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ce25bfaac4
Added all commands to select a tool. Fixed a bug when setting the grid. The about dialog shows AUTHORS.txt
932 lines
21 KiB
Plaintext
932 lines
21 KiB
Plaintext
@#
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@# Documentation about how to program scripts with ASE
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@#
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@document_title=ASE Scripting Manual
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@html_footer=Back to contents
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@rtfh=ASE - Scripting
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@$\input texinfo
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@$@documentlanguage es
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@$@setfilename script.info
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@$@settitle ASE Scripting Manual
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@$@setchapternewpage odd
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@$@paragraphindent 0
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@$@setchapternewpage off
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@# This should remain commented at the moment (dvi output) @$@finalout
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@$
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@$@ifinfo
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@$This is the Info version of the ASE Scripting manual
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@$
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@$By David A. Capello
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@$@end ifinfo
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@$
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@$@node Top, , (dir), (dir)
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@titlepage
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@<pre>
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@!indent
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ASE Scripting 0.6
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By <a href="http://www.davidcapello.com.ar/">David A. Capello</a>, 2005.
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@indent
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@</pre>
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#include <std_disclaimer.h>
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<blockquote class="text"><i>
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"I do not accept responsibility for any effects, adverse or otherwise,
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that this code may have on you, your computer, your sanity, your dog,
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and anything else that you can think of. Use it at your own risk."
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</i></blockquote>
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@!titlepage
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@!text
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@heading
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Contents
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@contents
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@text
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@text
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@heading
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Introduction
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ASE has scripting facilities. You can make a script (a text file)
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with a set of routines to make images, effects, or anything you
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think. ASE uses Lua library to do this, so you should know program
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in Lua, anyway, it's really simple, so you'll not have any
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inconvenient.
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The complete reference of Lua language is in <a href="lua-5.0.pdf">lua-5.0.pdf</a>. Also, you
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need a text editor to write Lua scripts (the Windows Notepad can
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be used).
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@hnode Warning about Lua
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You should known that ASE uses a patched version of Lua, where you
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can use the != operator instead of ~=
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<codeblock>
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if current_sprite != nil then
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-- we can use the current_sprite variable...
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end
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<endblock>
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@heading
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Basic Lua Programming
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@hnode Comments
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Comments start with --
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<codeblock>
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-- this line will be never parsed
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<endblock>
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Or you can comment multiple lines
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<codeblock>
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--[[
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blah blah blah...
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]]--
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<endblock>
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@hnode Example 1
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<codeblock>
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local a = 4
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local b = 5
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print ("a+b is: " .. (a+b))
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<endblock>
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Here we define two variables "a" and "b" with the values "4" and "5"
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respectively. Then we print the string "a+b is: " follower by the
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result of the operation a+b (4+5) that is 9, so the final message is:
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<textblock>
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a+b is: 9
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<endblock>
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Also we could use:
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<codeblock>
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print (a.."+"..b.." is: "..(a+b))
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<endblock>
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To print:
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<textblock>
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4+5 is: 9
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<endblock>
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@hnode Example 2
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<codeblock>
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function add (a, b)
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return a+b
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end
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print ("1+2 = " .. add (1, 2))
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<endblock>
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With the "function" keyword you define a new function, in this case
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the "add" function, the names between parenthesis indicate the
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arguments (parameters) that you must give to that routine.
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@hnode Example 3
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<codeblock>
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for c = 1, 10 do
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print (c)
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end
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<endblock>
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This repeat the block between the "do" keyword and the "end" keyword
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10 times (from 1 to 10 inclusive).
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So this print:
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<textblock>
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1
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2
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3
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4
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5
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6
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7
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8
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9
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10
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<endblock>
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@hnode Example 4
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<codeblock>
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for c = 1, 10 do
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if c == 5 then
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break
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end
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print (c)
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end
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<endblock>
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In this case when "c" come to 5 the for is breaked so the other
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iterations aren't made. This print:
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<textblock>
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1
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2
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3
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4
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<endblock>
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@hnode Example 5
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<codeblock>
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for c = 1, 5 do
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if c != 3 then
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print ("c isn't 3 (c is " .. c .. ")")
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else
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print ("c is 3")
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end
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end
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<endblock>
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The != operator means "not equal" (negation of equality). You can
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use the original Lua operator ~= too.
