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338 lines
14 KiB
Plaintext
338 lines
14 KiB
Plaintext
===================================
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NEWS
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===================================
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0.6
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---
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+ Added support to load and save PNG files (through 'libpng').
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+ Replaced the "List" menu with the tabs selector.
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+ Better file selector with thumbnails.
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+ In Windows: now you can navigate through Desktop, My Documents,
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My Computer, etc.
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+ Optimized the loading/saving operations (using threads).
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+ Restructured all the menus (more user friendly options).
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+ New XML format for the menus.
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+ Enhanced GUI:
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+ more borders for windows and more spacing between widgets.
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+ better mouse behavior (now in Windows the mouse is captured).
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+ Finally screen scaling supported (with double-buffering). This means
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that you can use a screen of 320x240 between a window of 640x480
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(screen-scaling x2). This is the new default video mode for ASE.
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+ Fixed other minor problems when you drawn in 'tiled mode' or 'paste'
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the clipboard.
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- Removed a lot of complex functionality:
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- Removed mask-repositories (you can use .msk files instead).
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- Removed menu scripting customization.
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- Removed screen saver.
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- Removed sessions.
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- Removed draw-text (it'll return in next versions).
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- Removed layer-sets (the Film-Editor can't handle them right at the
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moment)
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- Removed linked-cels (were complex for the end-user).
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- Also the scripting support is broken, next versions of ASE will
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contain a better set of routines to create scripts.
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0.5
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---
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+ Added features-requested by Carl Olsson:
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+ better "snap to grid" support for box-like tools (rectangle,
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ellipse, etc.).
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+ floating selection now "snap to grid" also.
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+ added a subpixel movement for zoomed-cursors in the editor, to
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known where we are inside the pixel.
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+ Better support for the mouse wheel and middle button in the
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sprite-editor (to scroll and zoom).
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+ GIF support to save file fully supported by default.
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+ Fixed compilation with Allegro 4.2.3 SVN (and fixed a bug in Allegro
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with key_shifts).
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+ Now the full-screen or windowed state is remembered (thanks
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to Manuel De Miguel Moreno to report it).
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0.4
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---
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- Removed the console mode.
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+ Changed Film Editor shortcut: TAB key.
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+ New feature: Each animation frame has duration.
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+ New Palette Editor (F4 key).
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+ Now sprites support multiple palettes: Each frame can has its own
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color palette.
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+ Added support to load GIF files (by Elias Pschernig).
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+ Added a combobox to file-selection to handle the bookmarks.
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+ Added rotation!!! Now you can scale and rotate what you paste from
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the clipboard.
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0.3.1
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-----
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+ Fixed the creation of session files when an exception (fatal error)
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happens in Windows.
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+ Added es.po and tips.es files.
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0.3
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---
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+ Added session manager (if the program crashes the session is saved
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automatically).
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+ Added a tool to draw text (finally).
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+ More documentation and tips.
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+ Improved the frame adding process.
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+ Fixed important bugs.
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+ Added a mapgen utility (original code by Johan Halm<6C>n and Anders
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Andersson).
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+ Spanish language support (now works in Windows too).
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+ Internal code improved (mainly GUI parts, and functions names).
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0.2.4
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-----
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+ More stable undo: with limit and without the strange
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redo-after-overwrite-undo feature.
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+ New median filter to despeckle images.
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+ Updated alternative support to load/save JPEG files with JPGalleg 2.3
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library, thanks to Angelo Mottola for this.
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+ Fixed problems with non-US keyboards: the Alt key can't be used for
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shortcuts. Some combinations changes:
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+ <~> to <`> (open film editor)
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+ <Ctrl+/> to <?> (mask by color)
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+ <Ctrl+~> to <Ctrl+4> (close current editor)
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+ Added Cut, Copy, Paste!
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+ Added AutoCrop (before known as Trim).
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0.2.3
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-----
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+ Fixed routine to save JPG files.
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+ Fixed and improved various parts of GUI.
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0.2.2
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-----
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+ Added some documentation to write Lua scripts.
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+ Film Editor was improved.
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+ Fixed errors with the graphics cursor, some keyboard problems, and
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various minor bugs.
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+ New tips with text and images. This will be very useful for
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beginners.
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+ Onionskin feature is done.
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+ Added (optional) ordered dithering to render RGB images in 8 bpp.
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+ New actions: Merge Down, New Frame, Copy Frame, change Image Type!,
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Load Script File.
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+ Optimized the drawing speed with tiled mode.
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0.2.1
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-----
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+ Fixed in Windows version: spray and some errors saving file-names in
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the configuration file.
