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https://github.com/aseprite/aseprite.git
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39bdba4a7d
We must be able to convert a app::Color::IndexType to a tile index.
1329 lines
39 KiB
Lua
1329 lines
39 KiB
Lua
-- Copyright (C) 2019-2023 Igara Studio S.A.
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--
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-- This file is released under the terms of the MIT license.
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-- Read LICENSE.txt for more information.
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-- This version of Aseprite doesn't support tilemaps
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if TilesetMode == nil then return end
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dofile('./test_utils.lua')
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local rgba = app.pixelColor.rgba
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-- Check constants
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assert(TilemapMode.PIXELS == 0)
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assert(TilemapMode.TILES == 1)
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assert(TilesetMode.MANUAL == 0)
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assert(TilesetMode.AUTO == 1)
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assert(TilesetMode.STACK == 2)
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----------------------------------------------------------------------
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-- Tests drawing in the tilemap
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----------------------------------------------------------------------
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do
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local spr = Sprite(32, 32, ColorMode.INDEXED)
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spr.gridBounds = Rectangle{ 0, 0, 4, 4 }
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assert(spr.layers[1].isImage)
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assert(not spr.layers[1].isTilemap)
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----------------------------------------------------------------------
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-- Create a tilemap
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----------------------------------------------------------------------
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app.command.NewLayer{ tilemap=true }
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assert(#spr.layers == 2)
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local tilemapLay = spr.layers[2]
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assert(tilemapLay.isImage)
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assert(tilemapLay.isTilemap)
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assert(#tilemapLay.cels == 0)
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----------------------------------------------------------------------
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-- Draw the first pixel on the tilemap so a new tile is created
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----------------------------------------------------------------------
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app.useTool{
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tool='pencil',
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color=1,
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layer=tilemapLay,
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tilesetMode=TilesetMode.STACK,
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points={ Point(1, 2), Point(2, 2) }}
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assert(#tilemapLay.cels == 1)
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assert(tilemapLay:cel(1).image.colorMode == ColorMode.TILEMAP)
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local tilemapCel = tilemapLay:cel(1)
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assert(tilemapCel.bounds == Rectangle(0, 0, 4, 4))
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assert(#spr.tilesets == 1) -- one tileset
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assert(spr.tilesets[1] == tilemapLay.tileset)
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local tileset = tilemapLay.tileset
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assert(#tileset == 2) -- empty tile + our tile
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assert(tileset:getTile(0):isEmpty())
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assert(not tileset:getTile(1):isEmpty())
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expect_img(tileset:getTile(1), { 0,0,0,0,
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0,0,0,0,
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0,1,1,0,
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0,0,0,0 })
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tilemapCel.position = Point(2, 2)
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assert(tilemapCel.bounds == Rectangle(2, 2, 4, 4))
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assert(#tileset == 2)
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assert(tilemapCel.image.width == 1)
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assert(tilemapCel.image.height == 1)
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assert(tilemapCel.image:getPixel(0, 0) == 1)
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----------------------------------------------------------------------
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-- Draw a second pixel with locked mode (new tiles are not generated)
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----------------------------------------------------------------------
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app.useTool{
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tool='pencil',
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color=1,
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cel=tilemapCel,
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tilesetMode=TilesetMode.MANUAL,
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points={ Point(0, 0) }}
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assert(tilemapCel.bounds == Rectangle(2, 2, 4, 4))
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assert(#tileset == 2)
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----------------------------------------------------------------------
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-- Draw pixels generating new tiles
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----------------------------------------------------------------------
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app.useTool{
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tool='pencil',
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color=1,
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cel=tilemapCel,
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tilesetMode=TilesetMode.STACK,
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points={ Point(0, 0) }}
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assert(tilemapCel.bounds == Rectangle(-2, -2, 8, 8))
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assert(#tileset == 3)
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assert(tileset:getTile(0):isEmpty())
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assert(not tileset:getTile(1):isEmpty())