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This print:
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<textblock>
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c isn't 3 (c is 1)
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c isn't 3 (c is 2)
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c is 3
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c isn't 3 (c is 4)
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c isn't 3 (c is 5)
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<endblock>
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@hnode Example 6
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<codeblock>
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local done = false
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local a = 1
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while not done do
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print (a)
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if a == 3 then
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done = true
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end
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a = a + 1
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end
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<endblock>
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This print:
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<textblock>
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1
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2
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3
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<endblock>
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And can be implemented in this way too:
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<codeblock>
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local a = 1
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while a <= 3 do
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print (a)
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a = a + 1
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end
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<endblock>
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@heading
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ImgType
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The imgtype (image-type) is the format of each pixel in a image.
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Sprites have a lot of images, but all images must have the same
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imgtype. The know imgtypes are: RGB, Grayscale, Indexed, Bitmap.
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@hnode IMAGE_RGB
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Means that the image have four components (channels or bytes) per
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pixel, where the values of these components can be between 0 and 255
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(256 differents tones), where 255 the maximum intensity.
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RGB is RGBA really:
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@tallbullets
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<ul><li>
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R: Red.
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<li>
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G: Green.
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<li>
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B: Blue.
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<li>
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A: Alpha (transparency or opacity).
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</ul>
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(0,0,0,0) is mask color, (0,0,0,255) is black, and (255,255,255,255)
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is white.
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@hnode IMAGE_GRAYSCALE
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The image has two channels (two bytes) per pixel.
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@tallbullets
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<ul><li>
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K: Luminance (or black channel)
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<li>
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A: Alpha (transparency or opacity).
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</ul>
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(0,0) is mask color, (0,255) is black, (255,255) is white.
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@hnode IMAGE_INDEXED
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Image uses one byte per pixel:
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@tallbullets
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<ul><li>
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Index: index of the color that we must use from the color-palette.
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</ul>
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In this imgtype, each pixel hasn't the color information, only has a
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reference to the color-palette (from 0 to 255, 256 colors), so the
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RGB information about the color is found in the color-palette and
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not in the image.
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The index=0 is the mask color.
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@hnode IMAGE_BITMAP
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An internal imgtype to handle masks, where a pixel is a bit, and 8
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pixels are a byte. 1 means selected, 0 deselected.
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@heading
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Standard routines
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@@double @MAX (double x, double y);
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Returns the maximum value.
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@@double @MIN (double x, double y);
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Returns the minimum value.
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@@double @MID (double x, double y, double z);
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Limits the y value to x and z.
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@@void @include (const char *filename);
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@@void @dofile (const char *filename);
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Process the script that is in the file with the given filename. It's
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searched in the current and in the "data/scripts" directories.
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@@void @print (const char *buf);
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Prints a message in the console, this is useful mainly to debug
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scripts or to show errors.
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@@double @rand (double min, double max);
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Returns a random number between min and max values.
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@heading
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String routines
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@@const char *@_ (const char *msgid);
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Tries to translate the string msgid to the current language, the
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entry must exists in the .po file.
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@@int @strcmp (const char *s1, const char *s2);
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Compares the two strings s1 and s2. It returns an integer less than,
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equal to, or greater than zero if s1 is found, respectively, to be
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less than, to match, or be greater than s2.
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@heading
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Math routines
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@hnode Constants
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PI: the ratio of a circle's circumference to its diameter (3.141592...).
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@hnode Routines
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@@double @fabs (double x);
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Return the absolute value of the number x.
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@@double @ceil (double x);
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@xref floor
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This funtion rounds x up to the nearest integer.
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@@double @floor (double x);
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@xref ceil
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This funtion rounds x down to the nearest integer.
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@@double @exp (double x);
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@xref log
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Returns the value of e (the base of natural logarithms) raised to
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the power of x.
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@@double @log (double x);
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@xref exp, log10
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Returns the natural logarithm of x.
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@@double @log10 (double x);
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@xref log
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Returns the base-10 logarithm of x.
