Animated sprite editor & pixel art tool (Windows, macOS, Linux)
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David Capello a487bcec7d Add new Text tool (fix #28)
This is the first (not yet production-ready) version of the
interactive Text tool. The text input is done with a transparent
ui::Entry, and on each text modification an ExtraCel is rendered with
this same ui::Entry's TextBlob to be displayed in the canvas with the
active zoom level.

The ui::Entry is being painted along the text in the canvas (just for
testing), but this is something to be fixed. Probably it will not be
the case in the future and a fully customized rendering (onPaint())
process will be required.
2024-06-19 17:04:07 -03:00
.github Merge branch 'main' into beta 2024-06-11 16:03:25 -03:00
cmake Replace jpeglib with libjpeg-turbo 2024-04-23 11:33:55 -03:00
data Add new Text tool (fix #28) 2024-06-19 17:04:07 -03:00
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src Add new Text tool (fix #28) 2024-06-19 17:04:07 -03:00
tests Fix doc::blend_image() to support different color modes (fix #4530, fix #4531) 2024-06-11 21:48:57 -03:00
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CODE_OF_CONDUCT.md Update code of conduct to v1.2.0 2015-09-21 18:44:13 -03:00
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Aseprite

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Introduction

Aseprite is a program to create animated sprites. Its main features are:

Issues

There is a list of Known Issues (things to be fixed or that aren't yet implemented).

If you found a bug or have a new idea/feature for the program, you can report them.

Support

You can ask for help in:

Authors

Aseprite is being developed by Igara Studio:

Credits

The default Aseprite theme was introduced in v0.8, created by:

A modified dark version of this theme introduced in v1.3-beta1 was created by:

Aseprite includes color palettes created by:

It tries to replicate some pixel-art algorithms:

Thanks to third-party open source projects, to contributors, and all the people who have contributed ideas, patches, bugs report, feature requests, donations, and help us to develop Aseprite.

License

This program is distributed under three different licenses:

  1. Source code and official releases/binaries are distributed under our End-User License Agreement for Aseprite (EULA). Please check that there are modules/libraries in the source code that are distributed under the MIT license (e.g. laf, clip, undo, observable, ui, etc.).
  2. You can request a special educational license in case you are a teacher in an educational institution and want to use Aseprite in your classroom (in-situ).
  3. Steam releases are distributed under the terms of the Steam Subscriber Agreement.

You can get more information about Aseprite license in the FAQ.