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assert(not tileset:getTile(2):isEmpty())
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expect_img(tilemapCel.image, { 2, 0,
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0, 1 })
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app.useTool{
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tool='pencil',
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color=1,
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cel=tilemapCel,
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tilesetMode=TilesetMode.STACK,
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points={ Point(6, 6) }}
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assert(tilemapCel.bounds == Rectangle(-2, -2, 12, 12))
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assert(#tileset == 4)
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assert(not tileset:getTile(3):isEmpty())
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expect_img(tilemapCel.image, { 2, 0, 0,
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0, 1, 0,
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0, 0, 3 })
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----------------------------------------------------------------------
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-- Draw in manual mode to modify existent tiles
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----------------------------------------------------------------------
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assert(tilemapCel.bounds == Rectangle(-2, -2, 12, 12))
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assert(#tileset == 4)
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expect_img(tileset:getTile(1), { 0,0,0,0,
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0,0,0,0,
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0,1,1,0,
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0,0,0,0 })
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expect_img(tileset:getTile(2), { 0,0,0,0,
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0,0,0,0,
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0,0,1,0,
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0,0,0,0 })
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expect_img(tileset:getTile(3), { 1,0,0,0,
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0,0,0,0,
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0,0,0,0,
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0,0,0,0 })
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expect_img(tilemapCel.image, { 2, 0, 0,
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0, 1, 0,
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0, 0, 3 })
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app.useTool{
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tool='rectangle',
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color=2,
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cel=tilemapCel,
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tilesetMode=TilesetMode.MANUAL,
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points={ Point(0, 0), Point(9, 9) }}
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assert(tilemapCel.bounds == Rectangle(-2, -2, 12, 12))
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assert(#tileset == 4)
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expect_img(tileset:getTile(1), { 0,0,0,0,
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0,0,0,0,
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0,1,1,0,
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0,0,0,0 })
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expect_img(tileset:getTile(2), { 0,0,0,0,
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0,0,0,0,
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0,0,2,2,
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0,0,2,0 })
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expect_img(tileset:getTile(3), { 1,0,0,2,
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0,0,0,2,
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0,0,0,2,
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2,2,2,2 })
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expect_img(tilemapCel.image, { 2, 0, 0,
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0, 1, 0,
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0, 0, 3 })
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tilemapCel.position = Point(1, 1)
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app.useTool{
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tool='line',
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color=3,
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cel=tilemapCel,
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tilesetMode=TilesetMode.MANUAL,
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points={ Point(1, 1), Point(12, 12) }}
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assert(tilemapCel.bounds == Rectangle(1, 1, 12, 12))
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assert(#tileset == 4)
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expect_img(tileset:getTile(1), { 3,0,0,0,
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0,3,0,0,
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0,1,3,0,
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0,0,0,3 })
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expect_img(tileset:getTile(2), { 3,0,0,0,
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0,3,0,0,
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0,0,3,2,
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0,0,2,3 })
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expect_img(tileset:getTile(3), { 3,0,0,2,
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0,3,0,2,
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0,0,3,2,
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2,2,2,3 })
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expect_img(tilemapCel.image, { 2, 0, 0,
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0, 1, 0,
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0, 0, 3 })
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end
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----------------------------------------------------------------------
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-- Tests drawing in the tilemap with tiles
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----------------------------------------------------------------------
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do
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local spr = Sprite(32, 32)
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spr.gridBounds = Rectangle(0, 0, 8, 8)
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app.command.NewLayer{ tilemap=true }
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local tm = app.activeLayer
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local ts = tm.tileset
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assert(ts ~= nil)
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expect_eq(0, ts.grid.origin.x)
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expect_eq(0, ts.grid.origin.y)
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expect_eq(8, ts.grid.tileSize.width)
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expect_eq(8, ts.grid.tileSize.height)
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app.useTool{
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tool='pencil',
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color=Color{ r=0, g=0, b=0 },
