mirror of
https://github.com/aseprite/aseprite.git
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119 lines
3.0 KiB
Lua
119 lines
3.0 KiB
Lua
-- Copyright (C) 2019-2020 Igara Studio S.A.
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--
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-- This file is released under the terms of the MIT license.
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-- Read LICENSE.txt for more information.
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do
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-- Three layers
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local s = Sprite(32, 32)
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assert(#s.layers == 1)
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app.activeCel = s.cels[1]
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local r = app.range
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assert(#r.layers == 1)
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assert(#r.frames == 1)
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assert(#r.cels == 1)
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assert(r.layers[1] == s.layers[1])
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assert(r.frames[1] == s.frames[1])
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assert(r.cels[1] == s.cels[1])
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s:newLayer()
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assert(#s.layers == 2)
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local r = app.range
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assert(#r.layers == 1)
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assert(#r.frames == 1)
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assert(#r.cels == 0)
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assert(r.layers[1] == s.layers[2])
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assert(r.frames[1] == s.frames[1])
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end
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-- Test app.range.colors
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do
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assert(#app.range.colors == 0)
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app.range.colors = { 2 }
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assert(#app.range.colors == 1)
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assert(app.range.colors[1] == 2)
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app.range.colors = { 1, 4 }
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assert(#app.range.colors == 2)
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assert(app.range.colors[1] == 1)
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assert(app.range.colors[2] == 4)
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app.range.colors = { 5, 2, 10, 8, 0 }
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assert(#app.range.colors == 5)
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-- app.range.colors are always sorted by color index
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assert(app.range.colors[1] == 0)
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assert(app.range.colors[2] == 2)
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assert(app.range.colors[3] == 5)
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assert(app.range.colors[4] == 8)
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assert(app.range.colors[5] == 10)
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assert(app.range:containsColor(0))
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assert(not app.range:containsColor(1))
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assert(app.range:containsColor(2))
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assert(app.range:containsColor(5))
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assert(app.range:containsColor(8))
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assert(app.range:containsColor(10))
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end
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-- Test setters
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do
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local spr = Sprite(32, 32)
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local lay1 = spr.layers[1]
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local r = app.range
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assert(r.type == RangeType.EMPTY)
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assert(#r.layers == 1)
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assert(#r.frames == 1)
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assert(r.layers[1] == lay1)
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assert(r.frames[1].frameNumber == 1)
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local lay2 = spr:newLayer()
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r = app.range
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assert(r.type == RangeType.EMPTY)
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assert(#r.layers == 1)
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assert(#r.frames == 1)
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assert(r.layers[1] == lay2)
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assert(r.frames[1].frameNumber == 1)
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r.layers = { lay1, lay2 }
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assert(r.type == RangeType.LAYERS)
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assert(#r.layers == 2)
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assert(#r.frames == 1)
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assert(r.layers[1] == lay1)
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assert(r.layers[2] == lay2)
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assert(r.frames[1].frameNumber == 1)
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spr:newFrame()
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spr:newFrame()
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r.frames = { 1, 3 }
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assert(r.type == RangeType.FRAMES)
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assert(#r.layers == 2)
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assert(#r.frames == 2)
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assert(r.layers[1] == lay1)
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assert(r.layers[2] == lay2)
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assert(r.frames[1].frameNumber == 1)
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assert(r.frames[2].frameNumber == 3)
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r.layers = { lay2 }
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assert(r.type == RangeType.LAYERS)
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assert(#r.layers == 1)
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assert(#r.frames == 2)
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assert(r.layers[1] == lay2)
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assert(r.frames[1].frameNumber == 1)
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assert(r.frames[2].frameNumber == 3)
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-- Clear range
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r:clear()
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assert(r.type == RangeType.EMPTY)
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assert(#r.layers == 1)
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assert(#r.frames == 1)
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assert(r.layers[1] == app.activeLayer)
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assert(r.frames[1] == app.activeFrame)
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-- Check that Range:clear() reset the selected colors
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r.colors = { 2 }
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assert(#r.colors == 1)
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assert(r.colors[1] == 2)
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r:clear()
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assert(#r.colors == 0)
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end
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