mirror of
https://github.com/aseprite/aseprite.git
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178 lines
4.2 KiB
C++
178 lines
4.2 KiB
C++
/* ASE - Allegro Sprite Editor
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* Copyright (C) 2001-2011 David Capello
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "config.h"
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#include <memory>
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#include <allegro.h>
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#include "gui/jinete.h"
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#include "commands/command.h"
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#include "commands/commands.h"
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#include "app.h"
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#include "modules/editors.h"
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#include "raster/sprite.h"
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#include "sprite_wrappers.h"
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#include "ui_context.h"
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#include "widgets/statebar.h"
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static bool close_current_sprite(Context* context);
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//////////////////////////////////////////////////////////////////////
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// close_file
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class CloseFileCommand : public Command
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{
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public:
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CloseFileCommand()
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: Command("CloseFile",
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"Close File",
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CmdUIOnlyFlag)
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{
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}
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Command* clone() const { return new CloseFileCommand(*this); }
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protected:
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bool onEnabled(Context* context)
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{
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const CurrentSpriteReader sprite(context);
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return sprite != NULL;
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}
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void onExecute(Context* context)
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{
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close_current_sprite(context);
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}
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private:
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static char* read_authors_txt(const char *filename);
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};
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//////////////////////////////////////////////////////////////////////
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// close_all_files
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class CloseAllFilesCommand : public Command
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{
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public:
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CloseAllFilesCommand()
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: Command("CloseAllFiles",
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"Close All Files",
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CmdRecordableFlag)
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{
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}
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Command* clone() const { return new CloseAllFilesCommand(*this); }
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protected:
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bool onEnabled(Context* context)
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{
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return !context->getSpriteList().empty();
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}
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void onExecute(Context* context)
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{
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if (!context->getCurrentSprite())
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set_sprite_in_more_reliable_editor(context->getFirstSprite());
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while (true) {
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if (context->getCurrentSprite() != NULL) {
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if (!close_current_sprite(context))
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break;
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}
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else
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break;
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}
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}
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};
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//////////////////////////////////////////////////////////////////////
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/**
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* Closes the current sprite, asking to the user if to save it if it's
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* modified.
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*/
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static bool close_current_sprite(Context* context)
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{
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bool save_it;
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try_again:;
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// This flag indicates if we have to sabe the sprite before to destroy it
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save_it = false;
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{
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// The sprite is locked as reader temporaly
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CurrentSpriteReader sprite(context);
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// see if the sprite has changes
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while (sprite->isModified()) {
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// ask what want to do the user with the changes in the sprite
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int ret = jalert("Warning<<Saving changes in:<<%s||&Save||Do&n't Save||&Cancel",
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get_filename(sprite->getFilename()));
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if (ret == 1) {
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// "save": save the changes
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save_it = true;
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break;
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}
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else if (ret != 2) {
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// "cancel" or "ESC" */
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return false; // we back doing nothing
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}
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else {
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// "discard"
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break;
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}
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}
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}
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// Does we need to save the sprite?
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if (save_it) {
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Command* save_command =
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CommandsModule::instance()->getCommandByName(CommandId::SaveFile);
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context->executeCommand(save_command);
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goto try_again;
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}
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// Destroy the sprite (locking it as writer)
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{
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CurrentSpriteWriter sprite(context);
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app_get_statusbar()
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->setStatusText(0, "Sprite '%s' closed.",
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get_filename(sprite->getFilename()));
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sprite.destroy();
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}
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return true;
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}
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//////////////////////////////////////////////////////////////////////
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// CommandFactory
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Command* CommandFactory::createCloseFileCommand()
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{
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return new CloseFileCommand;
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}
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Command* CommandFactory::createCloseAllFilesCommand()
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{
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return new CloseAllFilesCommand;
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}
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