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@@double @pow (double x, double y);
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@xref sqrt
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Returns the value of x raised to the power of y.
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@@double @sqrt (double x);
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@xref hypot, pow
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Returns the non-negative square root of x.
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@@double @hypot (double x, double y);
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@xref sqrt
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Returns the sqrt(x*x + y*y). This is the length of the hypotenuse
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of a right-angle triangle with sides of length x and y, or the
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distance of the point (x, y) from the origin.
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||
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||
@@double @cos (double x);
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@xref sin, tan, acos
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Returns the cosine of x, where x is given in radians.
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@@double @sin (double x);
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@xref cos, tan, asin
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Returns the sine of x, where x is given in radians.
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@@double @tan (double x);
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@xref cos, sin, atan
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Returns the tangent of x, where x is given in radians.
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@@double @acos (double x);
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@xref cos
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Returns the arc cosine in radians and the value is mathematically
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defined to be between 0 and PI (inclusive).
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||
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||
@@double @asin (double x);
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@xref sin
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Returns the arc sine in radians and the value is mathematically
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defined to be between -PI/2 and PI/2 (inclusive).
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@@double @atan (double x);
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@xref tan, atan2
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Returns the arc tangent in radians and the value is mathematically
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defined to be between -PI/2 and PI/2 (inclusive).
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@@double @atan2 (double y, double x);
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@xref atan
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Returns the result in radians, which is between -PI and PI
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(inclusive).
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@@double @cosh (double x);
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Returns the hyperbolic cosine of x, which is defined mathematically
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as (exp(x) + exp(-x)) / 2.
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@@double @sinh (double x);
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Returns the hyperbolic sine of x, which is defined mathematically as
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(exp(x) - exp(-x)) / 2.
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@@double @tanh (double x);
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Returns the hyperbolic tangent of x, which is defined mathematically
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as sinh(x) / cosh(x).
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@heading
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File routines
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||
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@@bool @file_exists (const char *filename);
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Checks whether a file matching the given name exists, returning true
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if it does.
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@@char *@get_filename (const char *filename);
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When passed a completely specified file path, this returns a pointer
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to the filename portion. Both <20>\<5C> and <20>/<2F> are recognized as directory
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separators.
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@heading
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Objects
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||
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There are a special type of variables in Lua scripts: objects
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(represented with user-data). Each object can be of some of these
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types:
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@tallbullets
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<ul><li>
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Graphics objects: Image, Frame, Layer, Mask, Path, Sprite, Stock, Undo.
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<li>
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Effect objects: Effect, ConvMatr, Curve, CurvePoint.
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<li>
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GUI objects: JEvent, JList, JRect, JRegion, JWidget.
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</ul>
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@heading
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Image
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An image, has width and height, an image-type (RGB, Grayscale, etc.),
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and contains the image data (pixels, pixmap, or bitmap).
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@hnode Image fields
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<ul><li>
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[number] image.imgtype<br>
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See sprite.imgtype
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<li>
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[number] image.w<br>
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[number] image.h<br>
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The width and height (in pixels) of this image.
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</ul>
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@hnode Image methods
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||
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@@Image *@image_new (int imgtype, int w, int h);
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Creates a new image
|
||
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||
@@Image *@image_new_copy (Image *image);
|
||
|
||
@@void @image_free (Image *image);
|
||
|
||
@@int @image_getpixel (Image *image, int x, int y);
|
||
|
||
@@void @image_putpixel (Image *image, int x, int y, int color);
|
||
|
||
@@void @image_clear (Image *image, int color);
|
||
|
||
@@void @image_copy (Image *dst, Image *src, int x, int y);
|
||
|
||
@@void @image_merge (Image *dst, Image *src, int x, int y, int opacity, int blend_mode);
|
||
|
||
@@Image *@image_crop (Image *image, int x, int y, int w, int h);
|
||
|
||
@@void @image_hline (Image *image, int x1, int y, int x2, int color);
|
||
|
||
@@void @image_vline (Image *image, int x, int y1, int y2, int color);
|
||
|
||
@@void @image_rect (Image *image, int x1, int y1, int x2, int y2, int color);
|
||
|
||
@@void @image_rectfill (Image *image, int x1, int y1, int x2, int y2, int color);
|
||
|
||
@@void @image_line (Image *image, int x1, int y1, int x2, int y2, int color);
|
||
|
||
@@void @image_ellipse (Image *image, int x1, int y1, int x2, int y2, int color);
|
||
|
||
@@void @image_ellipsefill (Image *image, int x1, int y1, int x2, int y2, int color);
|
||
|
||
@@void @image_convert (Image *dst, Image *src);
|
||
|
||
@@int @image_count_diff (Image *i1, Image *i2);
|
||
|
||
|
||
|
||
@heading
|
||
Frame
|
||
|
||
A frame of animation, it contains the position, opacity and a reference
|
||
(by index) to some image in the image's stock of the layer where this
|
||
frame is. Remember this, a frame doesn't contain the image, only a
|
||
reference to it.
