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a49bfe7f0a
We're compiling Lua as C++, but it seems that target_compile_options() doesn't work for Visual Studio solutions (only for Ninja/makefiles). The proper cmake solution to this issue is using set_source_files_properties() to specify C++ as the language to use to compile all Lua C files. This generates a valid Visual Studio solution.
Here are third party libraries with necessary components for Aseprite. Some directories are git submodules, and other are just a copy of its original package.