mirror of
https://github.com/aseprite/aseprite.git
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92 lines
2.5 KiB
C++
92 lines
2.5 KiB
C++
/* ASE - Allegro Sprite Editor
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* Copyright (C) 2001-2010 David Capello
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "config.h"
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#include "commands/command.h"
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#include "modules/gui.h"
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#include "raster/mask.h"
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#include "raster/sprite.h"
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#include "raster/undo.h"
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#include "sprite_wrappers.h"
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//////////////////////////////////////////////////////////////////////
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// deselect_mask
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class DeselectMaskCommand : public Command
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{
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public:
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DeselectMaskCommand();
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Command* clone() const { return new DeselectMaskCommand(*this); }
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protected:
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bool enabled(Context* context);
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void execute(Context* context);
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};
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DeselectMaskCommand::DeselectMaskCommand()
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: Command("deselect_mask",
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"Deselect Mask",
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CmdRecordableFlag)
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{
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}
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bool DeselectMaskCommand::enabled(Context* context)
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{
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const CurrentSpriteReader sprite(context);
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return sprite && !sprite->mask->is_empty();
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}
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void DeselectMaskCommand::execute(Context* context)
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{
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CurrentSpriteWriter sprite(context);
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Mask *mask;
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/* destroy the *deselected* mask */
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mask = sprite_request_mask(sprite, "*deselected*");
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if (mask) {
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sprite_remove_mask(sprite, mask);
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mask_free(mask);
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}
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/* save the selection in the repository */
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mask = mask_new_copy(sprite->mask);
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mask_set_name(mask, "*deselected*");
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sprite_add_mask(sprite, mask);
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/* undo */
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if (undo_is_enabled(sprite->undo)) {
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undo_set_label(sprite->undo, "Mask Deselection");
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undo_set_mask(sprite->undo, sprite);
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}
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/* deselect the mask */
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mask_none(sprite->mask);
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sprite_generate_mask_boundaries(sprite);
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update_screen_for_sprite(sprite);
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}
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//////////////////////////////////////////////////////////////////////
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// CommandFactory
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Command* CommandFactory::create_deselect_mask_command()
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{
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return new DeselectMaskCommand;
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}
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