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tilemapMode=TilemapMode.PIXELS,
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tilesetMode=TilesetMode.STACK,
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points={ Point(0, 0), Point(31, 31) }}
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local cel = tm.cels[1]
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expect_eq(2, #ts)
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expect_img(cel.image, { 1,0,0,0,
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0,1,0,0,
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0,0,1,0,
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0,0,0,1 })
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app.useTool{
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tool='pencil',
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color=Color{ index=1 }, -- We can use a Color{ index } to paint tiles too
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tilemapMode=TilemapMode.TILES,
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tilesetMode=TilesetMode.STACK,
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points={ Point(0, 16) }} -- y=16 is the first pixel of 3rd row of tiles
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cel = tm.cels[1]
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expect_img(cel.image, { 1,0,0,0,
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0,1,0,0,
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1,0,1,0,
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0,0,0,1 })
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app.useTool{
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tool='pencil',
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color=Color{ tile=1 }, -- Color{ tile } is the new constructor to paint tiles + flags
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tilemapMode=TilemapMode.TILES,
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tilesetMode=TilesetMode.STACK,
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points={ Point(0, 0), Point(16, 0) }} -- x=16 is the first pixel of 3rd column of tiles
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cel = tm.cels[1]
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expect_img(cel.image, { 1,1,1,0,
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0,1,0,0,
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1,0,1,0,
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0,0,0,1 })
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-- Move layer origin to 10, 8
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cel.position = { 10, 8 }
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expect_eq(Point{ 10, 8 }, cel.position)
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app.useTool{
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tool='pencil',
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color=Color{ tile=0 },
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tilemapMode=TilemapMode.TILES,
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tilesetMode=TilesetMode.STACK,
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points={ { 10, 8 }, { 18, 16 } }} -- {10,8} is the first existent tile in the tilemap
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-- these are tiles 2,1 and 3,2
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cel = tm.cels[1]
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expect_img(cel.image, { 0,1,1,0,
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0,0,0,0,
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1,0,1,0,
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0,0,0,1 })
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app.useTool{
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tool='pencil',
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color=Color{ tile=1 },
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tilemapMode=TilemapMode.TILES,
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tilesetMode=TilesetMode.STACK,
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points={ Point(1, 7), Point(2, 8) }} -- Tile 0,0 and 1,1
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cel = tm.cels[1]
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expect_img(cel.image, { 1,0, 0,0,0,0,
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0,1, 0,1,1,0,
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0,0, 0,0,0,0,
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0,0, 1,0,1,0,
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0,0, 0,0,0,1 })
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end
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----------------------------------------------------------------------
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-- Tests drawing when the grid origin is in a negative position
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----------------------------------------------------------------------
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do
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local spr = Sprite(32, 32)
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app.command.NewLayer{ tilemap=true }
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local tilemapLay = spr.layers[2]
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app.useTool{
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tool='pencil',
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color=Color{ r=0, g=255, b=0 },
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layer=tilemapLay,
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tilesetMode=TilesetMode.STACK,
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points={ Point(0, 0) }}
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local tilemapCel = tilemapLay:cel(1)
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assert(tilemapCel.bounds == Rectangle(0, 0, 16, 16))
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local tileset = tilemapLay.tileset
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assert(#tileset == 2) -- empty tile + our tile
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tilemapCel.position = Point(-1, -1)
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assert(tilemapCel.bounds == Rectangle(-1, -1, 16, 16))
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app.useTool{
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tool='pencil',
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color=Color{ r=255, g=0, b=0 },
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cel=tilemapCel,
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tilesetMode=TilesetMode.STACK,
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points={ Point(0, 0) }}
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assert(tilemapCel.bounds == Rectangle(-1, -1, 16, 16))
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assert(#tileset == 3)
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local img = tileset:getTile(2)
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assert(img:getPixel(0, 0) == rgba(0, 255, 0, 255))
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assert(img:getPixel(1, 0) == rgba(0, 0, 0, 0))
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assert(img:getPixel(2, 0) == rgba(0, 0, 0, 0))
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assert(img:getPixel(0, 1) == rgba(0, 0, 0, 0))
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assert(img:getPixel(1, 1) == rgba(255, 0, 0, 255))
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assert(img:getPixel(2, 1) == rgba(0, 0, 0, 0))
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assert(img:getPixel(0, 2) == rgba(0, 0, 0, 0))
