mirror of
https://github.com/aseprite/aseprite.git
synced 2024-11-20 14:21:45 +00:00
b6cf0f218c
Added support to set child visibility property to ListBox items.
546 lines
12 KiB
INI
546 lines
12 KiB
INI
# Aseprite
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# Copyright (C) 2016-2017 by David Capello
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[advanced_mode]
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title = Warning - Important
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description = You are going to enter in "Advanced Mode".
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dont_show_again = Don't show this again
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[brush_slot_params]
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brush = Brush:
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brush_type = Type
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brush_size = Size
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brush_angle = Angle
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color = Color:
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foreground = Foreground
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background = Background
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image_color = Image Color
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ink = Ink:
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ink_type = Type
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ink_opacity = Opacity
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extras = Extras:
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shade = Shade
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pixel_perfect = Pixel-Perfect
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[canvas_size]
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title = Canvas Size
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size = Size:
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width = Width:
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height = Height:
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borders = Borders:
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left = Left:
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left_tooltip = <<<END
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Columns to be added/removed in the left side.
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Use a negative number to remove columns.
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END
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top = Top:
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top_tooltip = <<<END
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Rows to be added/removed in the top side.
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Use a negative number to remove rows
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END
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right = Right:
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right_tooltip = <<<END
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Columns to be added/removed in the right side.
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Use a negative number to remove columns.
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END
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bottom = Bottom:
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bottom_tooltip = <<<END
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Rows to be added/removed in the bottom side.
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Use a negative number to remove rows.
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END
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[cel_properties]
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title = Cel Properties
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opacity = Opacity:
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user_data_tooltip = User Data
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[color_curve_point]
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title = Point Properties
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x = X:
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y = Y:
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ok = &OK
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cancel = &Cancel
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delete = &Delete
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[convolution_matrix]
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reload_stock = &Reload Stock
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[despeckle]
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width = Width:
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height = Height:
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[duplicate_sprite]
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title = Duplicate Sprite
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duplicate = Duplicate:
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as = As:
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merged_layers = Duplicate merged layers only
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[export_sprite_sheet]
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title = Export Sprite Sheet
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sheet_type = Sheet Type:
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columns = # of Columns:
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rows = # of Rows:
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padding = Padding
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border = Border:
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shape = Shape:
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inner = Inner:
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width = Width:
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height = Height:
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best_fit = Best fit for texture
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layers = Layers:
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frames = Frames:
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output_file = Output File
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json_data = JSON Data
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json_data_hash = Hash
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json_data_array = Array
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meta = Meta:
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meta_layers = Layers
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meta_frame_tags = Frame Tags
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open_sprite_sheet = Open generated sprite sheet
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export = &Export
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cancel = &Cancel
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[file_selector]
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go_back_button_tooltip = Go back one folder
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go_forward_button_tooltip = Go forward one folder
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go_up_button_tooltip = Up to parent folder
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new_folder_button_tooltip = New folder
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file_name = File name:
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file_type = File type:
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resize = Resize:
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layeres = Layers:
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frames = Frames:
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[file_selector_extras]
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resize = Resize:
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layers = Layers:
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frames = Frames:
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pixel_ratio = Apply pixel ratio
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[font_popup]
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load = Load
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[frame_properties]
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title = Frame Properties
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frame_number = Frame number:
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duration = Duration (milliseconds):
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[frame_tag_properties]
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title = Frame Tag Properties
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name = Name:
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from = From:
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to = To:
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color = Color:
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ani_dir = Animation Direction:
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[general]
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ok = &OK
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close = &Close
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yes = &Yes
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no = &No
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cancel = &Cancel
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user_data = User Data
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[gif_options]
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title = GIF Options
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general_options = General Options:
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interlaced = &Interlaced
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animation_loop = Animation &Loop
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ok = &OK
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cancel = &Cancel
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[goto_frame]
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title = Go to Frame
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frame_number = Frame number:
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[grid_settings]
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title = Grid Settings
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x = X:
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y = Y:
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width = Width:
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height = Height:
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[home_view]
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recover = Recover Lost Sprites
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new_file = New File...
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open_file = Open File...
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recent_files = Recent files:
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recent_folders = Recent folders:
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news = News:
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[import_sprite_sheet]
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title = Import Sprite Sheet
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select_file = Select File
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type = Type:
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x = X:
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y = Y:
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width = Width:
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height = Height:
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partial_tiles = Include partial tiles at bottom/right edges
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import = &Import
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cancel = &Cancel
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[jpeg_options]
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title = JPEG Options
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quality = Quality:
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[keyboard_shortcuts]
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title = Keyboard Shortcuts
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import = &Import
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export = &Export
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reset = &Reset
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ok = &OK
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cancel = &Cancel
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[layer_properties]
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title = Layer Properties
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name = Name:
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mode = Mode:
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opacity = Opacity:
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[modify_selection]
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title = Modify Selection
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circle = Circle Brush
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square = Square Brush
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[new_folder]
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title = New Folder
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folder_name = Folder Name:
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default_new_folder_name = New Folder
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[new_layer]
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title = New Layer
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name = Name:
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default_new_layer_name = New Layer
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[new_sprite]
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title = New Sprite
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size = Size:
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width = Width:
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height = Height:
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color_mode = Color Mode:
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rgba = &RGBA
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grayscale = &Grayscale
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indexed = &Indexed
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rgba_tooltip = <<<END
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Each pixel has Red, Green, Blue, and Alpha components
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(32 bits per pixel)
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END
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grayscale_tooltip = <<<END
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Each pixel has a Gray value and Alpha
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(16 bits per pixel)
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END
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indexed_tooltip = <<<END
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Each pixel is a reference to the palette
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(8 bits per pixel)
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END
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background = Background:
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transparent = &Transparent
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white = &White
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black = &Black
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advanced_options = Advanced Options
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pixel_ratio = Pixel Ratio:
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square_pixels = Square Pixels (1:1)
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double_wide = Double-wide Pixels (2:1)
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double_high = Double-high Pixels (1:2)
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[open_sequence]
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title = Notice
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description = Do you want to load the following files as an animation?
