Animated sprite editor & pixel art tool (Windows, macOS, Linux)
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Gaspar Capello caf90cd52e Fix mask color turns to opaque on RGBA->INDEXED conversion (fix #4438)
Original issue title: When using a background layer, switching to
Indexed Color Mode fills all layer bounding rectangles with
Color 0.
Conditions to reproduce the original issue:
- Opaque RGBA sprite, i.e. the bottom layer is 'Background'.
- There is a second layer with an ellipse (for example).
- There is a mask color #000000 alpha=0 is in the palette.
- The mask color index is greater and not equal than 0.
- Go to Sprite > Color Mode > Indexed.
Result: the transparent color of the second layer will change to
index color = 0 (usually black).

Also added test for RGBA->INDEXED conversion
2024-07-02 11:31:07 -03:00
.github [ci] Remove workaround for windows-2022 runner and cmake 3.25.0 2024-06-10 17:33:59 -03:00
cmake Rename src/tests/test.h -> src/tests/app_test.h to avoid confusion with observable tests/test.h 2021-12-23 21:38:17 -03:00
data [win] Fix sync between mouse cursor <-> stylus cursor (fix #4539) 2024-06-18 13:44:19 -03:00
docs Update to tinyxml2 2024-04-22 18:28:03 -03:00
laf@5f9189c337 Fix mipmaps options when downsampling (fix #4317) 2024-06-19 20:51:02 -03:00
src Fix mask color turns to opaque on RGBA->INDEXED conversion (fix #4438) 2024-07-02 11:31:07 -03:00
tests Fix mask color turns to opaque on RGBA->INDEXED conversion (fix #4438) 2024-07-02 11:31:07 -03:00
third_party Fix crashes with ill-formed fmt format strings (fix #2274) 2024-06-20 20:49:10 -03:00
.clang-format Update clang-format file 2023-05-24 14:23:42 -03:00
.clang-tidy Disable bugprone-narrowing-conversions clang-tidy check 2024-06-19 17:31:36 -03:00
.editorconfig EditorConfig: Don't use tabs in .md files 2023-10-31 20:05:01 -03:00
.gitignore Ignore all generated files when we run CLI tests 2022-12-19 17:23:01 -03:00
.gitmodules Update to tinyxml2 2024-04-22 18:28:03 -03:00
CMakeLists.txt Don't clone strings repository by default (fix #4489) 2024-06-27 08:35:55 -03:00
CODE_OF_CONDUCT.md Update code of conduct to v1.2.0 2015-09-21 18:44:13 -03:00
CODEOWNERS Add CODEOWNERS file to assign PRs automatically 2019-02-17 23:09:53 -03:00
CONTRIBUTING.md Reword and add more information to the contributing guide 2024-06-07 14:29:38 -03:00
EULA.txt Update EULA 2018-12-06 12:25:23 -03:00
INSTALL.md Clarify Windows instructions for 64-bit Skia 2023-10-02 09:55:25 -03:00
README.md Fix typo in README from the solo project era 2023-12-12 18:41:23 -03:00

Aseprite

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Introduction

Aseprite is a program to create animated sprites. Its main features are:

Issues

There is a list of Known Issues (things to be fixed or that aren't yet implemented).

If you found a bug or have a new idea/feature for the program, you can report them.

Support

You can ask for help in:

Authors

Aseprite is being developed by Igara Studio:

Credits

The default Aseprite theme was introduced in v0.8, created by:

A modified dark version of this theme introduced in v1.3-beta1 was created by:

Aseprite includes color palettes created by:

It tries to replicate some pixel-art algorithms:

Thanks to third-party open source projects, to contributors, and all the people who have contributed ideas, patches, bugs report, feature requests, donations, and help us to develop Aseprite.

License

This program is distributed under three different licenses:

  1. Source code and official releases/binaries are distributed under our End-User License Agreement for Aseprite (EULA). Please check that there are modules/libraries in the source code that are distributed under the MIT license (e.g. laf, clip, undo, observable, ui, etc.).
  2. You can request a special educational license in case you are a teacher in an educational institution and want to use Aseprite in your classroom (in-situ).
  3. Steam releases are distributed under the terms of the Steam Subscriber Agreement.

You can get more information about Aseprite license in the FAQ.