aseprite/third_party
David Capello a49bfe7f0a Lua was still being compiled as C (instead of C++) when generating Visual Studio solutions
We're compiling Lua as C++, but it seems that target_compile_options()
doesn't work for Visual Studio solutions (only for Ninja/makefiles).
The proper cmake solution to this issue is using
set_source_files_properties() to specify C++ as the language to use to
compile all Lua C files. This generates a valid Visual Studio solution.
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Here are third party libraries with necessary components for Aseprite. Some directories are git submodules, and other are just a copy of its original package.