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repeat = Do the same for other files
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agree = &Agree
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skip = &Skip
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[options]
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title = Preferences
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section_general = General
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section_editor = Editor
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section_timeline = Timeline
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section_cursors = Cursors
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section_background = Background
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section_grid = Grid
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section_undo = Undo
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section_theme = Theme
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section_experimental = Experimental
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general = General
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screen_scaling = Screen Scaling:
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ui_scaling = UI Elements Scaling:
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gpu_acceleration = GPU acceleration
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gpu_acceleration_tooltip = Check this option to enable hardware acceleration
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show_home = Show Home tab when Aseprite is started
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expand_menu_bar_items_on_mouseover = Expand menu bar items on mouseover
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expand_menu_bar_items_on_mouseover_tooltip = <<<END
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Check this option to get
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this old menus behavior.
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END
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auto_save_recovery_data = Automatically save recovery data every
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auto_save_recovery_data_tooltip = <<<END
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With this option you can recover your documents
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if the program finalizes unexpectedly.
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END
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10_seconds = 10 Seconds
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30_seconds = 30 Seconds
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1_minute = 1 Minute
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2_minutes = 2 Minutes
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5_minutes = 5 Minutes
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10_minutes = 10 Minutes
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15_minutes = 15 Minutes
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30_minutes = 30 Minutes
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show_full_path = Show full file name path
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show_full_path_tooltip = <<<END
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Uncheck this option if you would prefer to hide
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full path on UI (e.g. useful for live streaming)
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END
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locate_file = Locate Configuration File
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locate_crash_folder = Locate Crash Folder
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wheel_zoom = Zoom with scroll wheel
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slide_zoom = Zoom sliding two fingers up or down
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zoom_from_center_with_wheel = Zoom from center with scroll wheel
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zoom_from_center_with_keys = Zoom from center with keys
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show_scrollbars = Show scroll-bars in sprite editor
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show_scrollbars_tooltip = Show scroll-bars in all sprite editors.
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auto_scroll = Auto-scroll on editor edges
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right_click = Right-click:
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editor_selection = Selection
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auto_opaque = Adjust opaque/transparent mode automatically
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auto_opaque_tooltip = <<<END
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Depending on the layer (background/transparent),
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the pasted selection will be adjusted
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automatically (opaque/transparent)
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END
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keep_selection_after_clear = Keep selection after "Edit > Clear" command
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keep_selection_after_clear_tooltip = <<<END
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Check this if you want to keep the selection
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after deleting it.
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END
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autotimeline = Show timeline automatically
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autotimeline_tooltip = <<<END
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Show the timeline automatically
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when a new frame or layer is added.
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END
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rewind_on_stop = Rewind on Stop
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rewind_on_stop_tooltip = <<<END
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The 'Stop' button should rewind the animation
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where it was started.
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END
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default_first_frame = Default First Frame:
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ui_mouse_cursor = UI Mouse Cursor
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native_cursor = Use native mouse cursors
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cursor_scale_label = Mouse Cursor Scale:
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painting_cursors = Painting Cursors
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crosshair_type = Crosshair Type:
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simple_crosshair = Simple Crosshair
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crosshair_on_sprite = Crosshair on Sprite
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brush_preview = Brush Preview:
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brush_preview_none = None
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brush_preview_edges = Brush Edges
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brush_preview_full = Full Real-time Brush Preview
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cursor_color_type = Crosshair && Brush Edges Color:
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cursor_neg_bw = Negative Black and White
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cursor_specific_color = Specific Color
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bg_checked = Checked Background
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bg_size = Size:
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bg_apply_zoom = Apply Zoom
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bg_colors = Colors:
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reset_bg = Reset
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grid_visible = Visible Grid
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grid_x = X:
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grid_y = Y:
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grid_width = Width:
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grid_height = Height:
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grid_color = Color:
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grid_opacity = Opacity:
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grid_auto = Auto
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grid_pixel_grid_visible = Visible Pixel Grid
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grid_pixel_grid_color = Color:
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grid_pixel_grid_opacity = Opacity:
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reset_grid = Reset
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undo = Undo
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undo_size_limit = Undo Limit:
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undo_size_limit_tooltip = <<<END
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Limit of memory to be used
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for undo information per sprite.