|
||
|
||
@@Frame *@frame_new (int frpos, int image, int x, int y, int opacity);
|
||
|
||
@@Frame *@frame_new_copy (Frame *frame);
|
||
|
||
@@void @frame_free (Frame *frame);
|
||
|
||
@@Frame *@frame_is_link (Frame *frame, Layer *layer);
|
||
|
||
@@void @frame_set_frpos (Frame *frame, int frpos);
|
||
|
||
@@void @frame_set_image (Frame *frame, int image);
|
||
|
||
@@void @frame_set_position (Frame *frame, int x, int y);
|
||
|
||
@@void @frame_set_opacity (Frame *frame, int opacity);
|
||
|
||
|
||
|
||
@heading
|
||
Layer
|
||
|
||
A layer can be two things: a normal layer (also called image layer),
|
||
or a layer set. A layer set is a group of child layers (like
|
||
"sprite.set"). A normal layer is a complete different thing.
|
||
|
||
A normal layer has a stock of images and a list of frames, each
|
||
frame has a reference to the image's stock, so each frame uses some
|
||
image of the stock. If two frames uses the same stock images, the
|
||
first frame is called the "original frame" and all other frames are
|
||
called "links".
|
||
|
||
@@Layer *@layer_new (int imgtype);
|
||
|
||
@@Layer *@layer_set_new (void);
|
||
|
||
@@Layer *@layer_new_copy (Layer *layer);
|
||
|
||
@\Layer *@layer_new_with_image (int imgtype, int x, int y, int w, int h,
|
||
@@ int frpos);
|
||
|
||
@@void @layer_free (Layer *layer);
|
||
|
||
@@bool @layer_is_image (Layer *layer);
|
||
|
||
@@bool @layer_is_set (Layer *layer);
|
||
|
||
@@Layer *@layer_get_prev (Layer *layer);
|
||
|
||
@@Layer *@layer_get_next (Layer *layer);
|
||
|
||
@@void @layer_set_name (Layer *layer, const char *name);
|
||
|
||
@@void @layer_set_blend_mode (Layer *layer, int blend_mode);
|
||
|
||
@@void @layer_add_frame (Layer *layer, Frame *frame);
|
||
|
||
@@void @layer_remove_frame (Layer *layer, Frame *frame);
|
||
|
||
@@Frame *@layer_get_frame (Layer *layer, int frpos);
|
||
|
||
@@void @layer_add_layer (Layer *set, Layer *layer);
|
||
|
||
@@void @layer_remove_layer (Layer *set, Layer *layer);
|
||
|
||
@@void @layer_move_layer (Layer *set, Layer *layer, Layer *after);
|
||
|
||
@@void @layer_render (Layer *layer, Image *image, int x, int y, int frpos);
|
||
|
||
@\Layer *@layer_flatten (Layer *layer, int imgtype, int x, int y, int w, int h,
|
||
@@ int frmin, int frmax);
|
||
|
||
|
||
|
||
@heading
|
||
Mask
|
||
|
||
@@Mask *@mask_new (void);
|
||
|
||
@@Mask *@mask_new_copy (Mask *mask);
|
||
|
||
@@void @mask_free (Mask *mask);
|
||
|
||
@@bool @mask_is_empty (Mask *mask);
|
||
|
||
@@void @mask_set_name (Mask *mask, const char *name);
|
||
|
||
@@void @mask_move (Mask *mask, int x, int y);
|
||
|
||
