aseprite/data/strings/en.ini
David Capello 62db0c73a3 Fix clicking on a user data popup widgets
The textbox used in the tooltip was getting all clicks from the user. So on the user data popup we have to 1) don't set the title bar text, 2) if the title bar is not set the text box is hidden so will not eat all click messages.
2017-03-09 16:15:39 -03:00

546 lines
12 KiB
INI

# Aseprite
# Copyright (C) 2016-2017 by David Capello
[advanced_mode]
title = Warning - Important
description = You are going to enter in "Advanced Mode".
dont_show_again = Don't show this again
[brush_slot_params]
brush = Brush:
brush_type = Type
brush_size = Size
brush_angle = Angle
color = Color:
foreground = Foreground
background = Background
image_color = Image Color
ink = Ink:
ink_type = Type
ink_opacity = Opacity
extras = Extras:
shade = Shade
pixel_perfect = Pixel-Perfect
[canvas_size]
title = Canvas Size
size = Size:
width = Width:
height = Height:
borders = Borders:
left = Left:
left_tooltip = <<<END
Columns to be added/removed in the left side.
Use a negative number to remove columns.
END
top = Top:
top_tooltip = <<<END
Rows to be added/removed in the top side.
Use a negative number to remove rows
END
right = Right:
right_tooltip = <<<END
Columns to be added/removed in the right side.
Use a negative number to remove columns.
END
bottom = Bottom:
bottom_tooltip = <<<END
Rows to be added/removed in the bottom side.
Use a negative number to remove rows.
END
[cel_properties]
title = Cel Properties
opacity = Opacity:
user_data_tooltip = User Data
[color_curve_point]
title = Point Properties
x = X:
y = Y:
ok = &OK
cancel = &Cancel
delete = &Delete
[convolution_matrix]
reload_stock = &Reload Stock
[despeckle]
width = Width:
height = Height:
[duplicate_sprite]
title = Duplicate Sprite
duplicate = Duplicate:
as = As:
merged_layers = Duplicate merged layers only
[export_sprite_sheet]
title = Export Sprite Sheet
sheet_type = Sheet Type:
columns = # of Columns:
rows = # of Rows:
padding = Padding
border = Border:
shape = Shape:
inner = Inner:
width = Width:
height = Height:
best_fit = Best fit for texture
layers = Layers:
frames = Frames:
output_file = Output File
json_data = JSON Data
json_data_hash = Hash
json_data_array = Array
meta = Meta:
meta_layers = Layers
meta_frame_tags = Frame Tags
open_sprite_sheet = Open generated sprite sheet
export = &Export
cancel = &Cancel
[file_selector]
go_back_button_tooltip = Go back one folder
go_forward_button_tooltip = Go forward one folder
go_up_button_tooltip = Up to parent folder
new_folder_button_tooltip = New folder
file_name = File name:
file_type = File type:
resize = Resize:
layeres = Layers:
frames = Frames:
[file_selector_extras]
resize = Resize:
layers = Layers:
frames = Frames:
pixel_ratio = Apply pixel ratio
[font_popup]
available_fonts = Available Fonts:
load = Load
[frame_properties]
title = Frame Properties
frame_number = Frame number:
duration = Duration (milliseconds):
[frame_tag_properties]
title = Frame Tag Properties
name = Name:
from = From:
to = To:
color = Color:
ani_dir = Animation Direction:
[general]
ok = &OK
close = &Close
yes = &Yes
no = &No
cancel = &Cancel
user_data = User Data
[gif_options]
title = GIF Options
general_options = General Options:
interlaced = &Interlaced
animation_loop = Animation &Loop
ok = &OK
cancel = &Cancel
[goto_frame]
title = Go to Frame
frame_number = Frame number:
[grid_settings]
title = Grid Settings
x = X:
y = Y:
width = Width:
height = Height:
[home_view]
recover = Recover Lost Sprites
new_file = New File...
open_file = Open File...
