aseprite/scripts/range.lua
2019-08-10 14:05:18 -03:00

56 lines
1.4 KiB
Lua

-- Copyright (C) 2019 Igara Studio S.A.
--
-- This file is released under the terms of the MIT license.
-- Read LICENSE.txt for more information.
do
-- Three layers
local s = Sprite(32, 32)
assert(#s.layers == 1)
app.activeCel = s.cels[1]
local r = app.range
assert(#r.layers == 1)
assert(#r.frames == 1)
assert(#r.cels == 1)
assert(r.layers[1] == s.layers[1])
assert(r.frames[1] == s.frames[1])
assert(r.cels[1] == s.cels[1])
s:newLayer()
assert(#s.layers == 2)
local r = app.range
assert(#r.layers == 1)
assert(#r.frames == 1)
assert(#r.cels == 0)
assert(r.layers[1] == s.layers[2])
assert(r.frames[1] == s.frames[1])
end
do
assert(#app.range.colors == 0)
app.range.colors = { 2 }
assert(#app.range.colors == 1)
assert(app.range.colors[1] == 2)
app.range.colors = { 1, 4 }
assert(#app.range.colors == 2)
assert(app.range.colors[1] == 1)
assert(app.range.colors[2] == 4)
app.range.colors = { 5, 2, 10, 8, 0 }
assert(#app.range.colors == 5)
-- app.range.colors are always sorted by color index
assert(app.range.colors[1] == 0)
assert(app.range.colors[2] == 2)
assert(app.range.colors[3] == 5)
assert(app.range.colors[4] == 8)
assert(app.range.colors[5] == 10)
assert(app.range:containsColor(0))
assert(not app.range:containsColor(1))
assert(app.range:containsColor(2))
assert(app.range:containsColor(5))
assert(app.range:containsColor(8))
assert(app.range:containsColor(10))
end