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Specified in megabytes.
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END
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undo_mb = MB
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undo_goto_modified = Go to modified frame/layer
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undo_goto_modified_tooltip = <<<END
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When it's enabled each time you undo/redo
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the current frame & layer will be modified
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to focus the undid/redid change.
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END
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undo_allow_nonlinear_history = Allow non-linear history
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available_themes = Available Themes
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select_theme = &Select
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open_theme_folder = Open &Folder
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user_interface = User Interface
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native_file_dialog = Use native file dialog
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flash_selected_layer = Flash layer when it is selected
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non_active_layer_opacity = Opacity for non-active layers:
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ok = &OK
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apply = &Apply
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cancel = &Cancel
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[palette_from_sprite]
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title = Palette from Sprite
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new_palette = Create a new palette with a specific number of colors (or less):
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replace_palette = Replace current palette
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replace_range = Replace current range
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alpha_channel = Create entries with alpha component
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[palette_popup]
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title = Available Palettes:
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load = &Load
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open_folder = Open &Folder
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[palette_size]
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title = Palette Size
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number_of_colors = Number of colors:
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[paste_text]
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title = Insert Text
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text = Text:
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font_size = Font Size:
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font = Font:
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select_font = Select Font
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color = Color:
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antialias = Anti-aliasing filter
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antialias_tooltip = Smooth font edges
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[replace_color]
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from = From:
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to = To:
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tolerance = Tolerance:
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[select_accelerator]
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title = Keyboard Shortcut
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key = Key:
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clear = Clear
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modifiers = Modifiers:
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ctrl = Ctrl
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cmd = Cmd
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alt = Alt
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shift = Shift
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space = Space
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win = Win
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assigned_to = Assigned to:
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ok = OK
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cancel = Cancel
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[send_crash]
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title = Crash Report
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send_file = Please send the following file:
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to_email = To this email:
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explaining = Explaining what you was doing when the program crashed.
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using_dev_ver = You are using a development version.
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open_dmp_file = Open the following file to debug your compilation:
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do_it_later = Do it later
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delete_file = Delete file, I've already sent it
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[slice_properties]
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title = Slice Properties
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name = Slice Name:
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user_data_tooltip = User Data
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bounds = Bounds:
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center = 9-Slices
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pivot = Pivot
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x = X
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y = Y
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width = Width
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height = Height
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[sprite_properties]
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title = Sprite Properties
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filename = File name:
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type = Type:
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size = Size:
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frames = Frames:
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advanced = Advanced
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transparent_color = Transparent Color:
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transparent_color_tooltip = <<<END
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Palette entry used as
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transparent color in each
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layer (only for indexed images).
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END
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pixel_ratio = Pixel Ratio:
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square_pixels = Square Pixels (1:1)
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double_wide = Double-wide Pixels (2:1)
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double_high = Double-high Pixels (1:2)
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[sprite_size]
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title = Sprite Size
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pixels = Pixels:
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width = Width:
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width_px_tooltip = New width for the sprite (in pixels)
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width_perc_tooltip = <<<END
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New width for the sprite
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Percentage of current width.
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END
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height = Height:
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height_px_tooltip = New height for the sprite (in pixels)
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height_perc_tooltip = <<<END
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New height for the sprite
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Percentage of current height.
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END
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lock_ratio = Lock Ratio
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percentage = Percentage:
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interpolation = Interpolation:
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method = Method:
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[timeline_conf]
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position = Position:
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left = &Left
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right = &Right
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bottom = &Bottom
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frame_header = Frame Header:
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first_frame = First Frame:
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thumbnails = Thumbnails
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force = Force
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zoom = Zoom:
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overlay = Overlay
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size = Size:
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onion_skin = Onion Skin:
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merge_frames = Merge Frames
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red_blue_tint = Red/Blue Tint
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reset = Reset
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opacity = Opacity:
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opacity_step = Opacity Step:
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loop_tags = Loop through tag frames
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current_layer = Current layer only
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behind_sprite = Behind sprite
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behind_sprite_toolip = <<<END
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Only for transparent layers.
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Background is not included in this onion skin mode.
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END
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in_front = In front of sprite
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in_front_toolip = For all kind of layers (background and transparents)
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[undo_history]
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title = Undo History
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[user_data]
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user_data = User Data:
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color = Color:
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[webp_options]
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title = WebP Options
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save_as = Save as:
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lossless_webp = Lossless WebP
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lossless_webp_tooltip = Save in simple WebP lossless format.
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compression = Compression:
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image_hint = Image Hint:
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image_hint_default = Default
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image_hint_picture = Picture
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image_hint_photo = Photo
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image_hint_graph = Graph
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lossy_webp = Lossy WebP
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lossy_webp_tooltip = Save in simple WebP lossy format.
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quality = Quality:
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image_preset = Image Preset:
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image_preset_default = Default
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image_preset_picture = Picture
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image_preset_photo = Photo
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image_preset_drawing = Drawing
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image_preset_icon = Icon
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image_preset_text = Text
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