recent_files = Recent files:
recent_folders = Recent folders:
news = News:
[import_sprite_sheet]
title = Import Sprite Sheet
select_file = Select File
type = Type:
x = X:
y = Y:
width = Width:
height = Height:
partial_tiles = Include partial tiles at bottom/right edges
import = &Import
cancel = &Cancel
[jpeg_options]
title = JPEG Options
quality = Quality:
[keyboard_shortcuts]
title = Keyboard Shortcuts
import = &Import
export = &Export
reset = &Reset
ok = &OK
cancel = &Cancel
[layer_properties]
title = Layer Properties
name = Name:
mode = Mode:
opacity = Opacity:
[modify_selection]
title = Modify Selection
circle = Circle Brush
square = Square Brush
[new_folder]
title = New Folder
folder_name = Folder Name:
default_new_folder_name = New Folder
[new_layer]
title = New Layer
name = Name:
default_new_layer_name = New Layer
[new_sprite]
title = New Sprite
size = Size:
width = Width:
height = Height:
color_mode = Color Mode:
rgba = &RGBA
grayscale = &Grayscale
indexed = &Indexed
rgba_tooltip = <<<END
Each pixel has Red, Green, Blue, and Alpha components
(32 bits per pixel)
END
grayscale_tooltip = <<<END
Each pixel has a Gray value and Alpha
(16 bits per pixel)
END
indexed_tooltip = <<<END
Each pixel is a reference to the palette
(8 bits per pixel)
END
background = Background:
transparent = &Transparent
white = &White
black = &Black
advanced_options = Advanced Options
pixel_ratio = Pixel Ratio:
square_pixels = Square Pixels (1:1)
double_wide = Double-wide Pixels (2:1)
double_high = Double-high Pixels (1:2)
[open_sequence]
title = Notice
description = Do you want to load the following files as an animation?
repeat = Do the same for other files
agree = &Agree
skip = &Skip
[options]
title = Preferences
section_general = General
section_editor = Editor
section_timeline = Timeline
section_cursors = Cursors
section_background = Background
section_grid = Grid
section_undo = Undo
section_theme = Theme
section_experimental = Experimental
general = General
screen_scaling = Screen Scaling:
ui_scaling = UI Elements Scaling:
gpu_acceleration = GPU acceleration
gpu_acceleration_tooltip = Check this option to enable hardware acceleration
show_home = Show Home tab when Aseprite is started
expand_menu_bar_items_on_mouseover = Expand menu bar items on mouseover
expand_menu_bar_items_on_mouseover_tooltip = <<<END
Check this option to get
this old menus behavior.
END
auto_save_recovery_data = Automatically save recovery data every
auto_save_recovery_data_tooltip = <<<END
With this option you can recover your documents
if the program finalizes unexpectedly.
END
10_seconds = 10 Seconds
30_seconds = 30 Seconds
1_minute = 1 Minute
2_minutes = 2 Minutes
5_minutes = 5 Minutes
10_minutes = 10 Minutes
15_minutes = 15 Minutes
30_minutes = 30 Minutes
show_full_path = Show full file name path
show_full_path_tooltip = <<<END
Uncheck this option if you would prefer to hide
full path on UI (e.g. useful for live streaming)
END
locate_file = Locate Configuration File
locate_crash_folder = Locate Crash Folder
wheel_zoom = Zoom with scroll wheel
slide_zoom = Zoom sliding two fingers up or down
zoom_from_center_with_wheel = Zoom from center with scroll wheel
zoom_from_center_with_keys = Zoom from center with keys
show_scrollbars = Show scroll-bars in sprite editor
show_scrollbars_tooltip = Show scroll-bars in all sprite editors.
auto_scroll = Auto-scroll on editor edges
right_click = Right-click:
editor_selection = Selection
auto_opaque = Adjust opaque/transparent mode automatically
auto_opaque_tooltip = <<<END
Depending on the layer (background/transparent),
the pasted selection will be adjusted
automatically (opaque/transparent)
END
keep_selection_after_clear = Keep selection after "Edit > Clear" command
keep_selection_after_clear_tooltip = <<END
Check this if you want to keep the selection
after deleting it.
END
autotimeline = Show timeline automatically
autotimeline_tooltip = <<<END
Show the timeline automatically
when a new frame or layer is added.
END
rewind_on_stop = Rewind on Stop
rewind_on_stop_tooltip = <<<END
The 'Stop' button should rewind the animation
where it was started.
END
default_first_frame = Default First Frame:
ui_mouse_cursor = UI Mouse Cursor
native_cursor = Use native mouse cursors
cursor_scale_label = Mouse Cursor Scale:
painting_cursors = Painting Cursors
crosshair_type = Crosshair Type:
simple_crosshair = Simple Crosshair
crosshair_on_sprite = Crosshair on Sprite
brush_preview = Brush Preview:
brush_preview_none = None
brush_preview_edges = Brush Edges
brush_preview_full = Full Real-time Brush Preview
cursor_color_type = Crosshair && Brush Edges Color:
cursor_neg_bw = Negative Black and White
cursor_specific_color = Specific Color
bg_checked = Checked Background
bg_size = Size:
bg_apply_zoom = Apply Zoom
bg_colors = Colors:
reset_bg = Reset
grid_visible = Visible Grid
grid_x = X:
grid_y = Y:
grid_width = Width:
grid_height = Height:
grid_color = Color:
grid_opacity = Opacity:
grid_auto = Auto
grid_pixel_grid_visible = Visible Pixel Grid
grid_pixel_grid_color = Color:
grid_pixel_grid_opacity = Opacity:
reset_grid = Reset
undo = Undo
undo_size_limit = Undo Limit:
undo_size_limit_tooltip = <<<END
Limit of memory to be used
for undo information per sprite.