@@void @mask_none (Mask *mask);
|
||
|
||
@@void @mask_invert (Mask *mask);
|
||
|
||
@@void @mask_replace (Mask *mask, int x, int y, int w, int h);
|
||
|
||
@@void @mask_union (Mask *mask, int x, int y, int w, int h);
|
||
|
||
@@void @mask_subtract (Mask *mask, int x, int y, int w, int h);
|
||
|
||
@@void @mask_intersect (Mask *mask, int x, int y, int w, int h);
|
||
|
||
@@void @mask_merge (Mask *dst, Mask *src);
|
||
|
||
@@void @mask_by_color (Mask *mask, Image *image, int color, int fuzziness);
|
||
|
||
@@void @mask_crop (Mask *mask, Image *image);
|
||
|
||
|
||
|
||
@heading
|
||
Path
|
||
|
||
@@Path *@path_new (const char *name);
|
||
|
||
@@void @path_free (Path *path);
|
||
|
||
@@void @path_set_join (Path *path, int join);
|
||
@tallbullets
|
||
<ul><li>
|
||
PATH_JOIN_MITER<br>
|
||
<li>
|
||
PATH_JOIN_ROUND<br>
|
||
<li>
|
||
PATH_JOIN_BEVEL<br>
|
||
</ul>
|
||
|
||
@@void @path_set_cap (Path *path, int cap);
|
||
@tallbullets
|
||
<ul><li>
|
||
PATH_CAP_BUTT<br>
|
||
<li>
|
||
PATH_CAP_ROUND<br>
|
||
<li>
|
||
PATH_CAP_SQUARE<br>
|
||
</ul>
|
||
|
||
@@void @path_moveto (Path *path, double x, double y);
|
||
|
||
@@void @path_lineto (Path *path, double x, double y);
|
||
|
||
@@void @path_curveto (Path *path, double control_x1, double control_y1, double control_x2, double control_y2, double end_x, double end_y);
|
||
|
||
@@void @path_close (Path *path);
|
||
|
||
@@void @path_move (Path *path, double x, double y);
|
||
|
||
@@void @path_stroke (Path *path, Image *image, int color, double brush_size);
|
||
|
||
@@void @path_fill (Path *path, Image *image, int color);
|
||
|
||
|
||
|
||
@heading
|
||
Sprite
|
||
|
||
The sprite is the main object of ASE (remember Allegro "Sprite"
|
||
Editor), and it's the structure that contains all data: layers,
|
||
frames, stocks, images, masks, paths, and undo information are
|
||
inside the same sprite.
|
||
|
||
There are a global variable of Sprite type: current_sprite. This
|
||
could be "nil" if there aren't a selected sprite in the moment.
|
||
|
||
You should known about the difference between the "current_sprite"
|
||
in scripts and the sprite in the current editor. Because when you
|
||
select a sprite with "set_current_sprite", only the "current_sprite"
|
||
global pointer is set, but the sprite in the current editor is
|
||
maintain intact. So when ASE runs a script, the "current_sprite"
|
||
will be pointing to the sprite in the current editor, but if you
|
||
change the "current_sprite" (with "set_current_sprite" routine)
|
||
you'll not get that sprite in the editor (use "sprite_show" function
|
||
instead).
