mirror of
https://github.com/aseprite/aseprite.git
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96 lines
2.4 KiB
Lua
96 lines
2.4 KiB
Lua
-- Copyright (C) 2019 Igara Studio S.A.
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-- Copyright (C) 2018 David Capello
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--
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-- This file is released under the terms of the MIT license.
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-- Read LICENSE.txt for more information.
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do
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local a = Sprite(32, 64)
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assert(a.width == 32)
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assert(a.height == 64)
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assert(a.colorMode == ColorMode.RGB) -- RGB by default
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assert(a.bounds == Rectangle{x=0, y=0, width=32, height=64})
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-- Crop and resize
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a.selection:select(2, 3, 4, 5)
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a:crop()
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assert(a.width == 4)
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assert(a.height == 5)
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assert(a.cels[1].image.width == 32)
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assert(a.cels[1].image.height == 64)
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a:resize(6, 8)
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assert(a.width == 6)
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assert(a.height == 8)
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assert(a.cels[1].image.width == 32 * 6 / 4) -- Check that the image was resized (not only the canvas)
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assert(a.cels[1].image.height == 64 * 8 / 5)
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a:crop{x=-1, y=-1, width=20, height=30}
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assert(a.width == 20)
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assert(a.height == 30)
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-- Resize sprite setting width/height (just changing canvas size)
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a.width = 8
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a.height = 10
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assert(a.width == 8)
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assert(a.height == 10)
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-- Test other Sprite() constructors
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local b = Sprite(4, 8, ColorMode.INDEXED)
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assert(b.width == 4)
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assert(b.height == 8)
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assert(b.colorMode == ColorMode.INDEXED)
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local c = Sprite{ colorMode=ColorMode.INDEXED, width=10, height=20 }
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assert(c.width == 10)
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assert(c.height == 20)
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assert(c.colorMode == ColorMode.INDEXED)
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local d = Sprite{ fromFile="sprites/abcd.aseprite" }
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assert(#d.layers == 4)
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assert(d.width == 32)
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assert(d.height == 32)
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assert(d.colorMode == ColorMode.INDEXED)
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end
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-- Transparent color
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do
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local a = Sprite(32, 32, ColorMode.INDEXED)
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assert(a.transparentColor == 0)
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a.transparentColor = 8
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assert(a.transparentColor == 8)
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end
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-- Palette
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do
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local a = Sprite(32, 32, ColorMode.INDEXED)
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assert(#a.palettes == 1)
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assert(#a.palettes[1] == 256)
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local p = Palette(3)
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p:setColor(0, Color(255, 0, 0))
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p:setColor(1, Color(0, 255, 0))
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p:setColor(2, Color(0, 0, 255))
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a:setPalette(p)
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assert(#a.palettes == 1)
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assert(#a.palettes[1] == 3)
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assert(a.palettes[1]:getColor(0) == Color(255, 0, 0))
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assert(a.palettes[1]:getColor(1) == Color(0, 255, 0))
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assert(a.palettes[1]:getColor(2) == Color(0, 0, 255))
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end
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-- Duplicate & Flatten
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do
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local a = Sprite(32, 32)
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a:newLayer()
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a:newLayer()
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assert(#a.layers == 3)
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local b = Sprite(a) -- Clone a
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a:flatten() -- Flatten a
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assert(#a.layers == 1)
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assert(#b.layers == 3)
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end
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