Animated sprite editor & pixel art tool (Windows, macOS, Linux)
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Gaspar Capello b533e77b3f Fix export sprite sheet rows and columns calculation and others
Several things are changed to fix columns and rows calculation in de Export Sprite Sheet Dialog.
- onSizeChange() Conditions were added to consider padding and sprite sheet type in columns and rows calculation.
- onSheetTypeChange() Condition was added to consider best_fit mode, and consequent  columns and rows calculation.
 - On ExportSpriteSheetWindow creation, unnecessary conditions and onSizeChange execution were removed. Because, we need update columns, rows, fitWith and fitHeight according the current sprite data (done in onColumnsChange()), instead of the saved params.
- best_fit() function: type sprite sheet argument was added  to fix columns and rows calculation when Columns type sprite sheet is selected in best fit mode.
- best_fit() function: it was simplified by removing the “for” iterations since they were unnecessary. We found a simpler way to do that.
- best_fit() function: it have no longer gfx::Region and gfx::Rect variables, because, the calculation is simpler now.
- MID macros were replaced by base::clamp() function.
2019-10-02 17:03:42 -03:00
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cmake Move os/ft/gfx libraries to laf 2018-08-09 16:36:11 -03:00
data Rename FrameTag -> Tag 2019-10-01 14:55:08 -03:00
docs Rename FrameTags -> Tags in file spec/encoder/decoder functions 2019-10-01 13:16:35 -03:00
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src Fix export sprite sheet rows and columns calculation and others 2019-10-02 17:03:42 -03:00
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Aseprite

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Introduction

Aseprite is a program to create animated sprites. Its main features are:

  • Sprites are composed by layers & frames (as separated concepts).
  • Supported color modes: RGBA, Indexed (palettes up to 256 colors), and Grayscale.
  • Load/save sequence of PNG files and GIF animations (and FLC, FLI, JPG, BMP, PCX, TGA).
  • Export/import animations to/from Sprite Sheets.
  • Tiled drawing mode, useful to draw patterns and textures.
  • Undo/Redo for every operation.
  • Real-time animation preview.
  • Multiple editors support.
  • Pixel-art specific tools like filled Contour, Polygon, Shading mode, etc.
  • Onion skinning

Issues

There is a list of Known Issues (things to be fixed or that aren't yet implemented).

If you found a bug or have a new idea/feature for the program, you can report them.

Support

You can ask for help in:

Authors

Igara Studio is developing Aseprite:

  • David Capello: Lead developer, fixing issues, new features, and user support.
  • Gaspar Capello: Developer, fixing issues and new features.

Credits

The default Aseprite theme was introduced in v0.8, created by:

Aseprite includes color palettes created by:

It tries to replicate some pixel-art algorithms:

Thanks to third-party open source projects, to contributors, and all the people who have contributed ideas, patches, bugs report, feature requests, donations, and help me to develop Aseprite.

License

This program is distributed under three different licenses:

  1. Source code and official releases/binaries are distributed under our End-User License Agreement for Aseprite (EULA). Please check that there are modules/libraries in the source code that are distributed under the MIT license (e.g. laf, clip, undo, observable, ui, etc.).
  2. You can request a special educational license in case you are a teacher in an educational institution and want to use Aseprite in your classroom (in-situ).
  3. Steam releases are distributed under the terms of the Steam Subscriber Agreement.

You can get more information about Aseprite license in the FAQ.