|
||
|
||
@@Sprite *@sprite_new (int imgtype, int w, int h);
|
||
|
||
@@Sprite *@sprite_new_copy (Sprite *sprite);
|
||
|
||
@@Sprite *@sprite_new_flatten_copy (Sprite *sprite);
|
||
|
||
@@Sprite *@sprite_new_with_layer (int imgtype, int w, int h);
|
||
|
||
@@void @sprite_free (Sprite *sprite);
|
||
|
||
@@void @sprite_lock (Sprite *sprite);
|
||
|
||
@@void @sprite_unlock (Sprite *sprite);
|
||
|
||
@@bool @sprite_is_locked (Sprite *sprite);
|
||
|
||
@@bool @sprite_is_modified (Sprite *sprite);
|
||
|
||
@@bool @sprite_is_associated_to_file (Sprite *sprite);
|
||
|
||
@@void @sprite_mark_as_saved (Sprite *sprite);
|
||
|
||
@@void @sprite_set_filename (Sprite *sprite, const char *filename);
|
||
|
||
@@void @sprite_set_size (Sprite *sprite, int w, int h);
|
||
|
||
@@void @sprite_set_frames (Sprite *sprite, int frames);
|
||
|
||
@@void @sprite_set_speed (Sprite *sprite, int speed);
|
||
|
||
@@void @sprite_set_path (Sprite *sprite, Path *path);
|
||
|
||
@@void @sprite_set_mask (Sprite *sprite, Mask *mask);
|
||
|
||
@@void @sprite_set_layer (Sprite *sprite, Layer *layer);
|
||
|
||
@@void @sprite_set_frpos (Sprite *sprite, int frpos);
|
||
|
||
@@void @sprite_set_imgtype (Sprite *sprite, int imgtype, int dithering_method);
|
||
|
||
@@void @sprite_add_path (Sprite *sprite, Path *path);
|
||
|
||
@@void @sprite_remove_path (Sprite *sprite, Path *path);
|
||
|
||
@@void @sprite_add_mask (Sprite *sprite, Mask *mask);
|
||
|
||
@@void @sprite_remove_mask (Sprite *sprite, Mask *mask);
|
||
|
||
@@Mask *@sprite_request_mask (Sprite *sprite, const char *name);
|
||
|
||
@@void @sprite_render (Sprite *sprite, Image *image, int x, int y);
|
||
|
||
|
||
|
||
@heading
|
||
Stock
|
||
|
||
Stock of images. Each image layer has its own image's stock to
|
||
provide images to its frames.
|
||
|
||
@@Stock *@stock_new (int imgtype);
|
||
|
||
@@Stock *@stock_new_copy (Stock *stock);
|
||
|
||
@@void @stock_free (Stock *stock);
|
||
|
||
@@int @stock_add_image (Stock *stock, Image *image);
|
||
|
||
@@void @stock_remove_image (Stock *stock, Image *image);
|
||
|
||
@@void @stock_replace_image (Stock *stock, int index, Image *image);
|
||
|
||
@@Image *@stock_get_image (Stock *stock, int index);
|
||
|
||
|
||
|
||
@heading
|
||
Undo
|
||
|
||
@@Undo *@undo_new (Sprite *sprite);
|
||
|
||
@@void @undo_free (Undo *undo);
|
||
|
||
@@void @undo_enable (Undo *undo);
|
||
|
||
@@void @undo_disable (Undo *undo);
|
||
|
||
@@bool @undo_is_enabled (Undo *undo);
|
||
|
||
@@bool @undo_is_disabled (Undo *undo);
|
||
|
||
@@bool @undo_can_undo (Undo *undo);
|
||
|
||
@@bool @undo_can_redo (Undo *undo);
|
||
|
||
@@void @undo_undo (Undo *undo);
|
||
|
||
@@void @undo_redo (Undo *undo);
|
||
|
||
@@void @undo_open (Undo *undo);
|
||
|
||
@@void @undo_close (Undo *undo);
|
||
|
||
@@void @undo_image (Undo *undo, Image *image, int x, int y, int w, int h);
|
||
|
||
@\void @undo_flip (Undo *undo, Image *image, int x1, int y1, int x2, int y2,
|
||
@@ int horz);
|
||
|
||
@@void @undo_add_image (Undo *undo, Stock *stock, Image *image);
|
||
|
||
@@void @undo_remove_image (Undo *undo, Stock *stock, Image *image);
|
||
|
||
@@void @undo_replace_image (Undo *undo, Stock *stock, int index);
