aseprite/src/raster/layer.cpp
2011-03-24 11:50:00 -03:00

432 lines
9.4 KiB
C++

/* ASE - Allegro Sprite Editor
* Copyright (C) 2001-2011 David Capello
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "config.h"
#include "raster/blend.h"
#include "raster/cel.h"
#include "raster/image.h"
#include "raster/layer.h"
#include "raster/sprite.h"
#include "raster/stock.h"
#include "undo/undo_history.h"
#include <algorithm>
#include <string.h>
static bool has_cels(const Layer* layer, int frame);
//////////////////////////////////////////////////////////////////////
// Layer class
Layer::Layer(GfxObjType type, Sprite* sprite)
: GfxObj(type)
{
ASSERT(type == GFXOBJ_LAYER_IMAGE || type == GFXOBJ_LAYER_FOLDER);
setName("Layer");
m_sprite = sprite;
m_parent = NULL;
m_flags =
LAYER_IS_READABLE |
LAYER_IS_WRITABLE;
}
Layer::~Layer()
{
}
int Layer::getMemSize() const
{
return sizeof(Layer);
}
/**
* Gets the previous layer of "layer" that are in the parent set.
*/
Layer* Layer::get_prev() const
{
if (m_parent != NULL) {
LayerConstIterator it =
std::find(m_parent->get_layer_begin(),
m_parent->get_layer_end(), this);
if (it != m_parent->get_layer_end() &&
it != m_parent->get_layer_begin()) {
it--;
return *it;
}
}
return NULL;
}
Layer* Layer::get_next() const
{
if (m_parent != NULL) {
LayerConstIterator it =
std::find(m_parent->get_layer_begin(),
m_parent->get_layer_end(), this);
if (it != m_parent->get_layer_end()) {
it++;
if (it != m_parent->get_layer_end())
return *it;
}
}
return NULL;
}
//////////////////////////////////////////////////////////////////////
// LayerImage class
LayerImage::LayerImage(Sprite* sprite)
: Layer(GFXOBJ_LAYER_IMAGE, sprite)
{
}
LayerImage::~LayerImage()
{
destroy_all_cels();
}
int LayerImage::getMemSize() const
{
int size = sizeof(LayerImage);
CelConstIterator it = getCelBegin();
CelConstIterator end = getCelEnd();
for (; it != end; ++it) {
const Cel* cel = *it;
size += cel->getMemSize();
const Image* image = getSprite()->getStock()->getImage(cel->image);
size += image->getMemSize();
}
return size;
}
void LayerImage::destroy_all_cels()
{
CelIterator it = getCelBegin();
CelIterator end = getCelEnd();
for (; it != end; ++it) {
Cel* cel = *it;
Image* image = getSprite()->getStock()->getImage(cel->image);
ASSERT(image != NULL);
getSprite()->getStock()->removeImage(image);
image_free(image);
cel_free(cel);
}
m_cels.clear();
}
void LayerImage::getCels(CelList& cels)
{
CelIterator it = getCelBegin();
CelIterator end = getCelEnd();
for (; it != end; ++it)
cels.push_back(*it);
}
void LayerImage::addCel(Cel *cel)
{
CelIterator it = getCelBegin();
CelIterator end = getCelEnd();
for (; it != end; ++it) {
if ((*it)->frame > cel->frame)
break;
}
m_cels.insert(it, cel);
}
/**
* Removes the cel from the layer.
*
* It doesn't destroy the cel, you have to delete it after calling
* this routine.
*/
void LayerImage::removeCel(Cel *cel)
{
CelIterator it = std::find(m_cels.begin(), m_cels.end(), cel);
ASSERT(it != m_cels.end());
m_cels.erase(it);
}
const Cel* LayerImage::getCel(int frame) const
{
CelConstIterator it = getCelBegin();
CelConstIterator end = getCelEnd();
for (; it != end; ++it) {
const Cel* cel = *it;
if (cel->frame == frame)
return cel;
}
return NULL;
}
Cel* LayerImage::getCel(int frame)
{
CelIterator it = getCelBegin();
CelIterator end = getCelEnd();
for (; it != end; ++it) {
Cel* cel = *it;
if (cel->frame == frame)
return cel;
}
return NULL;
}
/**
* Configures some properties of the specified layer to make it as the
* "Background" of the sprite.
*
* You can't use this routine if the sprite already has a background
* layer.