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+ Added libintl support and the Spanish translation (only for Linux,
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but I have planned make this usable in Windows).
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+ More undo support: insert/remove layers and mask modifications.
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+ Filters Convolution Matrix and Color Curve are back.
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+ Added more basic operations (with undo support): flatten layers,
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duplicate layer, duplicate sprite, horizontal/vertical flip, crop
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frame.
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+ New .ASE format (in alpha status, please test it!).
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+ Easy script routines: now are a high-level layer of routines (easy
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to use and understand), and the low-level routine's set (for
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internal or more specific works).
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- Removed all the interpolation stuff between key-frames: yes, after
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thinking, this make too hard the animation edition (so the "fancy
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spline interpolation" was removed).
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+ Optimized the editor's speed in scroll movements.
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+ The Film Editor is almost done for layers and frames handle.
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+ Fixed filters using mask with displaced layers.
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+ Support to apply filters to various frames/layers at the same time.
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+ Added differents screen layouts in main.jid (see FAQ.txt to see how
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change between them).
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+ The tool bar is back!
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0.2
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---
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+ Fixed a lot of bugs.
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+ Added optional support for JPEG with JPGalleg 2.0 library.
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+ Added draw mode: Opaque (normal), Glass (transparent), Semi
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(pattern).
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+ Added brush types: Circle, Square, Line.
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+ Implemented a fake-palette system to make the GUI usable with any
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sprite palette (mainly to avoid "black-screen" situations when open
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sprites with ugly palettes).
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+ The palette editor has more improvements (like the possibility to
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move the selection range).
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+ "menus" file modified a bit. Some keyboard bindings have change
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(and new ones added), you can see the "docs/QuickHelp.html" file for
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more help. Anyway, I try to leave the compability in the more used
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commands.
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+ Full scripting support with Lua-5.0. Sprites and GUI controllable
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from same scripts, to give you an idea, various of menus actions are
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programmed directly with scripts.
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+ Complete selection handle (mask regions). You can select irregular
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areas (add, subtract, intersect, by color), save and load them in
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the .MSK Animator Pro format.
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+ Multiple editors. Now you will be able to edit an image with zoom
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and see the results in other editors (updated in real-time).
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+ New Gfx-core. All sprite/image/layer/prop/key stuff was
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reprogrammed. The more big change, was to property/keyframe level
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(the properties can be with lineal or spline interpolation, also,
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have a ending flag to make circular movements or patterns of movement).
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+ New GUI. The look and the internal code was reestructured
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completelly, I made a new GUI library: Jinete (rider).
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0.1.2
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-----
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+ New RLE Gaussian Blur effect (from The GIMP source code).
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+ Blender modes are back!: Normal, Multiply, Screen, Overlay,
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Hard Light, Darken, Lighten, Addition, Subtract, Difference, Hue,
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Saturation, Color, Luminosity.
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+ Better the GUI look: With colors, this should be less boring :-)
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+ Added a graphics selection dialog where you can specify any
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resolution (this could be useful for windowed modes).
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+ Back again to the good-and-peaceful-allegro-like makefiles. Ok, ok,
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the GNU style was the worst change in ASE, but now is fixed :-)
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- Removed the .DLL or .so capability for plug-ins. After some weeks of
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thinking, I decide to strip off this feature because is too hard to
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do a good system to attach new plug-ins with the current menu
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implementation. The most user are just "user" and don't will copy
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the plug-in and modify the `menus' to add a new entry with a little
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script-string to call the new plug-in action. Also, this save me a
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lot of headaches :-)
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+ Added multiple filter application: Now, you can apply effects to
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every layer, to every animation frame, or both.
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+ Added the "Recent Files" list.
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+ A complete set of scripts routines to handle paths.
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+ New selection type: "shrink", to shrink the selection to the current
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layer bitmap bounds.
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+ New "trim_sprite" action.
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0.1.0
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-----
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- Removed the `move' tool to displace layers (it was redundant).
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+ New interface to load Plug-Ins in a dynamic way (DLL, .so).
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+ Complete new support for JPEG files (RGB/grayscale) load/save:
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athwart the Independent JPEG Group's JPEG Library.
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+ New actions:
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+ trim_layer_bitmap: trim the current layer to the selection bounds.
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+ merge_down: to merge the current layer with the next one.
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+ make_undo_animation: to make an animation from the undo
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operations (to see all the progression of the graphics).
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+ undo_history: to undo/redo various operations.
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+ color_curve: to make color conversion effects pixel by pixel.
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+ Improved the `Color Replace' command (with `tolerance' and `preview').