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assert(img:getPixel(1, 2) == rgba(0, 0, 0, 0))
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assert(img:getPixel(2, 2) == rgba(0, 0, 0, 0))
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end
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----------------------------------------------------------------------
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-- Tests that extra tiles are not created
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----------------------------------------------------------------------
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do
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local spr = Sprite(32, 32)
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app.command.NewLayer{ tilemap=true }
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local tilemapLay = spr.layers[2]
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app.useTool{
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tool='pencil',
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color=Color{ r=0, g=255, b=0 },
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layer=tilemapLay,
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tilesetMode=TilesetMode.STACK,
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points={ Point(0, 0) }}
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local tilemapCel = tilemapLay:cel(1)
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tilemapCel.position = Point(-1, -1)
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app.useTool{
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tool='pencil',
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color=Color{ r=255, g=0, b=0 },
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cel=tilemapCel,
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tilesetMode=TilesetMode.STACK,
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points={ Point(30, 30) }}
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assert(tilemapCel.bounds == Rectangle(-1, -1, 32, 32))
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end
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----------------------------------------------------------------------
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-- Tests moving & copying tiles
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----------------------------------------------------------------------
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do
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local spr = Sprite(32, 32)
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app.command.NewLayer{ tilemap=true }
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local tilemapLay = spr.layers[2]
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app.useTool{
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tool='ellipse',
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color=Color{ r=0, g=0, b=0 },
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layer=tilemapLay,
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tilesetMode=TilesetMode.STACK,
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points={ Point(0, 0), Point(31, 31) }}
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local ts = tilemapLay.tileset
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assert(#ts == 5)
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local imgs = { ts:getTile(1),
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ts:getTile(2),
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ts:getTile(3),
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ts:getTile(4) }
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-- No op = move tile 1 before the tile 1, result=0,1,2,3,4
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app.range.tiles = { 1 }
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app.command.MoveTiles{ before=1 }
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expect_eq(imgs[1], ts:getTile(1))
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expect_eq(imgs[2], ts:getTile(2))
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expect_eq(imgs[3], ts:getTile(3))
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expect_eq(imgs[4], ts:getTile(4))
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expect_eq(1, #app.range.tiles)
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expect_eq(1, app.range.tiles[1])
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-- Move tile 2 before tile 1, result=0,2,1,3,4
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app.range.tiles = { 2 }
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app.command.MoveTiles{ before=1 }
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expect_eq(imgs[2], ts:getTile(1))
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expect_eq(imgs[1], ts:getTile(2))
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expect_eq(imgs[3], ts:getTile(3))
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expect_eq(imgs[4], ts:getTile(4))
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expect_eq(1, #app.range.tiles)
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expect_eq(1, app.range.tiles[1])
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app.undo()
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-- Move tiles 1 and 2 before 4, result=0,3,1,2,4
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app.range.tiles = { 1, 2 }
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app.command.MoveTiles({ before=4 })
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expect_eq(imgs[3], ts:getTile(1))
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expect_eq(imgs[1], ts:getTile(2))
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expect_eq(imgs[2], ts:getTile(3))
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expect_eq(imgs[4], ts:getTile(4))
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expect_eq(2, #app.range.tiles)
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expect_eq(2, app.range.tiles[1])
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expect_eq(3, app.range.tiles[2])
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app.undo()
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-- Move tiles 1 and 3 before 3, result=0,2,1,3,4
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app.range.tiles = { 1, 3 }
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app.command.MoveTiles({ before=3 })
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expect_eq(imgs[2], ts:getTile(1))
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expect_eq(imgs[1], ts:getTile(2))
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expect_eq(imgs[3], ts:getTile(3))
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expect_eq(imgs[4], ts:getTile(4))
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expect_eq(2, #app.range.tiles)
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expect_eq(2, app.range.tiles[1])
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expect_eq(3, app.range.tiles[2])
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app.undo()
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-- Copy tiles 1 before 1, result=0,1,1,2,3,4
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app.range.tiles = { 1 }
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app.command.CopyTiles({ before=1 })
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expect_eq(1, #app.range.tiles)
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expect_eq(1, app.range.tiles[1])
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expect_eq(6, #ts)
