aseprite/src/commands/cmd_undo.cpp
David Capello c4be9fe5b4 Added Context and UIContext classes.
Added CurrentSprite class.
Removed current_sprite global.
Moved all functions of 'sprites' module to Context/UIContext.
2009-06-01 02:59:15 +00:00

55 lines
1.6 KiB
C++

/* ASE - Allegro Sprite Editor
* Copyright (C) 2001-2009 David Capello
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "config.h"
#include "commands/commands.h"
#include "core/app.h"
#include "modules/gui.h"
#include "modules/sprites.h"
#include "raster/sprite.h"
#include "raster/undo.h"
#include "widgets/statebar.h"
static bool cmd_undo_enabled(const char *argument)
{
CurrentSprite sprite;
return sprite != NULL && undo_can_undo(sprite->undo);
}
static void cmd_undo_execute(const char *argument)
{
CurrentSprite sprite;
statusbar_show_tip(app_get_statusbar(), 1000,
_("Undid %s"),
undo_get_next_undo_label(sprite->undo));
undo_do_undo(sprite->undo);
sprite_generate_mask_boundaries(sprite);
update_screen_for_sprite(sprite);
}
Command cmd_undo = {
CMD_UNDO,
cmd_undo_enabled,
NULL,
cmd_undo_execute,
NULL
};