mirror of
https://github.com/aseprite/aseprite.git
synced 2024-11-20 05:14:45 +00:00
7ce9f85b39
This bug was introduced in:
db8284f5fc
We've removed the patch in our updated Lua v5.4.6 branch.
231 lines
5.7 KiB
Lua
231 lines
5.7 KiB
Lua
-- Copyright (C) 2019-2023 Igara Studio S.A.
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-- Copyright (C) 2018 David Capello
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--
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-- This file is released under the terms of the MIT license.
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-- Read LICENSE.txt for more information.
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do
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local a = Sprite(32, 64)
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assert(a.width == 32)
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assert(a.height == 64)
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assert(a.colorMode == ColorMode.RGB) -- RGB by default
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assert(a.bounds == Rectangle{x=0, y=0, width=32, height=64})
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-- Crop and resize
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a.selection:select(2, 3, 4, 5)
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a:crop()
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assert(a.width == 4)
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assert(a.height == 5)
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assert(a.cels[1].image.width == 32)
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assert(a.cels[1].image.height == 64)
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a:resize(6, 8)
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assert(a.width == 6)
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assert(a.height == 8)
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assert(a.cels[1].image.width == math.floor(32 * 6 / 4)) -- Check that the image was resized (not only the canvas)
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assert(a.cels[1].image.height == math.floor(64 * 8 / 5))
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a:crop{x=-1, y=-1, width=20, height=30}
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assert(a.width == 20)
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assert(a.height == 30)
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-- Resize sprite setting width/height (just changing canvas size)
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a.width = 8
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a.height = 10
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assert(a.width == 8)
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assert(a.height == 10)
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-- Test other Sprite() constructors
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local b = Sprite(4, 8, ColorMode.INDEXED)
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assert(b.width == 4)
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assert(b.height == 8)
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assert(b.colorMode == ColorMode.INDEXED)
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local c = Sprite{ colorMode=ColorMode.INDEXED, width=10, height=20 }
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assert(c.width == 10)
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assert(c.height == 20)
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assert(c.colorMode == ColorMode.INDEXED)
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local d = Sprite{ fromFile="sprites/abcd.aseprite" }
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assert(#d.layers == 4)
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assert(d.width == 32)
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assert(d.height == 32)
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assert(d.colorMode == ColorMode.INDEXED)
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end
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-- Transparent color
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do
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local a = Sprite(32, 32, ColorMode.INDEXED)
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assert(a.transparentColor == 0)
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a.transparentColor = 8
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assert(a.transparentColor == 8)
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end
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-- Palette
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do
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local a = Sprite(32, 32, ColorMode.INDEXED)
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assert(#a.palettes == 1)
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assert(#a.palettes[1] == 256)
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local p = Palette(3)
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p:setColor(0, Color(255, 0, 0))
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p:setColor(1, Color(0, 255, 0))
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p:setColor(2, Color(0, 0, 255))
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a:setPalette(p)
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assert(#a.palettes == 1)
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assert(#a.palettes[1] == 3)
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assert(a.palettes[1]:getColor(0) == Color(255, 0, 0))
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assert(a.palettes[1]:getColor(1) == Color(0, 255, 0))
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assert(a.palettes[1]:getColor(2) == Color(0, 0, 255))
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end
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-- Duplicate & Flatten
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do
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local a = Sprite(32, 32)
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a:newLayer()
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a:newLayer()
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assert(#a.layers == 3)
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local b = Sprite(a) -- Clone a
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a:flatten() -- Flatten a
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assert(#a.layers == 1)
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assert(#b.layers == 3)
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end
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-- Resize non-active sprite
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do
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local a = Sprite(32, 32)
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local b = Sprite(64, 64)
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app.activeSprite = a
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a:resize(10, 10)
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b:resize(20, 20)
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assert(a.width == 10)
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assert(a.height == 10)
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assert(b.width == 20)
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assert(b.height == 20)
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app.undo()
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assert(a.width == 32)
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assert(a.height == 32)
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app.activeSprite = b
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app.undo()
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assert(b.width == 64)