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assert(ts:getTile(0):isEmpty())
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assert(ts:getTile(1):isEqual(imgs[1]))
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assert(ts:getTile(2):isEqual(imgs[1]))
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assert(ts:getTile(3):isEqual(imgs[2]))
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assert(ts:getTile(4):isEqual(imgs[3]))
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assert(ts:getTile(5):isEqual(imgs[4]))
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app.undo()
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-- Copy tiles 1 before 4, result=0,1,2,3,1,4
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app.range.tiles = { 1 }
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app.command.CopyTiles({ before=4 })
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expect_eq(1, #app.range.tiles)
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expect_eq(4, app.range.tiles[1])
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expect_eq(6, #ts)
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assert(ts:getTile(0):isEmpty())
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assert(ts:getTile(1):isEqual(imgs[1]))
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assert(ts:getTile(2):isEqual(imgs[2]))
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assert(ts:getTile(3):isEqual(imgs[3]))
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assert(ts:getTile(4):isEqual(imgs[1]))
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assert(ts:getTile(5):isEqual(imgs[4]))
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app.undo()
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-- Copy tiles 1, 2, and 4, before 5, result=0,1,2,3,4,1,2,4
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app.range.tiles = { 1, 2, 4 }
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app.command.CopyTiles({ before=5 })
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assert(ts:getTile(0):isEmpty())
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assert(ts:getTile(1):isEqual(imgs[1]))
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assert(ts:getTile(2):isEqual(imgs[2]))
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assert(ts:getTile(3):isEqual(imgs[3]))
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assert(ts:getTile(4):isEqual(imgs[4]))
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assert(ts:getTile(5):isEqual(imgs[1]))
|
|
assert(ts:getTile(6):isEqual(imgs[2]))
|
|
assert(ts:getTile(7):isEqual(imgs[4]))
|
|
app.undo()
|
|
|
|
-- Copy tiles 2, and 4, before 1, result=0,2,4,1,2,3,4
|
|
app.range.tiles = { 2, 4 }
|
|
app.command.CopyTiles({ before=1 })
|
|
assert(ts:getTile(0):isEmpty())
|
|
assert(ts:getTile(1):isEqual(imgs[2]))
|
|
assert(ts:getTile(2):isEqual(imgs[4]))
|
|
assert(ts:getTile(3):isEqual(imgs[1]))
|
|
assert(ts:getTile(4):isEqual(imgs[2]))
|
|
assert(ts:getTile(5):isEqual(imgs[3]))
|
|
assert(ts:getTile(6):isEqual(imgs[4]))
|
|
app.undo()
|
|
|
|
-- Copy tiles 1, and 4, before 5, result=0,1,2,3,4,1,4
|
|
app.range.tiles = { 1, 4 }
|
|
app.command.CopyTiles({ before=5 })
|
|
assert(ts:getTile(0):isEmpty())
|
|
assert(ts:getTile(1):isEqual(imgs[1]))
|
|
assert(ts:getTile(2):isEqual(imgs[2]))
|
|
assert(ts:getTile(3):isEqual(imgs[3]))
|
|
assert(ts:getTile(4):isEqual(imgs[4]))
|
|
assert(ts:getTile(5):isEqual(imgs[1]))
|
|
assert(ts:getTile(6):isEqual(imgs[4]))
|
|
app.undo()
|
|
|
|
-- Copy tiles 1, and 4, before 6, result=0,1,2,3,4,-,1,4
|
|
app.range.tiles = { 1, 4 }
|
|
app.command.CopyTiles({ before=6 })
|
|
assert(ts:getTile(0):isEmpty())
|
|
assert(ts:getTile(1):isEqual(imgs[1]))
|
|
assert(ts:getTile(2):isEqual(imgs[2]))
|
|
assert(ts:getTile(3):isEqual(imgs[3]))
|
|
assert(ts:getTile(4):isEqual(imgs[4]))
|
|
assert(ts:getTile(5):isEmpty())
|
|
assert(ts:getTile(6):isEqual(imgs[1]))
|
|
assert(ts:getTile(7):isEqual(imgs[4]))
|
|
app.undo()
|
|
|
|
-- Copy tiles 3, and 4, before 8, result=0,1,2,3,4,-,-,-,3,4
|
|
app.range.tiles = { 3, 4 }
|
|
app.command.CopyTiles({ before=8 })
|
|
assert(ts:getTile(0):isEmpty())
|
|
assert(ts:getTile(1):isEqual(imgs[1]))
|
|
assert(ts:getTile(2):isEqual(imgs[2]))
|
|
assert(ts:getTile(3):isEqual(imgs[3]))
|
|
assert(ts:getTile(4):isEqual(imgs[4]))
|
|
assert(ts:getTile(5):isPlain())
|
|
assert(ts:getTile(6):isPlain())
|
|
assert(ts:getTile(7):isPlain())
|
|
assert(ts:getTile(8):isEqual(imgs[3]))
|
|
assert(ts:getTile(9):isEqual(imgs[4]))
|
|
app.undo()
|
|
|
|
end
|
|
|
|
----------------------------------------------------------------------
|
|
-- Tests bug with alpha=0 and different RGB values
|
|
----------------------------------------------------------------------
|
|
|
|
do
|
|
local spr = Sprite(32, 32)
|
|
spr.gridBounds = Rectangle(0, 0, 2, 2)
|
|
app.command.NewLayer{ tilemap=true }
|
|
|
|
local tm = app.activeLayer
|
|
local ts = tm.tileset
|
|
expect_eq(1, #ts)
|
|
|
|
app.useTool{
|
|
tool='pencil',
|
|
color=Color{ r=0, g=0, b=0, a=255 },
|
|
tilemapMode=TilemapMode.PIXELS,
|
|
tilesetMode=TilesetMode.STACK,
|
|
points={ Point(0, 0), Point(3, 0) }}
|
|
|
|
expect_eq(2, #ts)
|
|
|
|
app.useTool{
|
|
tool='pencil',
|
|
color=Color{ r=255, g=0, b=0, a=0 },
|
|
tilemapMode=TilemapMode.PIXELS,
|
|
tilesetMode=TilesetMode.STACK,
|
|
points={ Point(0, 0), Point(1, 0) }}
|
|
|
|
-- If #ts is == 3, it means that the last useTool() with a r=255 a=0
|
|
-- created a new tile, that shouldn't be the case (because a=0
|
|
-- should ignore RGB values to compare tiles)
|
|
expect_eq(2, #ts)
|
|
|
|
end
|
|
|
|
----------------------------------------------------------------------
|
|
-- Tests tiles dissapearing in AUTO mode
|
|
----------------------------------------------------------------------
|
|
|
|
do
|
|
local spr = Sprite(32, 16, ColorMode.INDEXED)
|
|
spr.gridBounds = Rectangle(0, 0, 2, 2)
|
|
app.command.ConvertLayer{ to="tilemap" }
|
|
app.useTool{ points={ Point(0, 0), Point(31, 31) }, color=1, tool="filled_ellipse", tilesetMode=TilesetMode.AUTO }
|
|
app.useTool{ points={ Point(4, 4), Point(27, 27) }, color=2, tool="filled_ellipse", tilesetMode=TilesetMode.AUTO }
|
|
app.useTool{ points={ Point(0, 0), Point(32, 16) }, color=3, tool="line", tilesetMode=TilesetMode.AUTO }
|
|
app.useTool{ points={ Point(0, 0), Point(31, 8),
|
|
Point(0, 8), Point(31, 16) },
|
|
brush=4, color=3, tool="pencil", tilesetMode=TilesetMode.AUTO }
|
|
|
|
local i = spr.cels[1].image
|
|
assert(i:getPixel(4, 6) ~= 0)
|
|
assert(i:getPixel(8, 7) ~= 0)
|
|
end
|
|
|
|
-----------------------------------------------------------------------
|
|
-- Test CanvasSize with tilemaps when we trim out content
|
|
-----------------------------------------------------------------------
|
|
|
|
do
|
|
local sprite = Sprite(32, 32)
|
|
sprite.gridBounds = Rectangle(0, 0, 16, 16)
|
|
|
|
-- Create a 2x2 tilemap with 4 tiles drawing an ellipse
|
|
app.command.NewLayer{ tilemap=true }
|
|
app.useTool{
|
|
tool='filled_ellipse',
|
|
color=Color{ r=255, g=255, b=0 },
|
|
tilesetMode=TilesetMode.AUTO,
|
|
points={ Point(0, 0), Point(31, 31) }
|
|
}
|
|
assert(#sprite.layers == 2)
|
|
-- remove the unused layer image
|
|
sprite:deleteLayer("Layer 1")
|
|
assert(#sprite.layers == 1)
|
|
|
|
local celMap = app.activeLayer.cels[1]
|
|
assert(celMap.bounds == Rectangle(0, 0, 32, 32))
|
|
|
|
-- resize the canvas to 16x16 starting point(4,9)
|
|
-- covering a large part of the tile in 0,0
|
|
app.command.CanvasSize{
|
|
bounds=Rectangle(4,9,16,16),
|
|
trimOutside=true
|
|
}
|
|
|
|
assert(#app.activeLayer.cels == 1)
|
|
|
|
expect_eq(celMap.bounds, Rectangle(-4, -9, 32, 32))
|
