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mirror of https://github.com/aseprite/aseprite.git synced 2025-04-05 22:20:23 +00:00
2011-03-13 17:33:42 -03:00

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C++

/* ASE - Allegro Sprite Editor
* Copyright (C) 2001-2011 David Capello
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "config.h"
#include "commands/command.h"
#include "raster/layer.h"
#include "raster/sprite.h"
#include "util/clipboard.h"
#include "sprite_wrappers.h"
//////////////////////////////////////////////////////////////////////
// paste
class PasteCommand : public Command
{
public:
PasteCommand();
Command* clone() { return new PasteCommand(*this); }
protected:
bool onEnabled(Context* context);
void onExecute(Context* context);
};
PasteCommand::PasteCommand()
: Command("Paste",
"Paste",
CmdUIOnlyFlag)
{
}
bool PasteCommand::onEnabled(Context* context)
{
const CurrentSpriteReader sprite(context);
return
sprite != NULL &&
sprite->getCurrentLayer() &&
sprite->getCurrentLayer()->is_image() &&
sprite->getCurrentLayer()->is_writable() &&
clipboard::can_paste();
}
void PasteCommand::onExecute(Context* context)
{
CurrentSpriteWriter sprite(context);
clipboard::paste(sprite);
}
//////////////////////////////////////////////////////////////////////
// CommandFactory
Command* CommandFactory::createPasteCommand()
{
return new PasteCommand;
}