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https://github.com/aseprite/aseprite.git
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80 lines
2.0 KiB
C++
80 lines
2.0 KiB
C++
/* ASE - Allegro Sprite Editor
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* Copyright (C) 2001-2010 David Capello
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "config.h"
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#include <allegro/file.h>
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#include "app.h"
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#include "modules/editors.h"
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#include "raster/sprite.h"
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#include "settings/ui_settings_impl.h"
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#include "ui_context.h"
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#include "widgets/tabs.h"
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UIContext* UIContext::m_instance = NULL;
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UIContext::UIContext()
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: Context(new UISettingsImpl)
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{
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ASSERT(m_instance == NULL);
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m_instance = this;
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}
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UIContext::~UIContext()
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{
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ASSERT(m_instance == this);
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m_instance = NULL;
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}
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void UIContext::on_add_sprite(Sprite* sprite)
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{
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// base method
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Context::on_add_sprite(sprite);
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// add the tab for this sprite
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app_get_tabsbar()->addTab(get_filename(sprite->getFilename()), sprite);
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// rebuild the menu list of sprites
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app_realloc_sprite_list();
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}
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void UIContext::on_remove_sprite(Sprite* sprite)
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{
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// base method
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Context::on_remove_sprite(sprite);
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// remove this sprite from tabs
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app_get_tabsbar()->removeTab(sprite);
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// rebuild the menu list of sprites
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app_realloc_sprite_list();
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// select other sprites in the editors where are this sprite
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editors_hide_sprite(sprite);
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}
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void UIContext::on_set_current_sprite(Sprite* sprite)
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{
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// base method
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Context::on_set_current_sprite(sprite);
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// select the sprite in the tabs
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app_get_tabsbar()->selectTab(sprite);
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}
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