|
expect_eq(sprite.bounds.width, 16)
|
|
expect_eq(sprite.bounds.height, 16)
|
|
|
|
-- grid is 16x16, so expected image width/height is 2
|
|
expect_eq(celMap.image.width, 2)
|
|
expect_eq(celMap.image.height, 2)
|
|
expect_eq(celMap.image:getPixel(0,0), 1)
|
|
expect_eq(celMap.image:getPixel(1,0), 2)
|
|
expect_eq(celMap.image:getPixel(0,1), 3)
|
|
expect_eq(celMap.image:getPixel(1,1), 4)
|
|
|
|
-- undo the last canvas resize
|
|
app.command.Undo()
|
|
|
|
-- reposition the cel in the sprite
|
|
celMap.position = Point(0,16)
|
|
expect_eq(celMap.bounds, Rectangle(0, 16, 32, 32))
|
|
|
|
-- deleting the whole tilemap cel when it's outside the bounds
|
|
app.command.CanvasSize {
|
|
bounds=Rectangle(0,0,8,8),
|
|
trimOutside=true
|
|
}
|
|
|
|
expect_eq(#app.activeLayer.cels, 0)
|
|
expect_eq(sprite.bounds.width, 8)
|
|
expect_eq(sprite.bounds.height, 8)
|
|
|
|
-- undo canvas resize
|
|
app.command.Undo()
|
|
|
|
-- undo set position
|
|
app.command.Undo()
|
|
expect_eq(celMap.bounds, Rectangle(0, 0, 32, 32))
|
|
|
|
app.command.CanvasSize{
|
|
bounds=Rectangle(16,16,16,16),
|
|
trimOutside=true
|
|
}
|
|
|
|
assert(celMap ~= nil)
|
|
expect_eq(celMap.bounds.x, 0)
|
|
expect_eq(celMap.bounds.y, 0)
|
|
expect_eq(celMap.image.width, 1)
|
|
expect_eq(celMap.image.height, 1)
|
|
expect_eq(celMap.position, Point(0,0))
|
|
expect_eq(celMap.image:getPixel(0,0), 4)
|
|
end
|
|
|
|
-----------------------------------------------------------------------
|
|
-- Test CanvasSize when the bounds of an image is shrunken
|
|
-----------------------------------------------------------------------
|
|
|
|
do
|
|
local sprite = Sprite(32, 32)
|
|
sprite.gridBounds = Rectangle(0, 0, 8, 8)
|
|
|
|
app.command.NewLayer{ tilemap=true }
|
|
local tilemapLayer = sprite.layers[2]
|
|
|
|
-- tile 1
|
|
app.useTool {
|
|
tool='pencil', color=Color{r=255, b=0, g=255},
|
|
layer=tilemapLayer,
|
|
points={ Point(7,8), Point(0, 15) },
|
|
tilesetMode=TilesetMode.AUTO
|
|
}
|
|
|
|
local celMap = tilemapLayer.cels[1]
|
|
|
|
-- tile 2
|
|
app.useTool {
|
|
tool='pencil', color=Color{r=0, b=255, g=255},
|
|
cel=celMap,
|
|
points={ Point(24,16), Point(31, 23) },
|
|
tilesetMode=TilesetMode.AUTO
|
|
}
|
|
|
|
-- tile 3
|
|
app.useTool {
|
|
tool='pencil', color=Color{r=0, b=0, g=255},
|
|
cel=celMap,
|
|
points={ Point(30,24), Point(24, 31) },
|
|
tilesetMode=TilesetMode.AUTO
|
|
}
|
|
|
|
-- tile 4
|
|
app.useTool {
|
|
tool='pencil', color=Color{r=0, b=255, g=0},
|
|
cel=celMap,
|
|
points={ Point(17,24), Point(23, 31) },
|
|
tilesetMode=TilesetMode.AUTO
|
|
}
|
|
|
|
-- crop this sprite a little below pixel(0,0)
|
|
app.command.CanvasSize {
|
|
bounds=Rectangle(8,16,20,16),
|
|
trimOutside=true, ui=false
|
|
}
|
|
|
|
expect_eq(sprite.bounds.width, 20)
|
|
expect_eq(sprite.bounds.height, 16)
|
|
|
|
-- ideally, we expect a 3x2 image, however, some parts of top and left
|
|
-- of the image are empty/notile, so it's optimized by shrunking it
|
|
-- we got paddings instead.
|
|
|
|
expect_eq(celMap.position, Point(8, 0))
|
|
expect_eq(celMap.image.width, 2)
|
|
expect_eq(celMap.image.height, 2)
|
|
expect_eq(celMap.image:getPixel(0, 0), 0)
|
|
expect_eq(celMap.image:getPixel(1, 0), 2)
|
|
expect_eq(celMap.image:getPixel(1, 1), 3)
|
|
expect_eq(celMap.image:getPixel(0, 1), 4)
|
|
end
|
|
|
|
----------------------------------------------------------------------
|
|
-- Tests canvas resizing in the tilemap with tiles 1x1
|
|
----------------------------------------------------------------------
|
|
|
|
do
|
|
local sprite1 = Sprite(4, 4)
|
|
-- Create a tilemap layer which grid size is 1x1
|
|
sprite1.gridBounds = Rectangle(1, 1, 1, 1)
|
|
app.command.NewLayer{ tilemap=true }
|
|
-- Create a tilemap of 2x2 tiles:
|
|
-- ______
|
|
-- | ∏∏ |
|
|
-- | ∏∏ |
|
|
-- | |
|
|
-- |______|
|
|
app.useTool{
|
|
tool='pencil',
|
|
color=Color{ r=255, g=0, b=0 },
|
|
tilesetMode=TilesetMode.AUTO,
|
|
points={ Point(1, 0) }
|
|
}
|
|
app.useTool{
|
|
tool='pencil',
|
|
color=Color{ r=0, g=255, b=0 },
|
|
tilesetMode=TilesetMode.AUTO,
|
|
points={ Point(2, 0) }
|
|
}
|
|
app.useTool{
|
|
tool='pencil',
|
|
color=Color{ r=0, g=0, b=255 },
|
|
tilesetMode=TilesetMode.AUTO,
|
|
points={ Point(1, 1) }
|
|
}
|
|
app.useTool{
|
|
tool='pencil',
|
|
color=Color{ r=255, g=255, b=255 },
|
|
tilesetMode=TilesetMode.AUTO,
|
|
points={ Point(2, 1) }
|
|
}
|
|
|
|
app.command.CanvasSize{
|
|
ui=false,
|
|
bounds=Rectangle(0,0,2,2),
|
|
trimOutside=true
|
|
}
|
|
|
|
local cel = app.activeLayer.cels[1]
|
|
expect_eq(cel.image.width, 1)
|
|
expect_eq(cel.image.height, 2)
|
|
expect_eq(cel.bounds, Rectangle(1, 0, 1, 2))
|
|
|
|
app.command.CanvasSize{
|
|
ui=false,
|
|
bounds=Rectangle(0,0,2,1),
|
|
trimOutside=true
|
|
}
|
|
|
|
cel = app.activeLayer.cels[1]
|
|
expect_eq(cel.image.width, 1)
|
|
expect_eq(cel.image.height, 1)
|
|
expect_eq(cel.bounds, Rectangle(1, 0, 1, 1))
|
|
end
|
|
|
|
----------------------------------------------------------------------
|
|
-- Tests canvas resizing in the tilemap with tiles 2x2, origin 2,1
|
|
----------------------------------------------------------------------
|
|
|
|
do
|
|
local sprite2 = Sprite(8, 8)
|
|
-- Create a tilemap layer which grid size is 2x2
|
|
sprite2.gridBounds = Rectangle(0, 0, 2, 2)
|
|
app.command.NewLayer{ tilemap=true }
|
|
-- Create a tilemap of 4x4 tiles:
|
|
--
|
|
-- ,--------- x = 2
|
|
-- |
|
|
-- ____v______
|
|
-- | |
|
|
-- | ∏∏XX |<-- y = 1
|
|
-- | ∏∏XX |
|
|
-- | OO∏∏ |
|
|
-- | OO∏∏ |
|
|
-- | |
|
|
-- | |
|
|
-- |___________|
|
|
|
|
-- Making a pixel to make a Cel
|
|
app.useTool{
|
|
tool='pencil',
|
|
color=Color{ r=255, g=0, b=0 },
|
|
tilesetMode=TilesetMode.AUTO,
|
|
points={ Point(0, 0) }
|
|
}
|
|
|
|
-- Moving the Cel to de desired position
|
|
app.activeLayer.cels[1].position = Point(2, 1)
|
|
|
|
-- Filling with squares of 2x2
|
|
app.useTool{
|
|
tool='pencil',
|
|
color=Color{ r=255, g=0, b=0 },
|
|
tilesetMode=TilesetMode.AUTO,
|
|
points={ Point(3, 1), Point(3, 2), Point(2, 2) }
|
|
}
|
|
|
|
app.useTool{
|
|
tool='pencil',
|
|
color=Color{ r=0, g=255, b=0 },
|
|
tilesetMode=TilesetMode.AUTO,
|
|
points={ Point(4, 1), Point(5, 1), Point(5, 2), Point(4, 2) }
|
|
}
|
|
|
|
app.useTool{
|
|
tool='pencil',
|
|
color=Color{ r=0, g=0, b=255 },
|
|
tilesetMode=TilesetMode.AUTO,
|
|
points={ Point(2, 3), Point(3, 3), Point(3, 4), Point(2, 4) }
|
|
}
|
|
|
|
app.useTool{
|
|
tool='pencil',
|
|
color=Color{ r=255, g=255, b=255 },
|
|
tilesetMode=TilesetMode.AUTO,
|
|
points={ Point(4, 3), Point(5, 3), Point(5, 4), Point(4, 4) }
|
|
}
|
|
|
|
-- ======================================================================
|
|
-- Cutting the canvas in the midle of the tilemap:
|
|
--
|
|
-- ,--------- x = -1
|
|
-- |
|
|
-- ___v _______
|
|
-- | | | |
|
|
-- ∏|∏X|X <-- y = -1
|
|
-- |----|--|----|
|
|
-- ∏|∏X|X
|
|
-- O|O∏|∏
|
|
-- |----|--|----|
|
|
-- O|O∏|∏
|
|
-- | |
|
|
-- | |
|
|
-- |____|__|____|
|
|
app.command.CanvasSize{
|
|
ui=false,
|
|
bounds=Rectangle(3,2,2,2),
|
|
trimOutside=true
|
|
}
|
|
|
|
expect_eq(app.activeLayer.cels[1].position, Point(-1,-1))
|
|
expect_eq(app.activeLayer.cels[1].image.width, 2) -- width in tilemap terms
|
|
expect_eq(app.activeLayer.cels[1].image.height, 2) -- height in tilemap terms
|
|
-- ======================================================================
|
|
|
|
app.command.Undo()
|
|
|
|
-- ======================================================================
|
|
-- Cutting the canvas from the bottom
|
|
-- ,--------- x = 2
|
|
-- |
|
|
-- ____v______
|
|
-- | |
|
|
-- | ∏∏XX |<-- y = 1
|
|
-- | ∏∏XX |
|
|
app.command.CanvasSize{
|
|
ui=false,
|
|
bounds=Rectangle(0,0,8,3),
|
|
trimOutside=true
|
|
}
|
|
|
|
expect_eq(app.activeLayer.cels[1].position, Point(2,1))