|
||
|
||
@@void @undo_add_frame (Undo *undo, Layer *layer, Frame *frame);
|
||
|
||
@@void @undo_remove_frame (Undo *undo, Layer *layer, Frame *frame);
|
||
|
||
@@void @undo_add_layer (Undo *undo, Layer *set, Layer *layer);
|
||
|
||
@@void @undo_remove_layer (Undo *undo, Layer *layer);
|
||
|
||
@@void @undo_move_layer (Undo *undo, Layer *layer);
|
||
|
||
@@void @undo_set_layer (Undo *undo, Sprite *sprite);
|
||
|
||
@@void @undo_set_mask (Undo *undo, Sprite *sprite);
|
||
|
||
|
||
|
||
@heading
|
||
Effect
|
||
|
||
@@Effect *@effect_new (Sprite *sprite, const char *name);
|
||
|
||
@@void @effect_free (Effect *effect);
|
||
|
||
@@void @effect_load_target (Effect *effect);
|
||
|
||
@@void @effect_set_target (Effect *effect, bool r, bool g, bool b, bool k, bool a, bool index);
|
||
|
||
@@void @effect_set_target_rgb (Effect *effect, bool r, bool g, bool b, bool a);
|
||
|
||
@@void @effect_set_target_grayscale (Effect *effect, bool k, bool a);
|
||
|
||
@@void @effect_set_target_indexed (Effect *effect, bool r, bool g, bool b, bool index);
|
||
|
||
@@void @effect_begin (Effect *effect);
|
||
|
||
@@void @effect_begin_for_preview (Effect *effect);
|
||
|
||
@@int @effect_apply_step (Effect *effect);
|
||
|
||
@@void @effect_apply (Effect *effect);
|
||
|
||
@@void @effect_flush (Effect *effect);
|
||
|
||
@@void @effect_apply_to_image (Effect *effect, Image *image, int x, int y);
|
||
|
||
@@void @effect_apply_to_target (Effect *effect);
|
||
|
||
|
||
|
||
@heading
|
||
ConvMatr
|
||
|
||
@@ConvMatr *@convmatr_new (int w, int h);
|
||
|
||
@@ConvMatr *@convmatr_new_string (const char *format);
|
||
|
||
@@void @convmatr_free (ConvMatr *convmatr);
|
||
|
||
@hnode Convolution Matrix Effect
|
||
|
||
@@void @set_convmatr (ConvMatr *convmatr);
|
||
|
||
@@ConvMatr *@get_convmatr (void);
|
||
|
||
@@ConvMatr *@get_convmatr_by_name (const char *name);
|
||
|
||
|
||
|
||
@heading
|
||
Curve
|
||
|
||
Curve is a type to represent a function y=f(x). It's mainly used in
|
||
color-curve effect.
|
||
|
||
@@Curve *@curve_new (int type);
|
||
Creates a new curve, type can be CURVE_LINEAR or CURVE_SPLINE.
|
||
|
||
@@void @curve_free (Curve *curve);
|
||
|
||
@@void @curve_add_point (Curve *curve, CurvePoint *point);
|
||
|
||
@@void @curve_remove_point (Curve *curve, CurvePoint *point);
|
||
|
||
@hnode Color Curve Effect
|
||
|
||
@@void @set_color_curve (Curve *curve);
|
||
|
||
|
||
|
||
@heading
|
||
CurvePoint
|
||
|
||
@@CurvePoint *@curve_point_new (int x, int y);
|
||
|
||
@@void @curve_point_free (CurvePoint *point);
|
||
|
||
|
||
|
||
@heading
|
||
JEvent
|
||
|
||
|
||
|
||
@heading
|
||
JList
|
||
|
||
|
||
|
||
@heading
|
||
JRect
|
||
|
||
@hnode JRect fields
|
||
<ul><li>
|
||
[number] rect.x<br>
|
||
[number] rect.y<br>
|
||
Position of the upper-left corner of the rectangle.
|
||
<li>
|
||
[number] rect.w<br>
|
||
[number] rect.h<br>
|
||
Size of the rectangle (width and height).
|
||
</ul>
|
||
|
||
|
||
|
||
@heading
|
||
JRegion
|
||
|
||
|
||
|
||
@heading
|
||
JWidget
|
||
|
||
|
||
|
||
@!text
|
||
@$@ifinfo
|
||
@headingnocontent
|
||
Index
|
||
|
||
@index
|
||
@$@end ifinfo
|
||
|
||
@$@contents
|
||
@$@bye
|
||
|
||
@text
|