*/
void LayerImage::configureAsBackground()
{
ASSERT(getSprite() != NULL);
ASSERT(getSprite()->getBackgroundLayer() == NULL);
*flags_addr() |= LAYER_IS_LOCKMOVE | LAYER_IS_BACKGROUND;
setName("Background");
getSprite()->getFolder()->move_layer(this, NULL);
}
//////////////////////////////////////////////////////////////////////
// LayerFolder class
LayerFolder::LayerFolder(Sprite* sprite)
: Layer(GFXOBJ_LAYER_FOLDER, sprite)
{
setName("Layer Set");
}
LayerFolder::~LayerFolder()
{
destroyAllLayers();
}
void LayerFolder::destroyAllLayers()
{
LayerIterator it = get_layer_begin();
LayerIterator end = get_layer_end();
for (; it != end; ++it) {
Layer* layer = *it;
delete layer;
}
m_layers.clear();
}
int LayerFolder::getMemSize() const
{
int size = sizeof(LayerFolder);
LayerConstIterator it = get_layer_begin();
LayerConstIterator end = get_layer_end();
for (; it != end; ++it) {
const Layer* layer = *it;
size += layer->getMemSize();
}
return size;
}
void LayerFolder::getCels(CelList& cels)
{
LayerIterator it = get_layer_begin();
LayerIterator end = get_layer_end();
for (; it != end; ++it)
(*it)->getCels(cels);
}
void LayerFolder::add_layer(Layer* layer)
{
m_layers.push_back(layer);
layer->set_parent(this);
}
void LayerFolder::remove_layer(Layer* layer)
{
LayerIterator it = std::find(m_layers.begin(), m_layers.end(), layer);
ASSERT(it != m_layers.end());
m_layers.erase(it);
layer->set_parent(NULL);
}
void LayerFolder::move_layer(Layer* layer, Layer* after)
{
LayerIterator it = std::find(m_layers.begin(), m_layers.end(), layer);
ASSERT(it != m_layers.end());
m_layers.erase(it);
if (after) {
LayerIterator after_it = std::find(m_layers.begin(), m_layers.end(), after);
ASSERT(after_it != m_layers.end());
after_it++;
m_layers.insert(after_it, layer);
}
else
m_layers.push_front(layer);
// TODO
// if (after) {
// JLink before = jlist_find(m_layers, after)->next;
// jlist_insert_before(m_layers, before, layer);
// }
// else
// jlist_prepend(m_layers, layer);
}
//////////////////////////////////////////////////////////////////////
/**
* Returns a new layer (flat_layer) with all "layer" rendered frame by
* frame from "frmin" to "frmax" (inclusive). "layer" can be a set of
* layers, so the routine flattens all children to an unique output
* layer.
*
* @param dst_sprite The sprite where to put the new flattened layer.
* @param src_layer Generally a set of layers to be flattened.
*/
Layer* layer_new_flatten_copy(Sprite* dst_sprite, const Layer* src_layer,
int x, int y, int w, int h, int frmin, int frmax)
{
LayerImage* flat_layer = new LayerImage(dst_sprite);
try {
for (int frame=frmin; frame<=frmax; frame++) {
/* does this frame have cels to render? */
if (has_cels(src_layer, frame)) {
/* create a new image */
Image* image = image_new(flat_layer->getSprite()->getImgType(), w, h);
try {
/* create the new cel for the output layer (add the image to
stock too) */
Cel* cel = cel_new(frame, flat_layer->getSprite()->getStock()->addImage(image));
cel_set_position(cel, x, y);
/* clear the image and render this frame */
image_clear(image, 0);
layer_render(src_layer, image, -x, -y, frame);
flat_layer->addCel(cel);
}
catch (...) {
delete image;
throw;
}
}
}
}
catch (...) {
delete flat_layer;
throw;
}
return flat_layer;
}
void layer_render(const Layer* layer, Image* image, int x, int y, int frame)
{
if (!layer->is_readable())
return;
switch (layer->getType()) {
case GFXOBJ_LAYER_IMAGE: {
const Cel* cel = static_cast<const LayerImage*>(layer)->getCel(frame);
Image* src_image;
if (cel) {
ASSERT((cel->image >= 0) &&
(cel->image < layer->getSprite()->getStock()->size()));
src_image = layer->getSprite()->getStock()->getImage(cel->image);
ASSERT(src_image != NULL);
image_merge(image, src_image,
cel->x + x,
cel->y + y,
MID (0, cel->opacity, 255),
static_cast<const LayerImage*>(layer)->getBlendMode());
}
break;
}
case GFXOBJ_LAYER_FOLDER: {
LayerConstIterator it = static_cast<const LayerFolder*>(layer)->get_layer_begin();
LayerConstIterator end = static_cast<const LayerFolder*>(layer)->get_layer_end();
for (; it != end; ++it)
layer_render(*it, image, x, y, frame);
break;
}
}
}
/**
* Returns true if the "layer" (or him childs) has cels to render in
* frame.
*/
static bool has_cels(const Layer* layer, int frame)
{
if (!layer->is_readable())
return false;
switch (layer->getType()) {
case GFXOBJ_LAYER_IMAGE:
return static_cast<const LayerImage*>(layer)->getCel(frame) ? true: false;
case GFXOBJ_LAYER_FOLDER: {
LayerConstIterator it = static_cast<const LayerFolder*>(layer)->get_layer_begin();
LayerConstIterator end = static_cast<const LayerFolder*>(layer)->get_layer_end();
for (; it != end; ++it) {
if (has_cels(*it, frame))
return true;
}
break;
}
}
return false;
}