|
|
expect_eq(app.activeLayer.cels[1].image.width, 2) -- width in tilemap terms
|
|
expect_eq(app.activeLayer.cels[1].image.height, 1) -- height in tilemap terms
|
|
-- ======================================================================
|
|
-- Cutting the canvas from the right
|
|
-- ,--------- x = 2
|
|
-- |
|
|
-- ____v_
|
|
-- | |
|
|
-- | ∏∏|<-- y = 1
|
|
-- | ∏∏|
|
|
app.command.CanvasSize{
|
|
ui=false,
|
|
bounds=Rectangle(0,0,4,3),
|
|
trimOutside=true
|
|
}
|
|
|
|
expect_eq(app.activeLayer.cels[1].position, Point(2,1))
|
|
expect_eq(app.activeLayer.cels[1].image.width, 1) -- width in tilemap terms
|
|
expect_eq(app.activeLayer.cels[1].image.height, 1) -- height in tilemap terms
|
|
-- ======================================================================
|
|
|
|
app.command.Undo()
|
|
app.command.Undo()
|
|
|
|
-- ======================================================================
|
|
-- Cutting the canvas from the left, partial tile:
|
|
--
|
|
-- ,--------- x = -1
|
|
-- |
|
|
-- v ______
|
|
-- | | |
|
|
-- | ∏|∏XX |<-- y = 1
|
|
-- | ∏|∏XX |
|
|
-- | O|O∏∏ |
|
|
-- | O|O∏∏ |
|
|
-- | | |
|
|
-- | | |
|
|
-- | |______|
|
|
app.command.CanvasSize{
|
|
ui=false,
|
|
bounds=Rectangle(3,0,5,8),
|
|
trimOutside=true
|
|
}
|
|
|
|
expect_eq(app.activeLayer.cels[1].position, Point(-1, 1))
|
|
expect_eq(app.activeLayer.cels[1].image.width, 2) -- width in tilemap terms
|
|
expect_eq(app.activeLayer.cels[1].image.height, 2) -- height in tilemap terms
|
|
-- ======================================================================
|
|
|
|
app.command.Undo()
|
|
|
|
-- ======================================================================
|
|
-- Cutting the canvas from the top, partial tile:
|
|
--
|
|
-- ,--------- x = 2
|
|
-- |
|
|
-- ____|______
|
|
-- v
|
|
-- ____∏∏XX___ <-- y = -1
|
|
-- | ∏∏XX |
|
|
-- | OO∏∏ |
|
|
-- | OO∏∏ |
|
|
-- | |
|
|
-- | |
|
|
-- |___________|
|
|
app.command.CanvasSize{
|
|
ui=false,
|
|
bounds=Rectangle(0,2,8,6),
|
|
trimOutside=true
|
|
}
|
|
|
|
expect_eq(app.activeLayer.cels[1].position, Point(2, -1))
|
|
expect_eq(app.activeLayer.cels[1].image.width, 2) -- width in tilemap terms
|
|
expect_eq(app.activeLayer.cels[1].image.height, 2) -- height in tilemap terms
|
|
|
|
-- ======================================================================
|
|
|
|
app.command.Undo()
|
|
|
|
-- ======================================================================
|
|
-- Cutting the canvas from the left, cutting first tile column:
|
|
--
|
|
-- ,--------- x = 0
|
|
-- |
|
|
-- v____
|
|
-- | | |
|
|
-- | |XX |<-- y = 1
|
|
-- | |XX |
|
|
-- | |∏∏ |
|
|
-- | |∏∏ |
|
|
-- | | |
|
|
-- | | |
|
|
-- | |_____|
|
|
app.command.CanvasSize{
|
|
ui=false,
|
|
bounds=Rectangle(4,0,4,8),
|
|
trimOutside=true
|
|
}
|
|
|
|
expect_eq(app.activeLayer.cels[1].position, Point(0, 1))
|
|
expect_eq(app.activeLayer.cels[1].image.width, 1) -- width in tilemap terms
|
|
expect_eq(app.activeLayer.cels[1].image.height, 2) -- height in tilemap terms
|
|
-- ======================================================================
|
|
|
|
app.command.Undo()
|
|
|
|
-- ======================================================================
|
|
-- Cutting the canvas from the top, cutting the top tile row:
|
|
--
|
|
-- ,--------- x = 2
|
|
-- |
|
|
-- ____|______
|
|
-- |
|
|
-- |
|
|
-- ____v______
|
|
-- | OO∏∏ | <-- y = 0
|
|
-- | OO∏∏ |
|
|
-- | |
|
|
-- | |
|
|
-- |___________|
|
|
app.command.CanvasSize{
|
|
ui=false,
|
|
bounds=Rectangle(0,3,8,5),
|
|
trimOutside=true
|
|
}
|
|
|
|
expect_eq(app.activeLayer.cels[1].position, Point(2, 0))
|
|
expect_eq(app.activeLayer.cels[1].image.width, 2) -- width in tilemap terms
|
|
expect_eq(app.activeLayer.cels[1].image.height, 1) -- height in tilemap terms
|
|
end
|
|
|
|
----------------------------------------------------------------------
|
|
-- Tests canvas resizing in the tilemap with tiles 2x2 with shrink action
|
|
----------------------------------------------------------------------
|
|
|
|
do
|
|
local sprite3 = Sprite(8, 8)
|
|
-- Create a tilemap layer which grid size is 2x2
|
|
sprite3.gridBounds = Rectangle(0, 0, 2, 2)
|
|
app.command.NewLayer{ tilemap=true }
|
|
-- Create a tilemap of 4x4 tiles:
|
|
--
|
|
-- ,--------- x = 0
|
|
-- |
|
|
-- v__________
|
|
-- | |
|
|
-- |∏∏ |<-- y = 1
|
|
-- |∏∏ |
|
|
-- |OO XX|
|
|
-- |OO XX|
|
|
-- | ∏∏|
|
|
-- | ∏∏|
|
|
-- |___________|
|
|
|
|
-- Making a pixel to make a Cel
|
|
app.useTool{
|
|
tool='pencil',
|
|
color=Color{ r=255, g=0, b=0 },
|
|
tilesetMode=TilesetMode.AUTO,
|
|
points={ Point(0, 0) }
|
|
}
|
|
|
|
-- Moving the Cel to de desired position
|
|
app.activeLayer.cels[1].position = Point(0, 1)
|
|
|
|
-- Filling with squares of 2x2
|
|
app.useTool{
|
|
tool='pencil',
|
|
color=Color{ r=255, g=0, b=0 },
|
|
tilesetMode=TilesetMode.AUTO,
|
|
points={ Point(1, 1), Point(1, 2), Point(0, 2) }
|
|
}
|
|
|
|
app.useTool{
|
|
tool='pencil',
|
|
color=Color{ r=0, g=255, b=0 },
|
|
tilesetMode=TilesetMode.AUTO,
|
|
points={ Point(0, 3), Point(1, 3), Point(1, 4), Point(0, 4) }
|
|
}
|
|
|
|
app.useTool{
|
|
tool='pencil',
|
|
color=Color{ r=0, g=0, b=255 },
|
|
tilesetMode=TilesetMode.AUTO,
|
|
points={ Point(6, 3), Point(7, 3), Point(6, 4), Point(7, 4) }
|
|
}
|
|
|
|
app.useTool{
|
|
tool='pencil',
|
|
color=Color{ r=255, g=255, b=255 },
|
|
tilesetMode=TilesetMode.AUTO,
|
|
points={ Point(6, 5), Point(7, 5), Point(6, 6), Point(7, 6) }
|
|
}
|
|
|
|
-- ======================================================================
|
|
-- Cutting the canvas from the left, cutting the most left tile column:
|
|
--
|
|
-- ,--------- x = 4
|
|
-- |
|
|
-- ______v_
|
|
-- | | |
|
|
-- | | |
|
|
-- | | |
|
|
-- | | XX| <-- y = 3
|
|
-- | | XX|
|
|
-- | | ∏∏|
|
|
-- | | ∏∏|
|
|
-- | |________|
|
|
app.command.CanvasSize{
|
|
ui=false,
|
|
bounds=Rectangle(2,0,6,8),
|
|
trimOutside=true
|
|
}
|
|
|
|
expect_eq(app.activeLayer.cels[1].position, Point(4, 3))
|
|
expect_eq(app.activeLayer.cels[1].image.width, 1) -- width in tilemap terms
|
|
expect_eq(app.activeLayer.cels[1].image.height, 2) -- height in tilemap terms
|
|
end
|
|
|
|
----------------------------------------------------------------------
|
|
-- Tests removal of unused tilesets when deleting tilemaps
|
|
----------------------------------------------------------------------
|
|
|
|
do
|
|
local spr = Sprite(32, 32, ColorMode.INDEXED)
|
|
assert(spr.layers[1].isImage)
|
|
assert(not spr.layers[1].isTilemap)
|
|
|
|
-- Create some tilemaps
|
|
app.command.NewLayer{ tilemap=true }
|
|
assert(#spr.layers == 2)
|
|
local tilemapLay1 = spr.layers[2]
|
|
assert(tilemapLay1.isImage)
|
|
assert(tilemapLay1.isTilemap)
|
|
assert(#spr.tilesets == 1)
|
|
assert(spr.tilesets[1] == tilemapLay1.tileset)
|
|
|
|
app.command.NewLayer{ tilemap=true }
|
|
assert(#spr.layers == 3)
|
|
local tilemapLay2 = spr.layers[3]
|
|
assert(tilemapLay2.isImage)
|
|
assert(tilemapLay2.isTilemap)
|
|
assert(#spr.tilesets == 2)
|
|
assert(spr.tilesets[2] == tilemapLay2.tileset)
|
|
|
|
app.command.NewLayer{ tilemap=true }
|
|
assert(#spr.layers == 4)
|
|
local tilemapLay3 = spr.layers[4]
|
|
assert(tilemapLay3.isImage)
|
|
assert(tilemapLay3.isTilemap)
|
|
assert(#spr.tilesets == 3)
|
|
assert(spr.tilesets[3] == tilemapLay3.tileset)
|
|
|
|
-- Remove tilemap 2 and check that a tilemap was removed and
|
|
-- tilesets of remaining tilemaps are correct.
|
|
app.range.layers = { tilemapLay2 }
|
|
app.command.RemoveLayer()
|
|
assert(#spr.layers == 3)
|
|
assert(#spr.tilesets == 2)
|
|
assert(spr.tilesets[1] == tilemapLay1.tileset)
|
|
assert(spr.tilesets[2] == tilemapLay3.tileset)
|
|
|
|
-- Undo tilemap removal and check that it goes back to
|
|
-- previous state.