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+ A new optimized layer-bar, to handle all the keyframe/properties stuff.
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+ Various things rewritten to Plug-Ins:
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+ file formats,
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+ actions for menus (also, now these actions can be used from scripts).
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+ Replaced the old `color depth' system to the new `image types':
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From now, an image can be: RGB, Grayscale, or Indexed type.
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+ New ASE Library, with a complete new design to handle:
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images, layers, bitmaps, properties, keyframes, etc.
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+ Source code to GNU style: with configure.in, Makefile.am, etc.
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0.0.7
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-----
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+ New scripts routines: request(), apply_filter(), load_sprite(),
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and save_sprite().
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+ Support to load FLI/FLC and to save FLC files. Yes! Now with ASE
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you can make FLC animations with a good compression performance.
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+ Added the posibility to load/save sequences of bitmaps: like ani00.pcx,
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ani01.pcx, ani02.pcx, etc.
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+ More undo functionality. I re-wrote the entire `undo' system.
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+ New rectangular-selection tool: Now you can cut, copy, paste and clear.
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+ New RLE compression for 8 bpp in .ase files.
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+ Support to load .ase files of `0.0.6' and `0.0.7 CVS (important stage)':
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I recommend you upgrade all your .ase files to the `0.0.7 release' version.
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+ New properties for keyframes: now each keyframe has its position and alpha,
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with this you can make animations of objects moving only the keyframes
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(all the intermediate frames will be calculate automatically).
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+ Now the program remember the configuration (through `ase.cfg').
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+ Added a new draw-tiled mode.
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+ New full-screen editing mode. With resizable layer-bar.
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+ Added an options to draw the previous frame in transparent mode.
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- Removed the `background' properties of layers: from now, a layer
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will be transparent (masked-blitting) ever. With this are fixed
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a lot of problems with load/save routines in old versions.
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+ New `reload_menus' command.
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0.0.6
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-----
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- I still don't recommend you the .ase format (just for temporary usage):
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there are planes to change it.
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+ Scripting capability athwart Lua language (http://www.lua.org/):
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now, you can make automatic tasks programming your own scripts
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(included some scripts as example).
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+ Independent `alpha' (global transparency) and `blender-mode' for
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each layer (like in GIMP and Adobe Photoshop).
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+ Improved the layer/frame-control:
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Now add/remove/move/copy layer and frames are really-very-easy
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with the new layer-panel (like in Macromedia Flash).
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+ More easy tool-configuration.
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+ New drawing tool: real-pencil, with a unique and original algorithm.
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- Removed all the use of the Allegro GUI.
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+ New original (and ugly) GUI look:
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now, the colors are in harmony for the eyes.
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0.0.5
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-----
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+ More facilities to handle colors with different `alpha'.
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+ New animation control: need test (see `bugs.txt' to report errors).
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+ Optimized the color-selection dialog: now you can make gammas
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between *four* colors.
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+ Added a `preview' in the apply-filter dialog.
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+ New improved gui system (for the users and for the developers).
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+ New `tile' and `reload' option for the filters.
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+ New view-tile option in tool-menu (for make tileable patterns).
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0.0.4
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-----
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+ Modificable draw properties:
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thickness, alpha color, spray random factor, and spray radius.
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+ Undo support for all tools.
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+ Multiple drawing tools support:
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pixel, pencil, fill, spray, line, rectangle, and ellipse;
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+ New improved layer control.
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+ A lot of optimizations in the status bar.
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+ New duplicate sprite option.
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+ New session manager, for load and save your work. Other utility of this,
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is if the program crash for any reason, it auto-backups your data.
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- Bad news: the old .ase format is incompatible with the new one:
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I recommend you don't save in .ase until the 0.1 release.
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+ New "visible" property for hide and show the layers.
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+ New change color-depth function.
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+ Added a set-gfx-mode option in the system-menu.
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+ New duplicate layer support.
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0.0.3
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-----
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+ New .ase format (for save the layers).
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+ More keyboard shorcuts (with a new `keys.txt').
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+ New layers operations: insert, move and remove.
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+ RGBA (alpha channel) bitmaps support.
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+ New filter capability, with some examples of filters.
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+ An incredible new way to create dialogs (for programmers only).
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+ More "Windows friendly" text files.
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+ New optimized status bar.
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+ New improved look of the GUI.
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0.0.2
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-----
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+ New "infinite" Undo & Redo support.
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+ Some importants bug fixed.
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0.0.1
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-----
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+ One tool: interactive line.
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+ Color selection support.
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- Poor palette modification capability.
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