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assert(b.height == 64)
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end
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-- Grid bounds
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do
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local s = Sprite(32, 32)
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assert(s.gridBounds == Rectangle{0, 0, 16, 16})
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s.gridBounds = Rectangle{2, 3, 8, 4}
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assert(s.gridBounds == Rectangle{2, 3, 8, 4})
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s:saveAs("_test_sprite_gridbounds.aseprite")
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local s2 = Sprite{ fromFile="_test_sprite_gridbounds.aseprite" }
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assert(s2.gridBounds == Rectangle{2, 3, 8, 4})
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end
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-- Pixel ratio
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do
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local s = Sprite(32, 32)
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assert(s.pixelRatio == Size{1, 1})
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s.pixelRatio = Size{3, 2}
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assert(s.pixelRatio == Size{3, 2})
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s:saveAs("_test_sprite_pixelratio.aseprite")
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local s2 = Sprite{ fromFile="_test_sprite_pixelratio.aseprite" }
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assert(s2.pixelRatio == Size{3, 2})
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end
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-- Sprite{ fromFile, oneFrame }
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do
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local s = Sprite(32, 32)
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s:newFrame()
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s:saveAs("_test1.png")
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assert(#s.frames == 2)
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s = Sprite{ fromFile="_test1.png" }
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assert(#s.frames == 2)
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s = Sprite{ fromFile="_test1.png", oneFrame=true }
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assert(#s.frames == 1)
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s = Sprite{ fromFile="_test1.png", oneFrame=false }
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assert(#s.frames == 2)
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end
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-- Issues with sprites having pixel with indexes out of palette bounds:
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-- Saving png failed (https://github.com/aseprite/aseprite/issues/2842)
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do
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local s = Sprite(2, 2, ColorMode.INDEXED)
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assert(#s.palettes == 1)
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s.transparentColor = 1
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s.palettes[1]:resize(8)
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assert(#s.palettes[1] == 8)
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s.cels[1].image:clear(2)
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s.cels[1].image:putPixel(0, 0, 7)
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s:saveAs("_test1_.png") -- OK
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s.palettes[1]:resize(4)
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assert(#s.palettes[1] == 4)
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local result = s:saveAs("_test2_palerr_.png") -- Used to fail
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-- If result=false we got a "libpng: Wrote palette index exceeding num_palette"
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assert(result)
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local s2 = app.open("_test2_palerr_.png")
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assert(s2 ~= nil)
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print(s2.cels[1].image:getPixel(0, 0))
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assert(s2.cels[1].image:getPixel(0, 0) == 1)
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end
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-- Flatten visible layers uses indices outside the palette range as opaque colors instead of transparent color (https://github.com/aseprite/aseprite/issues/2912)
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do
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local s = Sprite(2, 2, ColorMode.INDEXED)
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s.transparentColor = 0
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s.palettes[1]:resize(4)
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s.cels[1].image:clear(1)
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local l = s:newLayer()
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s:newCel(l)
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s.cels[2].image:putPixel(0, 0, 2)
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s.cels[2].image:putPixel(1, 0, 7)
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s:flatten()
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assert(s.cels[1].image:getPixel(0, 0) == 2)
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assert(s.cels[1].image:getPixel(1, 0) == 1) -- Get the color of the first layer
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end
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-- Compare sprite IDs
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do
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local a = Sprite(1, 1)
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local b = Sprite(1, 1)
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assert(a == a)
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assert(a ~= b) -- Compares IDs, not sprite size
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end
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-- Tile management plugin
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do
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local fn = "_test_sprite_tileManagementPlugin.aseprite"
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local a = Sprite(1, 1)
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assert(a.tileManagementPlugin == nil)
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a.tileManagementPlugin = "test"
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app.undo()
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assert(a.tileManagementPlugin == nil)
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app.redo()
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assert(a.tileManagementPlugin == "test")
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a:saveAs(fn)
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b = app.open(fn)
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assert(b.tileManagementPlugin == "test")
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b.tileManagementPlugin = nil
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b:saveAs(fn)
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c = app.open(fn)
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assert(c.tileManagementPlugin == nil)
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end
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