Specified in megabytes.
END
undo_mb = MB
undo_goto_modified = Go to modified frame/layer
undo_goto_modified_tooltip = <<<END
When it's enabled each time you undo/redo
the current frame & layer will be modified
to focus the undid/redid change.
END
undo_allow_nonlinear_history = Allow non-linear history
available_themes = Available Themes
select_theme = &Select
open_theme_folder = Open &Folder
user_interface = User Interface
native_file_dialog = Use native file dialog
flash_selected_layer = Flash layer when it is selected
non_active_layer_opacity = Opacity for non-active layers:
ok = &OK
apply = &Apply
cancel = &Cancel
[palette_from_sprite]
title = Palette from Sprite
new_palette = Create a new palette with a specific number of colors (or less):
replace_palette = Replace current palette
replace_range = Replace current range
alpha_channel = Create entries with alpha component
[palette_popup]
title = Available Palettes:
load = &Load
open_folder = Open &Folder
[palette_size]
title = Palette Size
number_of_colors = Number of colors:
[paste_text]
title = Insert Text
text = Text:
font_size = Font Size:
font = Font:
select_font = Select Font
color = Color:
antialias = Anti-aliasing filter
antialias_tooltip = Smooth font edges
[replace_color]
from = From:
to = To:
tolerance = Tolerance:
[select_accelerator]
title = Keyboard Shortcut
key = Key:
clear = Clear
modifiers = Modifiers:
ctrl = Ctrl
cmd = Cmd
alt = Alt
shift = Shift
space = Space
win = Win
assigned_to = Assigned to:
ok = OK
cancel = Cancel
[send_crash]
title = Crash Report
send_file = Please send the following file:
to_email = To this email:
explaining = Explaining what you was doing when the program crashed.
using_dev_ver = You are using a development version.
open_dmp_file = Open the following file to debug your compilation:
do_it_later = Do it later
delete_file = Delete file, I've already sent it
[slice_properties]
title = Slice Properties
name = Slice Name:
user_data_tooltip = User Data
bounds = Bounds:
center = 9-Slices
x = X
y = Y
width = Width
height = Height
[sprite_properties]
title = Sprite Properties
filename = File name:
type = Type:
size = Size:
frames = Frames:
advanced = Advanced
transparent_color = Transparent Color:
transparent_color_tooltip = <<<END
Palette entry used as
transparent color in each
layer (only for indexed images).
END
pixel_ratio = Pixel Ratio:
square_pixels = Square Pixels (1:1)
double_wide = Double-wide Pixels (2:1)
double_high = Double-high Pixels (1:2)
[sprite_size]
title = Sprite Size
pixels = Pixels:
width = Width:
width_px_tooltip = New width for the sprite (in pixels)
width_perc_tooltip = <<<END
New width for the sprite
Percentage of current width.
END
height = Height:
height_px_tooltip = New height for the sprite (in pixels)
height_perc_tooltip = <<<END
New height for the sprite
Percentage of current height.
END
lock_ratio = Lock Ratio
percentage = Percentage:
interpolation = Interpolation:
method = Method:
[timeline_conf]
position = Position:
left = &Left
right = &Right
bottom = &Bottom
frame_header = Frame Header:
first_frame = First Frame:
thumbnails = Thumbnails
force = Force
zoom = Zoom:
overlay = Overlay
size = Size:
onion_skin = Onion Skin:
merge_frames = Merge Frames
red_blue_tint = Red/Blue Tint
reset = Reset
opacity = Opacity:
opacity_step = Opacity Step:
loop_tags = Loop through tag frames
current_layer = Current layer only
behind_sprite = Behind sprite
behind_sprite_toolip = <<<END
Only for transparent layers.
Background is not included in this onion skin mode.
END
in_front = In front of sprite
in_front_toolip = For all kind of layers (background and transparents)
[undo_history]
title = Undo History
[user_data]
user_data = User Data:
color = Color:
[webp_options]
title = WebP Options
save_as = Save as:
lossless_webp = Lossless WebP
lossless_webp_tooltip = Save in simple WebP lossless format.
compression = Compression:
image_hint = Image Hint:
image_hint_default = Default
image_hint_picture = Picture
image_hint_photo = Photo
image_hint_graph = Graph
lossy_webp = Lossy WebP
lossy_webp_tooltip = Save in simple WebP lossy format.
quality = Quality:
image_preset = Image Preset:
image_preset_default = Default
image_preset_picture = Picture
image_preset_photo = Photo
image_preset_drawing = Drawing
image_preset_icon = Icon
image_preset_text = Text