, 16 colors, 32 colors.
It tries to replicate some pixel-art algorithms:
- RotSprite by Xenowhirl.
- Pixel perfect drawing algorithm by Sébastien Bénard and Carduus.
And it uses the following third-party libraries:
- Allegro 4 - allegro4 license
- FreeType - FTL license
- Google Test - gtest license
- XFree86 - XFree86 license
- curl - curl license
- duktape - MIT license
- giflib - giflib license
- libjpeg - libjpeg license
- libpng - libpng license
- libwebp - libwebp license
- loadpng - zlib license
- modp_b64 - BSD license
- pixman - MIT license
- simpleini - MIT license
- tinyxml - zlib license
- zlib - ZLIB license
License
This program is distributed under three different licenses:
- Source code and official releases/binaries are distributed under our End-User License Agreement for Aseprite (EULA). Please check that there are modules/libraries in the source code that are distributed under the MIT license (e.g. laf, clip, she, gfx, ui, etc.).
- You can request a special educational license in case you are a teacher in an educational institution and want to use Aseprite in your classroom (in-situ).
- Steam releases are distributed under the terms of the Steam Subscriber Agreement.
You can get more information about Aseprite license in the FAQ.
Description
Animated sprite editor & pixel art tool (Windows, macOS, Linux)
animated-spritesanimationasepritec-plus-pluscppdrawgifgraphicspixel-artpixel-editorsprite-editorspritesspritesheettile-editortilemap-editor
Readme
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