aseprite/scripts/inks.lua

120 lines
3.5 KiB
Lua

-- Copyright (C) 2020 Igara Studio S.A.
--
-- This file is released under the terms of the MIT license.
-- Read LICENSE.txt for more information.
dofile('./test_utils.lua')
local pencil = "pencil"
function test_inks(colorMode)
-- Test ink over a transparent sprite
local s = Sprite(3, 3, colorMode)
local p, a, b, c, d
if colorMode == ColorMode.GRAY then
local function gray(g)
return app.pixelColor.graya(g, 255)
end
p = s.palettes[1]
a, b, c, d = gray(0), gray(64), gray(128), gray(255)
else
p = Palette()
p:resize(4)
p:setColor(0, Color(0, 0, 0))
p:setColor(1, Color(64, 64, 64))
p:setColor(2, Color(128, 128, 128))
p:setColor(3, Color(255, 255, 255))
s:setPalette(p)
a, b, c, d = 0, 1, 2, 3
if colorMode == ColorMode.RGB then
a = p:getColor(a).rgbaPixel
b = p:getColor(b).rgbaPixel
c = p:getColor(c).rgbaPixel
d = p:getColor(d).rgbaPixel
end
end
-- With simple ink opacity doesn't have affect (always the color)
local opacities = { 0, 128, 255 }
for i = 1,#opacities do
expect_img(app.activeImage,
{ 0, 0, 0,
0, 0, 0,
0, 0, 0 })
app.useTool{ tool=pencil, color=d, points={ Point(0, 0), Point(2, 2) },
ink=Ink.SIMPLE, opacity=opacities[i] }
expect_img(app.activeImage,
{ d, 0, 0,
0, d, 0,
0, 0, d })
if i < #opacities then app.undo() end
end
-- Check that painting with transparent index (color) on a
-- transparent layer (using any value of opacity) with alpha
-- compositing doesn't modify pixels
for i = 1,#opacities do
app.useTool{ tool=pencil, color=0, points={ Point(1, 1) },
ink=Ink.ALPHA_COMPOSITING, opacity=opacities[i] }
expect_img(app.activeImage,
{ d, 0, 0,
0, d, 0,
0, 0, d })
end
-- Convert to background layer
app.command.BackgroundFromLayer()
app.useTool{ tool=pencil, color=d, points={ Point(0, 1), Point(2, 1) },
ink=Ink.ALPHA_COMPOSITING, opacity=64 }
expect_img(app.activeImage,
{ d, a, a,
b, d, b,
a, a, d })
app.useTool{ tool=pencil, color=d, points={ Point(0, 1) },
ink=Ink.ALPHA_COMPOSITING, opacity=86 }
expect_img(app.activeImage,
{ d, a, a,
c, d, b,
a, a, d })
end
function test_alpha_compositing_on_indexed_with_full_opacity_and_repeated_colors_in_palette()
local s = Sprite(1, 1, ColorMode.INDEXED)
local p = Palette()
p:resize(5)
p:setColor(0, Color(0, 0, 0))
p:setColor(1, Color(64, 64, 64))
p:setColor(2, Color(128, 128, 128))
p:setColor(3, Color(128, 128, 128))
p:setColor(4, Color(255, 255, 255))
s:setPalette(p)
local inks = { Ink.SIMPLE, Ink.ALPHA_COMPOSITING }
-- k=1 -> transparent layer
-- k=2 -> background layer
for k=1,2 do
if k == 2 then app.command.BackgroundFromLayer() end
-- i=1 -> simple ink
-- i=2 -> alpha compositing ink
for i = 1,2 do
-- j=color index
for j = 0,4 do
expect_img(app.activeImage, { 0 })
app.useTool{ tool="pencil", color=j, points={ Point(0, 0) },
ink=inks[i], opacity=255 }
expect_img(app.activeImage, { j })
app.undo()
end
end
end
end
test_inks(ColorMode.RGB)
test_inks(ColorMode.GRAY)
test_inks(ColorMode.INDEXED)
test_alpha_compositing_on_indexed_with_full_opacity_and_repeated_colors_in_palette()