David Capello 9c319e46ac Fix bug transforming the same linked cel two times
As we wanted the current cel as the first cel to transform (to avoid
re-transforming it with inner cmds when we drop pixels), if this cel
was a linked from other one it will not be removed from the
getEditableCels() list, so two linked cels would appear two times in
the list. Now we remove the current cel correctly when it's a linked
cel after re-adding it.

Reported here: https://community.aseprite.org/t/8618
2021-04-07 18:32:56 -03:00
2021-03-18 10:02:09 -03:00
2020-03-06 16:19:14 -03:00
2021-01-14 12:45:32 -03:00
2021-03-08 11:16:57 -03:00
2019-05-03 09:34:02 -03:00
2017-03-10 18:50:48 -03:00
2021-03-05 18:27:31 -03:00
2021-03-05 18:39:36 -03:00
2018-12-06 12:25:23 -03:00
2021-03-08 11:38:04 -03:00

Aseprite

build Discourse Community Discord Server

Introduction

Aseprite is a program to create animated sprites. Its main features are:

Issues

There is a list of Known Issues (things to be fixed or that aren't yet implemented).

If you found a bug or have a new idea/feature for the program, you can report them.

Support

You can ask for help in:

Authors

Aseprite is being developed by Igara Studio:

  • David Capello: Lead developer, bug fixing & new features in desktop & web, and user support.
  • Gaspar Capello: Developer, bug fixing & new features in desktop, and user support.
  • Martin Capello: Developer, new store website.

Credits

The default Aseprite theme was introduced in v0.8, created by:

Aseprite includes color palettes created by:

It tries to replicate some pixel-art algorithms:

Thanks to third-party open source projects, to contributors, and all the people who have contributed ideas, patches, bugs report, feature requests, donations, and help me to develop Aseprite.

License

This program is distributed under three different licenses:

  1. Source code and official releases/binaries are distributed under our End-User License Agreement for Aseprite (EULA). Please check that there are modules/libraries in the source code that are distributed under the MIT license (e.g. laf, clip, undo, observable, ui, etc.).
  2. You can request a special educational license in case you are a teacher in an educational institution and want to use Aseprite in your classroom (in-situ).
  3. Steam releases are distributed under the terms of the Steam Subscriber Agreement.

You can get more information about Aseprite license in the FAQ.

Languages
C++ 94.2%
Lua 3.7%
Shell 0.9%
CMake 0.8%
C 0.2%
Other 0.2%