aseprite/src/commands/cmd_deselect_mask.cpp
2010-02-01 21:25:40 +00:00

92 lines
2.5 KiB
C++

/* ASE - Allegro Sprite Editor
* Copyright (C) 2001-2010 David Capello
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "config.h"
#include "commands/command.h"
#include "modules/gui.h"
#include "raster/mask.h"
#include "raster/sprite.h"
#include "raster/undo.h"
#include "sprite_wrappers.h"
//////////////////////////////////////////////////////////////////////
// deselect_mask
class DeselectMaskCommand : public Command
{
public:
DeselectMaskCommand();
Command* clone() const { return new DeselectMaskCommand(*this); }
protected:
bool enabled(Context* context);
void execute(Context* context);
};
DeselectMaskCommand::DeselectMaskCommand()
: Command("deselect_mask",
"Deselect Mask",
CmdRecordableFlag)
{
}
bool DeselectMaskCommand::enabled(Context* context)
{
const CurrentSpriteReader sprite(context);
return sprite && !sprite->mask->is_empty();
}
void DeselectMaskCommand::execute(Context* context)
{
CurrentSpriteWriter sprite(context);
Mask *mask;
/* destroy the *deselected* mask */
mask = sprite_request_mask(sprite, "*deselected*");
if (mask) {
sprite_remove_mask(sprite, mask);
mask_free(mask);
}
/* save the selection in the repository */
mask = mask_new_copy(sprite->mask);
mask_set_name(mask, "*deselected*");
sprite_add_mask(sprite, mask);
/* undo */
if (undo_is_enabled(sprite->undo)) {
undo_set_label(sprite->undo, "Mask Deselection");
undo_set_mask(sprite->undo, sprite);
}
/* deselect the mask */
mask_none(sprite->mask);
sprite_generate_mask_boundaries(sprite);
update_screen_for_sprite(sprite);
}
//////////////////////////////////////////////////////////////////////
// CommandFactory
Command* CommandFactory::create_deselect_mask_command()
{
return new DeselectMaskCommand;
}