|
|
app.undo()
|
|
|
|
assert(#spr.layers == 4)
|
|
assert(#spr.tilesets == 3)
|
|
assert(spr.tilesets[1] == tilemapLay1.tileset)
|
|
assert(spr.tilesets[2] == tilemapLay2.tileset)
|
|
assert(spr.tilesets[3] == tilemapLay3.tileset)
|
|
|
|
-- Try removing 2 tilemaps now
|
|
app.range.layers = { tilemapLay1, tilemapLay2 }
|
|
app.command.RemoveLayer()
|
|
assert(#spr.layers == 2)
|
|
assert(#spr.tilesets == 1)
|
|
assert(spr.tilesets[1] == tilemapLay3.tileset)
|
|
|
|
app.undo()
|
|
|
|
assert(#spr.layers == 4)
|
|
assert(#spr.tilesets == 3)
|
|
assert(spr.tilesets[1] == tilemapLay1.tileset)
|
|
assert(spr.tilesets[2] == tilemapLay2.tileset)
|
|
assert(spr.tilesets[3] == tilemapLay3.tileset)
|
|
|
|
-- Assign same tileset to tilemap 1 and tilemap 3.
|
|
local oldTilemapLay3Tileset = tilemapLay3.tileset
|
|
tilemapLay3.tileset = tilemapLay1.tileset
|
|
-- We have to manually delete tilemap 3 tileset because
|
|
-- assigning a different tileset doesn't check for/remove
|
|
-- unused tilesets (TODO: should we add this?)
|
|
spr:deleteTileset(oldTilemapLay3Tileset)
|
|
|
|
assert(#spr.tilesets == 2)
|
|
assert(spr.tilesets[1] == tilemapLay1.tileset)
|
|
assert(spr.tilesets[2] == tilemapLay2.tileset)
|
|
assert(spr.tilesets[1] == tilemapLay3.tileset)
|
|
|
|
-- Remove tilemap 1 and check that no tileset was removed.
|
|
app.range.layers = { tilemapLay1 }
|
|
app.command.RemoveLayer()
|
|
assert(#spr.layers == 3)
|
|
assert(#spr.tilesets == 2)
|
|
assert(spr.tilesets[2] == tilemapLay2.tileset)
|
|
assert(spr.tilesets[1] == tilemapLay3.tileset)
|
|
|
|
-- Remove tilemap 3 and check that the tileset was removed now.
|
|
app.range.layers = { tilemapLay3 }
|
|
app.command.RemoveLayer()
|
|
assert(#spr.layers == 2)
|
|
assert(#spr.tilesets == 1)
|
|
assert(spr.tilesets[1] == tilemapLay2.tileset)
|
|
|
|
-- Undo all
|
|
app.undo()
|
|
app.undo()
|
|
app.undo()
|
|
-- Manually re-assign its tileset to tilemap 3.
|
|
tilemapLay3.tileset = spr.tilesets[3]
|
|
|
|
assert(#spr.layers == 4)
|
|
assert(#spr.tilesets == 3)
|
|
assert(spr.tilesets[1] == tilemapLay1.tileset)
|
|
assert(spr.tilesets[2] == tilemapLay2.tileset)
|
|
assert(spr.tilesets[3] == tilemapLay3.tileset)
|
|
end
|
|
|
|
-----------------------------------------------------------------------
|
|
-- Test tilemaps with flags (flips)
|
|
-----------------------------------------------------------------------
|
|
|
|
do
|
|
local spr = Sprite(8, 8, ColorMode.INDEXED)
|
|
|
|
-- Create a new tilemap (delete the default regular layer)
|
|
app.command.NewLayer{ tilemap=true, gridBounds=Rectangle{ 0, 0, 2, 2 } }
|
|
local mapLay = app.layer
|
|
spr:deleteLayer(spr.layers[1])
|
|
assert(#mapLay.cels == 0)
|
|
|
|
-- Set a palette just for testing/preview the result
|
|
spr:setPalette(Palette{ fromResource="Teletext" })
|
|
|
|
-- Create one tile with these pixels (indexes):
|
|
-- 12
|
|
-- 34
|
|
local tile = spr:newTile(mapLay.tileset, 1)
|
|
array_to_pixels({ 1, 2,
|
|
3, 4 }, tile.image)
|
|
|
|
-- Fill the tilemap with this only tile
|
|
app.useTool{ tool='paint_bucket', color=1, layer=mapLay,
|
|
tilemapMode=TilemapMode.TILES,
|
|
points={ Point(0, 0) }}
|
|
|
|
assert(#mapLay.cels == 1)
|
|
local map = mapLay.cels[1].image
|
|
assert(map.width == 4)
|
|
assert(map.height == 4)
|
|
|
|
-- Constants
|
|
local x = app.pixelColor.TILE_XFLIP
|
|
local y = app.pixelColor.TILE_YFLIP
|
|
local d = app.pixelColor.TILE_DFLIP
|
|
|
|
-- Normal (tile without flags)
|
|
-- 12
|
|
-- 34
|
|
map:drawPixel(0, 0, 1)
|
|
|
|
-- Flip X
|
|
-- 21
|
|
-- 43
|
|
map:drawPixel(1, 0, 1|x)
|
|
|
|
-- Flip Y
|
|
-- 34
|
|
-- 12
|
|
map:drawPixel(0, 1, 1|y)
|
|
|
|
-- Flip X+Y
|
|
-- 43
|
|
-- 21
|
|
map:drawPixel(1, 1, 1|x|y)
|
|
|
|
-- Flip D
|
|
-- 31
|
|
-- 42
|
|
map:drawPixel(2, 2, 1|d)
|
|
|
|
-- Flip X+D
|
|
-- 42
|
|
-- 31
|
|
map:drawPixel(3, 2, 1|x|d)
|
|
|
|
-- Flip Y+D
|
|
-- 13
|
|
-- 24
|
|
map:drawPixel(2, 3, 1|y|d)
|
|
|
|
-- Flip X+Y+D
|
|
-- 24
|
|
-- 13
|
|
map:drawPixel(3, 3, 1|x|y|d)
|
|
|
|
-- Clear areas
|
|
app.useTool{ tool='filled_rectangle', color=0, layer=mapLay,
|
|
tilemapMode=TilemapMode.TILES,
|
|
points={ Point(0, 4), Point(3, 7) }}
|
|
app.useTool{ tool='filled_rectangle', color=0, layer=mapLay,
|
|
tilemapMode=TilemapMode.TILES,
|
|
points={ Point(4, 0), Point(7, 3) }}
|
|
|
|
-- Save, load, and test if the tilemap were saved correctly with the
|
|
-- given flags
|
|
spr:saveAs('_test_tile_flags.aseprite')
|
|
spr:close()
|
|
|
|
local spr2 = app.open('_test_tile_flags.aseprite')
|
|
local map2 = spr2.layers[1].cels[1].image
|
|
expect_img(map2, { 1, (1|x), 0, 0,
|
|
1|y, (1|x|y), 0, 0,
|
|
0, 0, 1|d, (1|x|d),
|
|
0, 0, 1|y|d, (1|x|y|d) })
|
|
end
|