mirror of
https://github.com/aseprite/aseprite.git
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115 lines
3.2 KiB
C++
115 lines
3.2 KiB
C++
/* ASE - Allegro Sprite Editor
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* Copyright (C) 2001-2009 David Capello
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "config.h"
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#include "jinete/jinete.h"
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#include "commands/command.h"
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#include "console.h"
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#include "core/app.h"
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#include "modules/gui.h"
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#include "raster/layer.h"
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#include "raster/sprite.h"
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#include "raster/undo.h"
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#include "sprite_wrappers.h"
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static Layer *duplicate_layer(Sprite* sprite);
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//////////////////////////////////////////////////////////////////////
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// duplicate_layer
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class DuplicateLayerCommand : public Command
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{
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public:
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DuplicateLayerCommand();
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Command* clone() const { return new DuplicateLayerCommand(*this); }
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protected:
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bool enabled(Context* context);
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void execute(Context* context);
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};
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DuplicateLayerCommand::DuplicateLayerCommand()
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: Command("duplicate_layer",
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"Duplicate Layer",
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CmdRecordableFlag)
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{
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}
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bool DuplicateLayerCommand::enabled(Context* context)
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{
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const CurrentSpriteReader sprite(context);
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return sprite && sprite->layer;
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}
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void DuplicateLayerCommand::execute(Context* context)
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{
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CurrentSpriteWriter sprite(context);
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if (duplicate_layer(sprite) != NULL)
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update_screen_for_sprite(sprite);
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}
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static Layer* duplicate_layer(Sprite* sprite)
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{
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/* open undo */
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if (undo_is_enabled(sprite->undo)) {
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undo_set_label(sprite->undo, "Layer Duplication");
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undo_open(sprite->undo);
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}
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Layer* layer_copy = sprite->layer->duplicate_for(sprite);
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if (!layer_copy) {
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if (undo_is_enabled(sprite->undo))
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undo_close(sprite->undo);
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Console console;
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console.printf("Not enough memory");
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return NULL;
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}
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layer_copy->set_background(false);
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layer_copy->set_moveable(true);
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layer_copy->set_name(layer_copy->get_name() + " " + _("Copy"));
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/* add the new layer in the sprite */
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if (undo_is_enabled(sprite->undo))
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undo_add_layer(sprite->undo, sprite->layer->get_parent(), layer_copy);
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sprite->layer->get_parent()->add_layer(layer_copy);
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if (undo_is_enabled(sprite->undo)) {
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undo_move_layer(sprite->undo, layer_copy);
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undo_set_layer(sprite->undo, sprite);
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undo_close(sprite->undo);
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}
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sprite->layer->get_parent()->move_layer(layer_copy, sprite->layer);
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sprite_set_layer(sprite, layer_copy);
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return layer_copy;
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}
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//////////////////////////////////////////////////////////////////////
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// CommandFactory
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Command* CommandFactory::create_duplicate_layer_command()
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{
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return new DuplicateLayerCommand;
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}
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