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111 lines
3.6 KiB
C++
111 lines
3.6 KiB
C++
/* ASE - Allegro Sprite Editor
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* Copyright (C) 2001-2010 David Capello
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef RASTER_UNDO_H_INCLUDED
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#define RASTER_UNDO_H_INCLUDED
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#include <string.h> /* for strlen */
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#include <vector>
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#include "raster/gfxobj.h"
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#include "ase_exception.h"
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class Cel;
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class Image;
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class Layer;
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class Mask;
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class Palette;
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class Sprite;
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class Stock;
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struct Dirty;
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struct UndoStream;
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class undo_exception : public ase_exception
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{
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public:
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undo_exception(const char* msg) throw() : ase_exception(msg) { }
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};
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class Undo : public GfxObj
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{
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public:
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Sprite* sprite; /* related sprite */
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UndoStream *undo_stream;
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UndoStream *redo_stream;
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int diff_count;
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int diff_saved;
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unsigned enabled : 1; /* is undo enabled? */
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const char *label; /* current label to be applied to all
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next undo operations */
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Undo(Sprite* sprite);
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virtual ~Undo();
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bool isEnabled() const;
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void setEnabled(bool state);
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bool canUndo() const;
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bool canRedo() const;
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};
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void undo_do_undo(Undo* undo);
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void undo_do_redo(Undo* undo);
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void undo_clear_redo(Undo* undo);
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void undo_set_label(Undo* undo, const char *label);
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const char* undo_get_next_undo_label(const Undo* undo);
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const char* undo_get_next_redo_label(const Undo* undo);
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void undo_open(Undo* undo);
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void undo_close(Undo* undo);
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void undo_data(Undo* undo, GfxObj *gfxobj, void *data, int size);
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void undo_image(Undo* undo, Image *image, int x, int y, int w, int h);
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void undo_flip(Undo* undo, Image *image, int x1, int y1, int x2, int y2, bool horz);
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void undo_dirty(Undo* undo, Dirty *dirty);
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void undo_add_image(Undo* undo, Stock *stock, int image_index);
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void undo_remove_image(Undo* undo, Stock *stock, int image_index);
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void undo_replace_image(Undo* undo, Stock *stock, int image_index);
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void undo_set_layer_name(Undo* undo, Layer *layer);
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void undo_add_cel(Undo* undo, Layer *layer, Cel *cel);
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void undo_remove_cel(Undo* undo, Layer *layer, Cel *cel);
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void undo_add_layer(Undo* undo, Layer *set, Layer *layer);
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void undo_remove_layer(Undo* undo, Layer *layer);
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void undo_move_layer(Undo* undo, Layer *layer);
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void undo_set_layer(Undo* undo, Sprite* sprite);
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void undo_add_palette(Undo* undo, Sprite* sprite, Palette* palette);
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void undo_remove_palette(Undo* undo, Sprite* sprite, Palette* palette);
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void undo_remap_palette(Undo* undo, Sprite* sprite, int frame_from, int frame_to,
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const std::vector<int>& mapping);
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void undo_set_mask(Undo* undo, Sprite* sprite);
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void undo_set_imgtype(Undo* undo, Sprite* sprite);
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void undo_set_size(Undo* undo, Sprite* sprite);
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void undo_set_frame(Undo* undo, Sprite* sprite);
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void undo_set_frames(Undo* undo, Sprite* sprite);
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void undo_set_frlen(Undo* undo, Sprite* sprite, int frame);
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#define undo_int(undo, gfxobj, value_address) \
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undo_data((undo), (gfxobj), (void *)(value_address), sizeof(int))
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#define undo_double(undo, gfxobj, value_address) \
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undo_data((undo), (gfxobj), (void *)(value_address), sizeof(double))
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#endif
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