aseprite/src/raster/sprite_position.h
2014-03-29 19:40:17 -03:00

55 lines
1.8 KiB
C++

/* Aseprite
* Copyright (C) 2001-2013 David Capello
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef RASTER_SPRITE_POSITION_H_INCLUDED
#define RASTER_SPRITE_POSITION_H_INCLUDED
#pragma once
#include "raster/frame_number.h"
#include "raster/layer_index.h"
namespace raster {
class Sprite;
class SpritePosition {
public:
SpritePosition() { }
SpritePosition(LayerIndex layerIndex, FrameNumber frameNumber)
: m_layerIndex(layerIndex)
, m_frameNumber(frameNumber) {
}
const LayerIndex& layerIndex() const { return m_layerIndex; }
const FrameNumber& frameNumber() const { return m_frameNumber; }
void layerIndex(LayerIndex layerIndex) { m_layerIndex = layerIndex; }
void frameNumber(FrameNumber frameNumber) { m_frameNumber = frameNumber; }
bool operator==(const SpritePosition& o) const { return m_layerIndex == o.m_layerIndex && m_frameNumber == o.m_frameNumber; }
bool operator!=(const SpritePosition& o) const { return m_layerIndex != o.m_layerIndex || m_frameNumber != o.m_frameNumber; }
private:
LayerIndex m_layerIndex;
FrameNumber m_frameNumber;
};
} // namespace raster
#endif